mirror of
https://github.com/godotengine/godot.git
synced 2025-10-25 10:44:26 +00:00
`OS.shell_open()` will pass on the path directly to the OS' shell handler (which can handle file paths or URLs). It can't handle Godot-specific paths, so these need to be converted with `ProjectSettings.globalize_path()` first. |
||
|---|---|---|
| .. | ||
| core_bind.cpp | ||
| core_bind.h | ||
| SCsub | ||