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			86 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
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/*  sky.h                                                                */
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/*************************************************************************/
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/*                       This file is part of:                           */
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/*                           GODOT ENGINE                                */
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/*                      https://godotengine.org                          */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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/*                                                                       */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the       */
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/* "Software"), to deal in the Software without restriction, including   */
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/* without limitation the rights to use, copy, modify, merge, publish,   */
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/* distribute, sublicense, and/or sell copies of the Software, and to    */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions:                                             */
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/*                                                                       */
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/* The above copyright notice and this permission notice shall be        */
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/* included in all copies or substantial portions of the Software.       */
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/*                                                                       */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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/*************************************************************************/
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#ifndef SKY_H
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#define SKY_H
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#include "core/os/thread.h"
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#include "scene/resources/material.h"
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#include "scene/resources/texture.h"
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class Sky : public Resource {
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	GDCLASS(Sky, Resource);
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public:
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	enum RadianceSize {
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		RADIANCE_SIZE_32,
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		RADIANCE_SIZE_64,
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		RADIANCE_SIZE_128,
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		RADIANCE_SIZE_256,
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		RADIANCE_SIZE_512,
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		RADIANCE_SIZE_1024,
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		RADIANCE_SIZE_2048,
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		RADIANCE_SIZE_MAX
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	};
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	enum ProcessMode {
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		PROCESS_MODE_QUALITY,
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		PROCESS_MODE_REALTIME
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	};
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private:
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	RID sky;
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	ProcessMode mode;
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	RadianceSize radiance_size;
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	Ref<Material> sky_material;
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protected:
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	static void _bind_methods();
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public:
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	void set_radiance_size(RadianceSize p_size);
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	RadianceSize get_radiance_size() const;
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	void set_process_mode(ProcessMode p_mode);
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	ProcessMode get_process_mode() const;
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	void set_material(const Ref<Material> &p_material);
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	Ref<Material> get_material() const;
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	virtual RID get_rid() const;
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	Sky();
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	~Sky();
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};
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VARIANT_ENUM_CAST(Sky::RadianceSize)
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VARIANT_ENUM_CAST(Sky::ProcessMode)
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#endif // SKY_H
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