mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	- Added Navigation Agents and Obstacles. - Integrated Collision Avoidance. This work has been kindly sponsored by IMVU.
		
			
				
	
	
		
			68 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
 | 
						|
/*  shape_2d.h                                                           */
 | 
						|
/*************************************************************************/
 | 
						|
/*                       This file is part of:                           */
 | 
						|
/*                           GODOT ENGINE                                */
 | 
						|
/*                      https://godotengine.org                          */
 | 
						|
/*************************************************************************/
 | 
						|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
 | 
						|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 | 
						|
/*                                                                       */
 | 
						|
/* Permission is hereby granted, free of charge, to any person obtaining */
 | 
						|
/* a copy of this software and associated documentation files (the       */
 | 
						|
/* "Software"), to deal in the Software without restriction, including   */
 | 
						|
/* without limitation the rights to use, copy, modify, merge, publish,   */
 | 
						|
/* distribute, sublicense, and/or sell copies of the Software, and to    */
 | 
						|
/* permit persons to whom the Software is furnished to do so, subject to */
 | 
						|
/* the following conditions:                                             */
 | 
						|
/*                                                                       */
 | 
						|
/* The above copyright notice and this permission notice shall be        */
 | 
						|
/* included in all copies or substantial portions of the Software.       */
 | 
						|
/*                                                                       */
 | 
						|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | 
						|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | 
						|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | 
						|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | 
						|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | 
						|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | 
						|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | 
						|
/*************************************************************************/
 | 
						|
 | 
						|
#ifndef SHAPE_2D_H
 | 
						|
#define SHAPE_2D_H
 | 
						|
 | 
						|
#include "core/resource.h"
 | 
						|
 | 
						|
class Shape2D : public Resource {
 | 
						|
	GDCLASS(Shape2D, Resource);
 | 
						|
	OBJ_SAVE_TYPE(Shape2D);
 | 
						|
 | 
						|
	RID shape;
 | 
						|
	real_t custom_bias;
 | 
						|
 | 
						|
protected:
 | 
						|
	static void _bind_methods();
 | 
						|
	Shape2D(const RID &p_rid);
 | 
						|
 | 
						|
public:
 | 
						|
	virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return get_rect().has_point(p_point); }
 | 
						|
 | 
						|
	void set_custom_solver_bias(real_t p_bias);
 | 
						|
	real_t get_custom_solver_bias() const;
 | 
						|
 | 
						|
	bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
 | 
						|
	bool collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
 | 
						|
 | 
						|
	Array collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
 | 
						|
	Array collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
 | 
						|
 | 
						|
	virtual void draw(const RID &p_to_rid, const Color &p_color) {}
 | 
						|
	virtual Rect2 get_rect() const { return Rect2(); }
 | 
						|
	/// Returns the radius of a circle that fully enclose this shape
 | 
						|
	virtual real_t get_enclosing_radius() const = 0;
 | 
						|
	virtual RID get_rid() const;
 | 
						|
	Shape2D();
 | 
						|
	~Shape2D();
 | 
						|
};
 | 
						|
 | 
						|
#endif // SHAPE_2D_H
 |