mirror of
				https://github.com/godotengine/godot.git
				synced 2025-11-03 23:21:15 +00:00 
			
		
		
		
	Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material.
		
			
				
	
	
		
			208 lines
		
	
	
	
		
			8.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			208 lines
		
	
	
	
		
			8.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*************************************************************************/
 | 
						|
/*  scene_string_names.cpp                                               */
 | 
						|
/*************************************************************************/
 | 
						|
/*                       This file is part of:                           */
 | 
						|
/*                           GODOT ENGINE                                */
 | 
						|
/*                      https://godotengine.org                          */
 | 
						|
/*************************************************************************/
 | 
						|
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
 | 
						|
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
 | 
						|
/*                                                                       */
 | 
						|
/* Permission is hereby granted, free of charge, to any person obtaining */
 | 
						|
/* a copy of this software and associated documentation files (the       */
 | 
						|
/* "Software"), to deal in the Software without restriction, including   */
 | 
						|
/* without limitation the rights to use, copy, modify, merge, publish,   */
 | 
						|
/* distribute, sublicense, and/or sell copies of the Software, and to    */
 | 
						|
/* permit persons to whom the Software is furnished to do so, subject to */
 | 
						|
/* the following conditions:                                             */
 | 
						|
/*                                                                       */
 | 
						|
/* The above copyright notice and this permission notice shall be        */
 | 
						|
/* included in all copies or substantial portions of the Software.       */
 | 
						|
/*                                                                       */
 | 
						|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | 
						|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | 
						|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | 
						|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | 
						|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | 
						|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
 | 
						|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 | 
						|
/*************************************************************************/
 | 
						|
 | 
						|
#include "scene_string_names.h"
 | 
						|
 | 
						|
SceneStringNames *SceneStringNames::singleton = nullptr;
 | 
						|
 | 
						|
SceneStringNames::SceneStringNames() {
 | 
						|
 | 
						|
	_estimate_cost = StaticCString::create("_estimate_cost");
 | 
						|
	_compute_cost = StaticCString::create("_compute_cost");
 | 
						|
 | 
						|
	resized = StaticCString::create("resized");
 | 
						|
	dot = StaticCString::create(".");
 | 
						|
	doubledot = StaticCString::create("..");
 | 
						|
	draw = StaticCString::create("draw");
 | 
						|
	_draw = StaticCString::create("_draw");
 | 
						|
	hide = StaticCString::create("hide");
 | 
						|
	visibility_changed = StaticCString::create("visibility_changed");
 | 
						|
	input_event = StaticCString::create("input_event");
 | 
						|
	shader = StaticCString::create("shader");
 | 
						|
	shader_unshaded = StaticCString::create("shader/unshaded");
 | 
						|
	shading_mode = StaticCString::create("shader/shading_mode");
 | 
						|
	tree_entered = StaticCString::create("tree_entered");
 | 
						|
	tree_exiting = StaticCString::create("tree_exiting");
 | 
						|
	tree_exited = StaticCString::create("tree_exited");
 | 
						|
	ready = StaticCString::create("ready");
 | 
						|
	item_rect_changed = StaticCString::create("item_rect_changed");
 | 
						|
	size_flags_changed = StaticCString::create("size_flags_changed");
 | 
						|
	minimum_size_changed = StaticCString::create("minimum_size_changed");
 | 
						|
	sleeping_state_changed = StaticCString::create("sleeping_state_changed");
 | 
						|
 | 
						|
	finished = StaticCString::create("finished");
 | 
						|
	emission_finished = StaticCString::create("emission_finished");
 | 
						|
	animation_finished = StaticCString::create("animation_finished");
 | 
						|
	animation_changed = StaticCString::create("animation_changed");
 | 
						|
	animation_started = StaticCString::create("animation_started");
 | 
						|
 | 
						|
	mouse_entered = StaticCString::create("mouse_entered");
 | 
						|
	mouse_exited = StaticCString::create("mouse_exited");
 | 
						|
 | 
						|
	focus_entered = StaticCString::create("focus_entered");
 | 
						|
	focus_exited = StaticCString::create("focus_exited");
 | 
						|
 | 
						|
	sort_children = StaticCString::create("sort_children");
 | 
						|
 | 
						|
	body_shape_entered = StaticCString::create("body_shape_entered");
 | 
						|
	body_entered = StaticCString::create("body_entered");
 | 
						|
	body_shape_exited = StaticCString::create("body_shape_exited");
 | 
						|
	body_exited = StaticCString::create("body_exited");
 | 
						|
 | 
						|
	area_shape_entered = StaticCString::create("area_shape_entered");
 | 
						|
	area_shape_exited = StaticCString::create("area_shape_exited");
 | 
						|
 | 
						|
	_body_inout = StaticCString::create("_body_inout");
 | 
						|
	_area_inout = StaticCString::create("_area_inout");
 | 
						|
 | 
						|
	idle = StaticCString::create("idle");
 | 
						|
	iteration = StaticCString::create("iteration");
 | 
						|
	update = StaticCString::create("update");
 | 
						|
	updated = StaticCString::create("updated");
 | 
						|
 | 
						|
	_get_gizmo_geometry = StaticCString::create("_get_gizmo_geometry");
 | 
						|
	_can_gizmo_scale = StaticCString::create("_can_gizmo_scale");
 | 
						|
 | 
						|
	_physics_process = StaticCString::create("_physics_process");
 | 
						|
	_process = StaticCString::create("_process");
 | 
						|
 | 
						|
	_enter_tree = StaticCString::create("_enter_tree");
 | 
						|
	_exit_tree = StaticCString::create("_exit_tree");
 | 
						|
	_enter_world = StaticCString::create("_enter_world");
 | 
						|
	_exit_world = StaticCString::create("_exit_world");
 | 
						|
	_ready = StaticCString::create("_ready");
 | 
						|
 | 
						|
	_update_scroll = StaticCString::create("_update_scroll");
 | 
						|
	_update_xform = StaticCString::create("_update_xform");
 | 
						|
 | 
						|
	_clips_input = StaticCString::create("_clips_input");
 | 
						|
 | 
						|
	_proxgroup_add = StaticCString::create("_proxgroup_add");
 | 
						|
	_proxgroup_remove = StaticCString::create("_proxgroup_remove");
 | 
						|
 | 
						|
	grouped = StaticCString::create("grouped");
 | 
						|
	ungrouped = StaticCString::create("ungrouped");
 | 
						|
 | 
						|
	screen_entered = StaticCString::create("screen_entered");
 | 
						|
	screen_exited = StaticCString::create("screen_exited");
 | 
						|
 | 
						|
	viewport_entered = StaticCString::create("viewport_entered");
 | 
						|
	viewport_exited = StaticCString::create("viewport_exited");
 | 
						|
 | 
						|
	camera_entered = StaticCString::create("camera_entered");
 | 
						|
	camera_exited = StaticCString::create("camera_exited");
 | 
						|
 | 
						|
	_input = StaticCString::create("_input");
 | 
						|
	_input_event = StaticCString::create("_input_event");
 | 
						|
 | 
						|
	gui_input = StaticCString::create("gui_input");
 | 
						|
	_gui_input = StaticCString::create("_gui_input");
 | 
						|
 | 
						|
	_unhandled_input = StaticCString::create("_unhandled_input");
 | 
						|
	_unhandled_key_input = StaticCString::create("_unhandled_key_input");
 | 
						|
 | 
						|
	changed = StaticCString::create("changed");
 | 
						|
	_shader_changed = StaticCString::create("_shader_changed");
 | 
						|
 | 
						|
	_spatial_editor_group = StaticCString::create("_spatial_editor_group");
 | 
						|
	_request_gizmo = StaticCString::create("_request_gizmo");
 | 
						|
 | 
						|
	offset = StaticCString::create("offset");
 | 
						|
	unit_offset = StaticCString::create("unit_offset");
 | 
						|
	rotation_mode = StaticCString::create("rotation_mode");
 | 
						|
	rotate = StaticCString::create("rotate");
 | 
						|
	h_offset = StaticCString::create("h_offset");
 | 
						|
	v_offset = StaticCString::create("v_offset");
 | 
						|
 | 
						|
	transform_pos = StaticCString::create("position");
 | 
						|
	transform_rot = StaticCString::create("rotation_degrees");
 | 
						|
	transform_scale = StaticCString::create("scale");
 | 
						|
 | 
						|
	_update_remote = StaticCString::create("_update_remote");
 | 
						|
	_update_pairs = StaticCString::create("_update_pairs");
 | 
						|
 | 
						|
	_get_minimum_size = StaticCString::create("_get_minimum_size");
 | 
						|
 | 
						|
	area_entered = StaticCString::create("area_entered");
 | 
						|
	area_exited = StaticCString::create("area_exited");
 | 
						|
 | 
						|
	has_point = StaticCString::create("has_point");
 | 
						|
 | 
						|
	line_separation = StaticCString::create("line_separation");
 | 
						|
 | 
						|
	get_drag_data = StaticCString::create("get_drag_data");
 | 
						|
	drop_data = StaticCString::create("drop_data");
 | 
						|
	can_drop_data = StaticCString::create("can_drop_data");
 | 
						|
 | 
						|
	_im_update = StaticCString::create("_im_update"); // Sprite3D
 | 
						|
 | 
						|
	baked_light_changed = StaticCString::create("baked_light_changed");
 | 
						|
	_baked_light_changed = StaticCString::create("_baked_light_changed");
 | 
						|
 | 
						|
	_mouse_enter = StaticCString::create("_mouse_enter");
 | 
						|
	_mouse_exit = StaticCString::create("_mouse_exit");
 | 
						|
 | 
						|
	_pressed = StaticCString::create("_pressed");
 | 
						|
	_toggled = StaticCString::create("_toggled");
 | 
						|
 | 
						|
	frame_changed = StaticCString::create("frame_changed");
 | 
						|
 | 
						|
	playback_speed = StaticCString::create("playback/speed");
 | 
						|
	playback_active = StaticCString::create("playback/active");
 | 
						|
	autoplay = StaticCString::create("autoplay");
 | 
						|
	blend_times = StaticCString::create("blend_times");
 | 
						|
	speed = StaticCString::create("speed");
 | 
						|
 | 
						|
	node_configuration_warning_changed = StaticCString::create("node_configuration_warning_changed");
 | 
						|
 | 
						|
	output = StaticCString::create("output");
 | 
						|
 | 
						|
	path_pp = NodePath("..");
 | 
						|
 | 
						|
	_default = StaticCString::create("default");
 | 
						|
 | 
						|
	for (int i = 0; i < MAX_MATERIALS; i++) {
 | 
						|
 | 
						|
		mesh_materials[i] = "material/" + itos(i);
 | 
						|
	}
 | 
						|
 | 
						|
	_window_group = StaticCString::create("_window_group");
 | 
						|
	_window_input = StaticCString::create("_window_input");
 | 
						|
	window_input = StaticCString::create("window_input");
 | 
						|
	_window_unhandled_input = StaticCString::create("_window_unhandled_input");
 | 
						|
 | 
						|
	theme_changed = StaticCString::create("theme_changed");
 | 
						|
	parameters_base_path = "parameters/";
 | 
						|
 | 
						|
	tracks_changed = "tracks_changed";
 | 
						|
 | 
						|
	shader_overrides_group = StaticCString::create("_shader_overrides_group_");
 | 
						|
	shader_overrides_group_active = StaticCString::create("_shader_overrides_group_active_");
 | 
						|
}
 |