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area_bullet.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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area_bullet.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
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btRayShape.cpp
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Fix out of bound array access caused by unassigned variable
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2020-04-01 19:29:35 +02:00 |
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btRayShape.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
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bullet_physics_server.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
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bullet_physics_server.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
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bullet_types_converter.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
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bullet_types_converter.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
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bullet_utilities.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
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collision_object_bullet.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
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collision_object_bullet.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
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cone_twist_joint_bullet.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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cone_twist_joint_bullet.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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config.py
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DocData: Skip unexposed classes
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2020-04-20 12:51:10 +02:00 |
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constraint_bullet.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
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constraint_bullet.h
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
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generic_6dof_joint_bullet.cpp
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Fix out of bound array access caused by unassigned variable
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2020-04-01 19:29:35 +02:00 |
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generic_6dof_joint_bullet.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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godot_collision_configuration.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
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godot_collision_configuration.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
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godot_collision_dispatcher.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
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godot_collision_dispatcher.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
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godot_motion_state.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
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godot_ray_world_algorithm.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
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godot_ray_world_algorithm.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
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godot_result_callbacks.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
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godot_result_callbacks.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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hinge_joint_bullet.cpp
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doc: Update classref with node renames
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2020-03-30 18:23:02 +02:00 |
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hinge_joint_bullet.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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joint_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
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joint_bullet.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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pin_joint_bullet.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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pin_joint_bullet.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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register_types.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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register_types.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
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rid_bullet.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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rigid_body_bullet.cpp
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Better damping implementation for Bullet rigid bodies
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2020-04-27 18:24:33 +02:00 |
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rigid_body_bullet.h
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Fix set_sleep_state in Bullet body direct state
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2020-04-14 11:39:34 +02:00 |
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SCsub
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Better damping implementation for Bullet rigid bodies
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2020-04-27 18:24:33 +02:00 |
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shape_bullet.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
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shape_bullet.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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shape_owner_bullet.cpp
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
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shape_owner_bullet.h
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Update copyright statements to 2020
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2020-01-01 11:16:22 +01:00 |
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slider_joint_bullet.cpp
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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slider_joint_bullet.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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soft_body_bullet.cpp
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Replace NULL with nullptr
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2020-04-02 13:38:00 +02:00 |
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soft_body_bullet.h
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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space_bullet.cpp
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Better damping implementation for Bullet rigid bodies
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2020-04-27 18:24:33 +02:00 |
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space_bullet.h
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Better damping implementation for Bullet rigid bodies
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2020-04-27 18:24:33 +02:00 |