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For compatibility reasons, `vulkan` is kept as the technical default for the setting, but projects created in Godot 4.6 and later will set `d3d12` as the driver automatically. Users upgrading to 4.6 are recommended to adopt `d3d12` as a default if it fits their needs. Enable `d3d12=yes` by default in SCons so that custom Windows builds include Direct3D 12 support. |
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| .. | ||
| android | ||
| ios | ||
| linuxbsd | ||
| macos | ||
| visionos | ||
| web | ||
| windows | ||
| platform_builders.py | ||
| register_platform_apis.h | ||
| SCsub | ||