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			162 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			162 lines
		
	
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  navigation_mesh_editor_plugin.cpp                                    */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #ifdef TOOLS_ENABLED
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| #include "navigation_mesh_editor_plugin.h"
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| 
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| #include "core/io/marshalls.h"
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| #include "core/io/resource_saver.h"
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| #include "navigation_mesh_generator.h"
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| #include "scene/3d/mesh_instance_3d.h"
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| #include "scene/gui/box_container.h"
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| 
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| void NavigationMeshEditor::_node_removed(Node *p_node) {
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| 
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| 	if (p_node == node) {
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| 		node = nullptr;
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| 
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| 		hide();
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| 	}
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| }
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| 
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| void NavigationMeshEditor::_notification(int p_option) {
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| 
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| 	if (p_option == NOTIFICATION_ENTER_TREE) {
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| 
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| 		button_bake->set_icon(get_theme_icon("Bake", "EditorIcons"));
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| 		button_reset->set_icon(get_theme_icon("Reload", "EditorIcons"));
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| 	}
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| }
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| 
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| void NavigationMeshEditor::_bake_pressed() {
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| 	button_bake->set_pressed(false);
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| 
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| 	ERR_FAIL_COND(!node);
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| 	if (!node->get_navigation_mesh().is_valid()) {
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| 		err_dialog->set_text(TTR("A NavigationMesh resource must be set or created for this node to work."));
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| 		err_dialog->popup_centered();
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| 		return;
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| 	}
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| 
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| 	NavigationMeshGenerator::get_singleton()->clear(node->get_navigation_mesh());
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| 	NavigationMeshGenerator::get_singleton()->bake(node->get_navigation_mesh(), node);
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| 
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| 	node->update_gizmo();
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| }
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| 
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| void NavigationMeshEditor::_clear_pressed() {
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| 
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| 	if (node)
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| 		NavigationMeshGenerator::get_singleton()->clear(node->get_navigation_mesh());
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| 
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| 	button_bake->set_pressed(false);
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| 	bake_info->set_text("");
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| 
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| 	if (node) {
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| 		node->update_gizmo();
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| 	}
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| }
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| 
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| void NavigationMeshEditor::edit(NavigationRegion3D *p_nav_region) {
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| 
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| 	if (p_nav_region == nullptr || node == p_nav_region) {
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| 		return;
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| 	}
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| 
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| 	node = p_nav_region;
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| }
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| 
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| void NavigationMeshEditor::_bind_methods() {
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| }
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| 
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| NavigationMeshEditor::NavigationMeshEditor() {
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| 
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| 	bake_hbox = memnew(HBoxContainer);
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| 
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| 	button_bake = memnew(ToolButton);
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| 	bake_hbox->add_child(button_bake);
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| 	button_bake->set_toggle_mode(true);
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| 	button_bake->set_text(TTR("Bake NavMesh"));
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| 	button_bake->connect("pressed", callable_mp(this, &NavigationMeshEditor::_bake_pressed));
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| 
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| 	button_reset = memnew(ToolButton);
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| 	bake_hbox->add_child(button_reset);
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| 	// No button text, we only use a revert icon which is set when entering the tree.
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| 	button_reset->set_tooltip(TTR("Clear the navigation mesh."));
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| 	button_reset->connect("pressed", callable_mp(this, &NavigationMeshEditor::_clear_pressed));
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| 
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| 	bake_info = memnew(Label);
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| 	bake_hbox->add_child(bake_info);
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| 
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| 	err_dialog = memnew(AcceptDialog);
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| 	add_child(err_dialog);
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| 	node = nullptr;
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| }
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| 
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| NavigationMeshEditor::~NavigationMeshEditor() {
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| }
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| 
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| void NavigationMeshEditorPlugin::edit(Object *p_object) {
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| 
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| 	navigation_mesh_editor->edit(Object::cast_to<NavigationRegion3D>(p_object));
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| }
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| 
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| bool NavigationMeshEditorPlugin::handles(Object *p_object) const {
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| 
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| 	return p_object->is_class("NavigationRegion3D");
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| }
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| 
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| void NavigationMeshEditorPlugin::make_visible(bool p_visible) {
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| 
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| 	if (p_visible) {
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| 		navigation_mesh_editor->show();
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| 		navigation_mesh_editor->bake_hbox->show();
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| 	} else {
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| 
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| 		navigation_mesh_editor->hide();
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| 		navigation_mesh_editor->bake_hbox->hide();
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| 		navigation_mesh_editor->edit(nullptr);
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| 	}
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| }
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| 
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| NavigationMeshEditorPlugin::NavigationMeshEditorPlugin(EditorNode *p_node) {
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| 
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| 	editor = p_node;
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| 	navigation_mesh_editor = memnew(NavigationMeshEditor);
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| 	editor->get_viewport()->add_child(navigation_mesh_editor);
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| 	add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_mesh_editor->bake_hbox);
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| 	navigation_mesh_editor->hide();
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| 	navigation_mesh_editor->bake_hbox->hide();
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| }
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| 
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| NavigationMeshEditorPlugin::~NavigationMeshEditorPlugin() {
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| }
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| 
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| #endif
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