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	VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files.
		
			
				
	
	
		
			105 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			105 lines
		
	
	
	
		
			4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  ray_shape_3d.cpp                                                     */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#include "ray_shape_3d.h"
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#include "servers/physics_server_3d.h"
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Vector<Vector3> RayShape3D::get_debug_mesh_lines() {
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	Vector<Vector3> points;
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	points.push_back(Vector3());
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	points.push_back(Vector3(0, 0, get_length()));
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	return points;
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}
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real_t RayShape3D::get_enclosing_radius() const {
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	return length;
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}
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void RayShape3D::_update_shape() {
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	Dictionary d;
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	d["length"] = length;
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	d["slips_on_slope"] = slips_on_slope;
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	PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
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	Shape3D::_update_shape();
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}
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void RayShape3D::set_length(float p_length) {
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	length = p_length;
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	_update_shape();
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	notify_change_to_owners();
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	_change_notify("length");
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}
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float RayShape3D::get_length() const {
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	return length;
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}
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void RayShape3D::set_slips_on_slope(bool p_active) {
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	slips_on_slope = p_active;
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	_update_shape();
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	notify_change_to_owners();
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	_change_notify("slips_on_slope");
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}
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bool RayShape3D::get_slips_on_slope() const {
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	return slips_on_slope;
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}
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void RayShape3D::_bind_methods() {
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	ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape3D::set_length);
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	ClassDB::bind_method(D_METHOD("get_length"), &RayShape3D::get_length);
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	ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape3D::set_slips_on_slope);
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	ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape3D::get_slips_on_slope);
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	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length");
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	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
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}
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RayShape3D::RayShape3D() :
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		Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_RAY)) {
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	length = 1.0;
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	slips_on_slope = false;
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	/* Code copied from setters to prevent the use of uninitialized variables */
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	_update_shape();
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	notify_change_to_owners();
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	_change_notify("length");
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	_change_notify("slips_on_slope");
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}
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