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bokeh_dof.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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canvas.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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canvas_occlusion.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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canvas_uniforms_inc.glsl
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
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copy.glsl
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Implement decals
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2020-04-14 11:13:34 -03:00 |
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copy_to_fb.glsl
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Add support for projectors in spot and omni lights.
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2020-04-14 17:05:45 -03:00 |
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cube_to_dp.glsl
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Moved most of the effect code to compute.
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2020-04-11 19:44:07 -03:00 |
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cubemap_downsampler.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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cubemap_filter.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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cubemap_roughness.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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giprobe.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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giprobe_debug.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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giprobe_sdf.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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giprobe_write.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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luminance_reduce.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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roughness_limiter.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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scene_high_end.glsl
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Add support for projectors in spot and omni lights.
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2020-04-14 17:05:45 -03:00 |
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scene_high_end_inc.glsl
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Implement global and per instance shader uniforms.
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2020-04-17 12:35:41 -03:00 |
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screen_space_reflection.glsl
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Re-Added screen space reflection.
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2020-04-02 11:25:21 -03:00 |
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screen_space_reflection_filter.glsl
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Re-implement subsurface scattering.
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2020-04-04 11:44:28 -03:00 |
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screen_space_reflection_scale.glsl
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Re-Added screen space reflection.
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2020-04-02 11:25:21 -03:00 |
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SCsub
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Moved most of the effect code to compute.
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2020-04-11 19:44:07 -03:00 |
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sky.glsl
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Merge pull request #37949 from reduz/implement-global-shader-uniforms
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2020-04-17 18:36:06 +02:00 |
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specular_merge.glsl
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Fix "redefinition of 'ssr' with a different type" shader compile error.
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2020-04-23 13:56:04 +03:00 |
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ssao.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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ssao_blur.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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ssao_minify.glsl
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Renaming of servers for coherency.
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2020-03-27 15:21:27 -03:00 |
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subsurface_scattering.glsl
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Re-implement subsurface scattering.
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2020-04-04 11:44:28 -03:00 |
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tonemap.glsl
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Add screen space AA option, with FXAA implementation.
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2020-04-12 10:57:18 -03:00 |