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			40 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="CollisionShape3D" inherits="Node3D" version="4.0">
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| 	<brief_description>
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| 		Node that represents collision shape data in 3D space.
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| 	</brief_description>
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| 	<description>
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| 		Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area3D] to give it a detection shape, or add it to a [PhysicsBody3D] to create a solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method CollisionObject3D.shape_owner_get_shape] to get the actual shape.
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| 	</description>
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| 	<tutorials>
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| 		<link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="make_convex_from_brothers">
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| 			<return type="void">
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| 			</return>
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| 			<description>
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| 				Sets the collision shape's shape to the addition of all its convexed [MeshInstance3D] siblings geometry.
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| 			</description>
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| 		</method>
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| 		<method name="resource_changed">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="resource" type="Resource">
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| 			</argument>
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| 			<description>
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| 				If this method exists within a script it will be called whenever the shape resource has been modified.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
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| 			A disabled collision shape has no effect in the world.
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| 		</member>
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| 		<member name="shape" type="Shape3D" setter="set_shape" getter="get_shape">
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| 			The actual shape owned by this collision shape.
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| 		</member>
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| 	</members>
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| 	<constants>
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| 	</constants>
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| </class>
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