godot/servers/rendering/renderer_rd/shaders/forward_clustered
2025-07-17 20:58:03 -03:00
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best_fit_normal.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
integrate_dfg.glsl Replace BRDF approximation with a DFG LUT 2025-05-08 10:23:35 -06:00
scene_forward_clustered.glsl Fix lightmap dynamic objects with physical lights 2025-07-17 20:58:03 -03:00
scene_forward_clustered_inc.glsl Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00