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		9e4315bb50
		
			
		
	
	
	
	
		
			
			This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:
Includes from the platform port or module should be included with relative
paths (relative to the root folder of the modular component, e.g.
`platform/linuxbsd/`), in their own section before Godot's "core" includes.
The `api` and `export` subfolders also need to be handled as self-contained
(and thus use relative paths for their "local" includes) as they are all
compiled for each editor platform, without necessarily having the api/export
matching platform folder in the include path.
E.g. the Linux editor build will compile `platform/android/{api,export}/*.cpp`
and those need to use relative includes for it to work.
		
	
			
		
			
				
	
	
		
			522 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			522 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  java_godot_lib_jni.cpp                                                */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "java_godot_lib_jni.h"
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| 
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| #include "android_input_handler.h"
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| #include "api/java_class_wrapper.h"
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| #include "api/jni_singleton.h"
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| #include "dir_access_jandroid.h"
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| #include "display_server_android.h"
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| #include "file_access_android.h"
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| #include "file_access_filesystem_jandroid.h"
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| #include "java_godot_io_wrapper.h"
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| #include "java_godot_wrapper.h"
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| #include "jni_utils.h"
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| #include "net_socket_android.h"
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| #include "os_android.h"
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| #include "string_android.h"
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| #include "thread_jandroid.h"
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| #include "tts_android.h"
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| 
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| #include "core/config/engine.h"
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| #include "core/config/project_settings.h"
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| #include "core/input/input.h"
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| #include "main/main.h"
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| 
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| #ifdef TOOLS_ENABLED
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| #include "editor/editor_settings.h"
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| #endif
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| 
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| #include <android/asset_manager_jni.h>
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| #include <android/input.h>
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| #include <android/native_window_jni.h>
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| #include <unistd.h>
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| 
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| static JavaClassWrapper *java_class_wrapper = nullptr;
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| static OS_Android *os_android = nullptr;
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| static AndroidInputHandler *input_handler = nullptr;
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| static GodotJavaWrapper *godot_java = nullptr;
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| static GodotIOJavaWrapper *godot_io_java = nullptr;
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| 
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| static SafeNumeric<int> step; // Shared between UI and render threads
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| 
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| static Size2 new_size;
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| static Vector3 accelerometer;
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| static Vector3 gravity;
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| static Vector3 magnetometer;
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| static Vector3 gyroscope;
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| 
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| static void _terminate(JNIEnv *env, bool p_restart = false) {
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| 	step.set(-1); // Ensure no further steps are attempted and no further events are sent
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| 
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| 	// lets cleanup
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| 	if (java_class_wrapper) {
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| 		memdelete(java_class_wrapper);
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| 	}
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| 	if (input_handler) {
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| 		delete input_handler;
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| 	}
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| 	// Whether restarting is handled by 'Main::cleanup()'
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| 	bool restart_on_cleanup = false;
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| 	if (os_android) {
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| 		restart_on_cleanup = os_android->is_restart_on_exit_set();
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| 		os_android->main_loop_end();
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| 		Main::cleanup();
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| 		delete os_android;
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| 	}
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| 	if (godot_io_java) {
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| 		delete godot_io_java;
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| 	}
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| 	if (godot_java) {
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| 		if (!restart_on_cleanup) {
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| 			if (p_restart) {
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| 				godot_java->restart(env);
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| 			} else {
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| 				godot_java->force_quit(env);
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| 			}
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| 		}
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| 		delete godot_java;
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| 	}
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| }
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| 
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| extern "C" {
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| 
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
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| 	if (godot_io_java) {
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| 		godot_io_java->set_vk_height(p_height);
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| 	}
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| }
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| 
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| JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) {
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| 	JavaVM *jvm;
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| 	env->GetJavaVM(&jvm);
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| 
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| 	// create our wrapper classes
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| 	godot_java = new GodotJavaWrapper(env, p_activity, p_godot_instance);
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| 	godot_io_java = new GodotIOJavaWrapper(env, p_godot_io);
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| 
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| 	init_thread_jandroid(jvm, env);
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| 
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| 	jobject amgr = env->NewGlobalRef(p_asset_manager);
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| 
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| 	FileAccessAndroid::asset_manager = AAssetManager_fromJava(env, amgr);
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| 
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| 	DirAccessJAndroid::setup(p_directory_access_handler);
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| 	FileAccessFilesystemJAndroid::setup(p_file_access_handler);
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| 	NetSocketAndroid::setup(p_net_utils);
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| 
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| 	os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
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| 
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| 	return godot_java->on_video_init(env);
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| }
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| 
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
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| 	_terminate(env, false);
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| }
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| 
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| JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline, jobject p_godot_tts) {
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| 	setup_android_thread();
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| 
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| 	const char **cmdline = nullptr;
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| 	jstring *j_cmdline = nullptr;
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| 	int cmdlen = 0;
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| 	if (p_cmdline) {
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| 		cmdlen = env->GetArrayLength(p_cmdline);
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| 		if (cmdlen) {
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| 			cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
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| 			ERR_FAIL_NULL_V_MSG(cmdline, false, "Out of memory.");
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| 			cmdline[cmdlen] = nullptr;
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| 			j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
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| 			ERR_FAIL_NULL_V_MSG(j_cmdline, false, "Out of memory.");
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| 
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| 			for (int i = 0; i < cmdlen; i++) {
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| 				jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
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| 				const char *rawString = env->GetStringUTFChars(string, nullptr);
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| 
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| 				cmdline[i] = rawString;
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| 				j_cmdline[i] = string;
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| 			}
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| 		}
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| 	}
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| 
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| 	Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false);
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| 	if (cmdline) {
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| 		if (j_cmdline) {
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| 			for (int i = 0; i < cmdlen; ++i) {
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| 				env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
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| 			}
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| 			memfree(j_cmdline);
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| 		}
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| 		memfree(cmdline);
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| 	}
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| 
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| 	// Note: --help and --version return ERR_HELP, but this should be translated to 0 if exit codes are propagated.
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| 	if (err != OK) {
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| 		return false;
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| 	}
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| 
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| 	TTS_Android::setup(p_godot_tts);
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| 
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| 	java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
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| 	GDREGISTER_CLASS(JNISingleton);
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| 	return true;
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| }
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| 
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {
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| 	if (os_android) {
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| 		os_android->set_display_size(Size2i(p_width, p_height));
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| 
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| 		// No need to reset the surface during startup
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| 		if (step.get() > 0) {
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| 			if (p_surface) {
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| 				ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
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| 				os_android->set_native_window(native_window);
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| 			}
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| 			DisplayServerAndroid::get_singleton()->reset_window();
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| 			DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height);
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| 		}
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| 	}
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| }
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| 
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface) {
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| 	if (os_android) {
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| 		if (step.get() == 0) {
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| 			// During startup
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| 			if (p_surface) {
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| 				ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
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| 				os_android->set_native_window(native_window);
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| 			}
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| 		} else {
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| 			// Rendering context recreated because it was lost; restart app to let it reload everything
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| 			_terminate(env, true);
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| 		}
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| 	}
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| }
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| 
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
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| 	if (step.get() == 0) {
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| 		return;
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| 	}
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| 
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| 	if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
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| 		dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
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| 	}
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| }
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| 
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos) {
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| 	TTS_Android::_java_utterance_callback(event, id, pos);
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| }
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| 
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| JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
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| 	if (step.get() == -1) {
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| 		return true;
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| 	}
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| 
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| 	if (step.get() == 0) {
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| 		// Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
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| 		// but for Godot purposes, the main thread is the one running the game loop
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| 		Main::setup2();
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| 		input_handler = new AndroidInputHandler();
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| 		step.increment();
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| 		return true;
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| 	}
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| 
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| 	if (step.get() == 1) {
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| 		if (!Main::start()) {
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| 			return true; // should exit instead and print the error
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| 		}
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| 
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| 		godot_java->on_godot_setup_completed(env);
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| 		os_android->main_loop_begin();
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| 		godot_java->on_godot_main_loop_started(env);
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| 		step.increment();
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| 	}
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| 
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| 	DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
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| 	DisplayServerAndroid::get_singleton()->process_gravity(gravity);
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| 	DisplayServerAndroid::get_singleton()->process_magnetometer(magnetometer);
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| 	DisplayServerAndroid::get_singleton()->process_gyroscope(gyroscope);
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| 
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| 	bool should_swap_buffers = false;
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| 	if (os_android->main_loop_iterate(&should_swap_buffers)) {
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| 		_terminate(env, false);
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| 	}
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| 
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| 	return should_swap_buffers;
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| }
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| 
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| // Called on the UI thread
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative) {
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| 	if (step.get() <= 0) {
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| 		return;
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| 	}
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| 
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| 	input_handler->process_mouse_event(p_event_type, p_button_mask, Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y), p_double_click, p_source_mouse_relative);
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| }
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| 
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| // Called on the UI thread
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position, jboolean p_double_tap) {
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| 	if (step.get() <= 0) {
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| 		return;
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| 	}
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| 
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| 	Vector<AndroidInputHandler::TouchPos> points;
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| 	for (int i = 0; i < pointer_count; i++) {
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| 		jfloat p[3];
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| 		env->GetFloatArrayRegion(position, i * 3, 3, p);
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| 		AndroidInputHandler::TouchPos tp;
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| 		tp.pos = Point2(p[1], p[2]);
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| 		tp.id = (int)p[0];
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| 		points.push_back(tp);
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| 	}
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| 
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| 	input_handler->process_touch_event(ev, pointer, points, p_double_tap);
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| }
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| 
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| // Called on the UI thread
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor) {
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| 	if (step.get() <= 0) {
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| 		return;
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| 	}
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| 	input_handler->process_magnify(Point2(p_x, p_y), p_factor);
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| }
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| 
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| // Called on the UI thread
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y) {
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| 	if (step.get() <= 0) {
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| 		return;
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| 	}
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| 	input_handler->process_pan(Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y));
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| }
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| 
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| // Called on the UI thread
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
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| 	if (step.get() <= 0) {
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| 		return;
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| 	}
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| 
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| 	AndroidInputHandler::JoypadEvent jevent;
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| 	jevent.device = p_device;
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| 	jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
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| 	jevent.index = p_button;
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| 	jevent.pressed = p_pressed;
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| 
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| 	input_handler->process_joy_event(jevent);
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| }
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| 
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| // Called on the UI thread
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
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| 	if (step.get() <= 0) {
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| 		return;
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| 	}
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| 
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| 	AndroidInputHandler::JoypadEvent jevent;
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| 	jevent.device = p_device;
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| 	jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
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| 	jevent.index = p_axis;
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| 	jevent.value = p_value;
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| 
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| 	input_handler->process_joy_event(jevent);
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| }
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| 
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| // Called on the UI thread
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
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| 	if (step.get() <= 0) {
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| 		return;
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| 	}
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| 
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| 	AndroidInputHandler::JoypadEvent jevent;
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| 	jevent.device = p_device;
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| 	jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
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| 	BitField<HatMask> hat;
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| 	if (p_hat_x != 0) {
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| 		if (p_hat_x < 0) {
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| 			hat.set_flag(HatMask::LEFT);
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| 		} else {
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| 			hat.set_flag(HatMask::RIGHT);
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| 		}
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| 	}
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| 	if (p_hat_y != 0) {
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| 		if (p_hat_y < 0) {
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| 			hat.set_flag(HatMask::UP);
 | |
| 		} else {
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| 			hat.set_flag(HatMask::DOWN);
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| 		}
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| 	}
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| 	jevent.hat = hat;
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| 
 | |
| 	input_handler->process_joy_event(jevent);
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| }
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| 
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| // Called on the UI thread
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
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| 	if (os_android) {
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| 		String name = jstring_to_string(p_name, env);
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| 		Input::get_singleton()->joy_connection_changed(p_device, p_connected, name);
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| 	}
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| }
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| 
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| // Called on the UI thread
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed) {
 | |
| 	if (step.get() <= 0) {
 | |
| 		return;
 | |
| 	}
 | |
| 	input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed);
 | |
| }
 | |
| 
 | |
| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
 | |
| 	accelerometer = Vector3(x, y, z);
 | |
| }
 | |
| 
 | |
| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
 | |
| 	gravity = Vector3(x, y, z);
 | |
| }
 | |
| 
 | |
| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
 | |
| 	magnetometer = Vector3(x, y, z);
 | |
| }
 | |
| 
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
 | |
| 	gyroscope = Vector3(x, y, z);
 | |
| }
 | |
| 
 | |
| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
 | |
| 	if (step.get() <= 0) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	os_android->main_loop_focusin();
 | |
| }
 | |
| 
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
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| 	if (step.get() <= 0) {
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| 		return;
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| 	}
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| 
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| 	os_android->main_loop_focusout();
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| }
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| 
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| JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
 | |
| 	String js = jstring_to_string(path, env);
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| 
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| 	return env->NewStringUTF(GLOBAL_GET(js).operator String().utf8().get_data());
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| }
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| 
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| JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key) {
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| 	String editor_setting = "";
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| #ifdef TOOLS_ENABLED
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| 	String godot_setting_key = jstring_to_string(p_setting_key, env);
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| 	editor_setting = EDITOR_GET(godot_setting_key).operator String();
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| #else
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| 	WARN_PRINT("Access to the Editor Settings in only available on Editor builds");
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| #endif
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| 
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| 	return env->NewStringUTF(editor_setting.utf8().get_data());
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| }
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| 
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
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| 	Object *obj = ObjectDB::get_instance(ObjectID(ID));
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| 	ERR_FAIL_NULL(obj);
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| 
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| 	String str_method = jstring_to_string(method, env);
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| 
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| 	int count = env->GetArrayLength(params);
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| 
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| 	Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
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| 	const Variant **vptr = (const Variant **)alloca(sizeof(Variant *) * count);
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| 
 | |
| 	for (int i = 0; i < count; i++) {
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| 		jobject jobj = env->GetObjectArrayElement(params, i);
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| 		ERR_FAIL_NULL(jobj);
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| 		memnew_placement(&vlist[i], Variant(_jobject_to_variant(env, jobj)));
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| 		vptr[i] = &vlist[i];
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| 		env->DeleteLocalRef(jobj);
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| 	}
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| 
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| 	Callable::CallError err;
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| 	obj->callp(str_method, vptr, count, err);
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| }
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| 
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
 | |
| 	Object *obj = ObjectDB::get_instance(ObjectID(ID));
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| 	ERR_FAIL_NULL(obj);
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| 
 | |
| 	String str_method = jstring_to_string(method, env);
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| 
 | |
| 	int count = env->GetArrayLength(params);
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| 
 | |
| 	Variant *args = (Variant *)alloca(sizeof(Variant) * count);
 | |
| 	const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * count);
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| 
 | |
| 	for (int i = 0; i < count; i++) {
 | |
| 		jobject jobj = env->GetObjectArrayElement(params, i);
 | |
| 		ERR_FAIL_NULL(jobj);
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| 		memnew_placement(&args[i], Variant(_jobject_to_variant(env, jobj)));
 | |
| 		argptrs[i] = &args[i];
 | |
| 		env->DeleteLocalRef(jobj);
 | |
| 	}
 | |
| 
 | |
| 	MessageQueue::get_singleton()->push_callp(obj, str_method, argptrs, count);
 | |
| }
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| 
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| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
 | |
| 	String permission = jstring_to_string(p_permission, env);
 | |
| 	if (permission == "android.permission.RECORD_AUDIO" && p_result) {
 | |
| 		AudioDriver::get_singleton()->input_start();
 | |
| 	}
 | |
| 
 | |
| 	if (os_android->get_main_loop()) {
 | |
| 		os_android->get_main_loop()->emit_signal(SNAME("on_request_permissions_result"), permission, p_result == JNI_TRUE);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
 | |
| 	if (step.get() <= 0) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	// We force redraw to ensure we render at least once when resuming the app.
 | |
| 	Main::force_redraw();
 | |
| 	if (os_android->get_main_loop()) {
 | |
| 		os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
 | |
| 	if (step.get() <= 0) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (os_android->get_main_loop()) {
 | |
| 		os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
 | |
| 	}
 | |
| }
 | |
| }
 |