godot/platform
Rémi Verschelde b87fcf7e79
Windows: Make Direct3D 12 the default RD driver for new projects
For compatibility reasons, `vulkan` is kept as the technical default for the
setting, but projects created in Godot 4.6 and later will set `d3d12` as the
driver automatically.

Users upgrading to 4.6 are recommended to adopt `d3d12` as a default if it
fits their needs.

Enable `d3d12=yes` by default in SCons so that custom Windows builds include
Direct3D 12 support.
2025-11-27 10:26:25 +01:00
..
android Merge pull request #113159 from dsnopek/android-variant-to-jvalue-memory-issues 2025-11-27 09:56:04 +01:00
ios Fix typo in MacOS and iOS export settings 2025-11-19 13:05:57 -05:00
linuxbsd Merge pull request #113195 from teromene/master 2025-11-26 23:44:49 +01:00
macos Fix typo in MacOS and iOS export settings 2025-11-19 13:05:57 -05:00
visionos Fix typo in MacOS and iOS export settings 2025-11-19 13:05:57 -05:00
web Merge pull request #112379 from bruvzg/tts64id 2025-11-14 14:23:17 -06:00
windows Windows: Make Direct3D 12 the default RD driver for new projects 2025-11-27 10:26:25 +01:00
platform_builders.py SCons: Begin decoupling generation & build code 2025-04-25 08:23:01 -05:00
register_platform_apis.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Begin decoupling generation & build code 2025-04-25 08:23:01 -05:00