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			251 lines
		
	
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			251 lines
		
	
	
	
		
			8.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  open_simplex_noise.cpp                                               */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "open_simplex_noise.h"
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| 
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| #include "core/core_string_names.h"
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| 
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| OpenSimplexNoise::OpenSimplexNoise() {
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| 	seed = 0;
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| 	persistence = 0.5;
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| 	octaves = 3;
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| 	period = 64;
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| 	lacunarity = 2.0;
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| 
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| 	_init_seeds();
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| }
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| 
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| OpenSimplexNoise::~OpenSimplexNoise() {
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| }
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| 
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| void OpenSimplexNoise::_init_seeds() {
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| 	for (int i = 0; i < MAX_OCTAVES; ++i) {
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| 		open_simplex_noise(seed + i * 2, &(contexts[i]));
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| 	}
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| }
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| 
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| void OpenSimplexNoise::set_seed(int p_seed) {
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| 	if (seed == p_seed)
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| 		return;
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| 
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| 	seed = p_seed;
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| 
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| 	_init_seeds();
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| 
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| 	emit_changed();
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| }
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| 
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| int OpenSimplexNoise::get_seed() const {
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| 	return seed;
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| }
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| 
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| void OpenSimplexNoise::set_octaves(int p_octaves) {
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| 	if (p_octaves == octaves)
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| 		return;
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| 
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| 	ERR_FAIL_COND_MSG(p_octaves > MAX_OCTAVES, vformat("The number of OpenSimplexNoise octaves is limited to %d; ignoring the new value.", MAX_OCTAVES));
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| 
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| 	octaves = CLAMP(p_octaves, 1, MAX_OCTAVES);
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| 	emit_changed();
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| }
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| 
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| void OpenSimplexNoise::set_period(float p_period) {
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| 	if (p_period == period)
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| 		return;
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| 	period = p_period;
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| 	emit_changed();
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| }
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| 
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| void OpenSimplexNoise::set_persistence(float p_persistence) {
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| 	if (p_persistence == persistence)
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| 		return;
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| 	persistence = p_persistence;
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| 	emit_changed();
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| }
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| 
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| void OpenSimplexNoise::set_lacunarity(float p_lacunarity) {
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| 	if (p_lacunarity == lacunarity)
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| 		return;
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| 	lacunarity = p_lacunarity;
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| 	emit_changed();
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| }
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| 
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| Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const {
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| 	PoolVector<uint8_t> data;
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| 	data.resize(p_width * p_height);
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| 
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| 	PoolVector<uint8_t>::Write wd8 = data.write();
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| 
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| 	for (int i = 0; i < p_height; i++) {
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| 		for (int j = 0; j < p_width; j++) {
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| 			float v = get_noise_2d(i, j);
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| 			v = v * 0.5 + 0.5; // Normalize [0..1]
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| 			wd8[(i * p_width + j)] = uint8_t(CLAMP(v * 255.0, 0, 255));
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| 		}
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| 	}
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| 
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| 	Ref<Image> image = memnew(Image(p_width, p_height, false, Image::FORMAT_L8, data));
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| 	return image;
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| }
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| 
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| Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const {
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| 	PoolVector<uint8_t> data;
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| 	data.resize(p_size * p_size);
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| 
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| 	PoolVector<uint8_t>::Write wd8 = data.write();
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| 
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| 	for (int i = 0; i < p_size; i++) {
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| 		for (int j = 0; j < p_size; j++) {
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| 			float ii = (float)i / (float)p_size;
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| 			float jj = (float)j / (float)p_size;
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| 
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| 			ii *= 2.0 * Math_PI;
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| 			jj *= 2.0 * Math_PI;
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| 
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| 			float radius = p_size / (2.0 * Math_PI);
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| 
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| 			float x = radius * Math::sin(jj);
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| 			float y = radius * Math::cos(jj);
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| 			float z = radius * Math::sin(ii);
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| 			float w = radius * Math::cos(ii);
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| 			float v = get_noise_4d(x, y, z, w);
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| 
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| 			v = v * 0.5 + 0.5; // Normalize [0..1]
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| 			wd8[(i * p_size + j)] = uint8_t(CLAMP(v * 255.0, 0, 255));
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| 		}
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| 	}
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| 
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| 	Ref<Image> image = memnew(Image(p_size, p_size, false, Image::FORMAT_L8, data));
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| 	return image;
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| }
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| 
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| void OpenSimplexNoise::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("get_seed"), &OpenSimplexNoise::get_seed);
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| 	ClassDB::bind_method(D_METHOD("set_seed", "seed"), &OpenSimplexNoise::set_seed);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_octaves", "octave_count"), &OpenSimplexNoise::set_octaves);
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| 	ClassDB::bind_method(D_METHOD("get_octaves"), &OpenSimplexNoise::get_octaves);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_period", "period"), &OpenSimplexNoise::set_period);
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| 	ClassDB::bind_method(D_METHOD("get_period"), &OpenSimplexNoise::get_period);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_persistence", "persistence"), &OpenSimplexNoise::set_persistence);
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| 	ClassDB::bind_method(D_METHOD("get_persistence"), &OpenSimplexNoise::get_persistence);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_lacunarity", "lacunarity"), &OpenSimplexNoise::set_lacunarity);
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| 	ClassDB::bind_method(D_METHOD("get_lacunarity"), &OpenSimplexNoise::get_lacunarity);
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| 
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| 	ClassDB::bind_method(D_METHOD("get_image", "width", "height"), &OpenSimplexNoise::get_image);
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| 	ClassDB::bind_method(D_METHOD("get_seamless_image", "size"), &OpenSimplexNoise::get_seamless_image);
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| 
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| 	ClassDB::bind_method(D_METHOD("get_noise_1d", "x"), &OpenSimplexNoise::get_noise_1d);
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| 	ClassDB::bind_method(D_METHOD("get_noise_2d", "x", "y"), &OpenSimplexNoise::get_noise_2d);
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| 	ClassDB::bind_method(D_METHOD("get_noise_3d", "x", "y", "z"), &OpenSimplexNoise::get_noise_3d);
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| 	ClassDB::bind_method(D_METHOD("get_noise_4d", "x", "y", "z", "w"), &OpenSimplexNoise::get_noise_4d);
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| 
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| 	ClassDB::bind_method(D_METHOD("get_noise_2dv", "pos"), &OpenSimplexNoise::get_noise_2dv);
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| 	ClassDB::bind_method(D_METHOD("get_noise_3dv", "pos"), &OpenSimplexNoise::get_noise_3dv);
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| 
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| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
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| 	ADD_PROPERTY(PropertyInfo(Variant::INT, "octaves", PROPERTY_HINT_RANGE, vformat("1,%d,1", MAX_OCTAVES)), "set_octaves", "get_octaves");
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| 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "period", PROPERTY_HINT_RANGE, "0.1,256.0,0.1"), "set_period", "get_period");
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| 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "persistence", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_persistence", "get_persistence");
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| 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity");
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| }
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| 
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| float OpenSimplexNoise::get_noise_1d(float x) const {
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| 	return get_noise_2d(x, 1.0);
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| }
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| 
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| float OpenSimplexNoise::get_noise_2d(float x, float y) const {
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| 	x /= period;
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| 	y /= period;
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| 
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| 	float amp = 1.0;
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| 	float max = 1.0;
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| 	float sum = _get_octave_noise_2d(0, x, y);
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| 
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| 	int i = 0;
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| 	while (++i < octaves) {
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| 		x *= lacunarity;
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| 		y *= lacunarity;
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| 		amp *= persistence;
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| 		max += amp;
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| 		sum += _get_octave_noise_2d(i, x, y) * amp;
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| 	}
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| 
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| 	return sum / max;
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| }
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| 
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| float OpenSimplexNoise::get_noise_3d(float x, float y, float z) const {
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| 	x /= period;
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| 	y /= period;
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| 	z /= period;
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| 
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| 	float amp = 1.0;
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| 	float max = 1.0;
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| 	float sum = _get_octave_noise_3d(0, x, y, z);
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| 
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| 	int i = 0;
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| 	while (++i < octaves) {
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| 		x *= lacunarity;
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| 		y *= lacunarity;
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| 		z *= lacunarity;
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| 		amp *= persistence;
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| 		max += amp;
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| 		sum += _get_octave_noise_3d(i, x, y, z) * amp;
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| 	}
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| 
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| 	return sum / max;
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| }
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| 
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| float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) const {
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| 	x /= period;
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| 	y /= period;
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| 	z /= period;
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| 	w /= period;
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| 
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| 	float amp = 1.0;
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| 	float max = 1.0;
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| 	float sum = _get_octave_noise_4d(0, x, y, z, w);
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| 
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| 	int i = 0;
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| 	while (++i < octaves) {
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| 		x *= lacunarity;
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| 		y *= lacunarity;
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| 		z *= lacunarity;
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| 		w *= lacunarity;
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| 		amp *= persistence;
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| 		max += amp;
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| 		sum += _get_octave_noise_4d(i, x, y, z, w) * amp;
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| 	}
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| 
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| 	return sum / max;
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| }
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