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			293 lines
		
	
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			293 lines
		
	
	
	
		
			9.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  root_motion_editor_plugin.cpp                                        */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
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| #include "root_motion_editor_plugin.h"
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| #include "editor/editor_node.h"
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| #include "scene/animation/animation_player.h"
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| #include "scene/animation/animation_tree.h"
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| #include "scene/main/window.h"
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| 
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| void EditorPropertyRootMotion::_confirmed() {
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| 	TreeItem *ti = filters->get_selected();
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| 	if (!ti) {
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| 		return;
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| 	}
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| 
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| 	NodePath path = ti->get_metadata(0);
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| 	emit_changed(get_edited_property(), path);
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| 	update_property();
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| 	filter_dialog->hide(); //may come from activated
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| }
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| 
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| void EditorPropertyRootMotion::_node_assign() {
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| 	NodePath current = get_edited_object()->get(get_edited_property());
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| 
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| 	AnimationTree *atree = Object::cast_to<AnimationTree>(get_edited_object());
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| 	if (!atree->has_node(atree->get_animation_player())) {
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| 		EditorNode::get_singleton()->show_warning(TTR("AnimationTree has no path set to an AnimationPlayer"));
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| 		return;
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| 	}
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| 	AnimationPlayer *player = Object::cast_to<AnimationPlayer>(atree->get_node(atree->get_animation_player()));
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| 	if (!player) {
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| 		EditorNode::get_singleton()->show_warning(TTR("Path to AnimationPlayer is invalid"));
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| 		return;
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| 	}
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| 
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| 	Node *base = player->get_node(player->get_root());
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| 
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| 	if (!base) {
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| 		EditorNode::get_singleton()->show_warning(TTR("Animation player has no valid root node path, so unable to retrieve track names."));
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| 		return;
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| 	}
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| 
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| 	HashSet<String> paths;
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| 	{
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| 		List<StringName> animations;
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| 		player->get_animation_list(&animations);
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| 
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| 		for (const StringName &E : animations) {
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| 			Ref<Animation> anim = player->get_animation(E);
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| 			for (int i = 0; i < anim->get_track_count(); i++) {
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| 				paths.insert(anim->track_get_path(i));
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| 			}
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| 		}
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| 	}
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| 
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| 	filters->clear();
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| 	TreeItem *root = filters->create_item();
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| 
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| 	HashMap<String, TreeItem *> parenthood;
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| 
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| 	for (const String &E : paths) {
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| 		NodePath path = E;
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| 		TreeItem *ti = nullptr;
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| 		String accum;
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| 		for (int i = 0; i < path.get_name_count(); i++) {
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| 			String name = path.get_name(i);
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| 			if (!accum.is_empty()) {
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| 				accum += "/";
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| 			}
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| 			accum += name;
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| 			if (!parenthood.has(accum)) {
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| 				if (ti) {
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| 					ti = filters->create_item(ti);
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| 				} else {
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| 					ti = filters->create_item(root);
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| 				}
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| 				parenthood[accum] = ti;
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| 				ti->set_text(0, name);
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| 				ti->set_selectable(0, false);
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| 				ti->set_editable(0, false);
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| 
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| 				if (base->has_node(accum)) {
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| 					Node *node = base->get_node(accum);
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| 					ti->set_icon(0, EditorNode::get_singleton()->get_object_icon(node, "Node"));
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| 				}
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| 
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| 			} else {
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| 				ti = parenthood[accum];
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| 			}
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| 		}
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| 
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| 		Node *node = nullptr;
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| 		if (base->has_node(accum)) {
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| 			node = base->get_node(accum);
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| 		}
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| 		if (!node) {
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| 			continue; //no node, can't edit
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| 		}
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| 
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| 		if (path.get_subname_count()) {
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| 			String concat = path.get_concatenated_subnames();
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| 
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| 			Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
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| 			if (skeleton && skeleton->find_bone(concat) != -1) {
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| 				//path in skeleton
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| 				const String &bone = concat;
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| 				int idx = skeleton->find_bone(bone);
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| 				List<String> bone_path;
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| 				while (idx != -1) {
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| 					bone_path.push_front(skeleton->get_bone_name(idx));
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| 					idx = skeleton->get_bone_parent(idx);
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| 				}
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| 
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| 				accum += ":";
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| 				for (List<String>::Element *F = bone_path.front(); F; F = F->next()) {
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| 					if (F != bone_path.front()) {
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| 						accum += "/";
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| 					}
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| 
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| 					accum += F->get();
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| 					if (!parenthood.has(accum)) {
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| 						ti = filters->create_item(ti);
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| 						parenthood[accum] = ti;
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| 						ti->set_text(0, F->get());
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| 						ti->set_selectable(0, true);
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| 						ti->set_editable(0, false);
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| 						ti->set_icon(0, get_theme_icon(SNAME("BoneAttachment3D"), SNAME("EditorIcons")));
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| 						ti->set_metadata(0, accum);
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| 					} else {
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| 						ti = parenthood[accum];
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| 					}
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| 				}
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| 
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| 				ti->set_selectable(0, true);
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| 				ti->set_text(0, concat);
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| 				ti->set_icon(0, get_theme_icon(SNAME("BoneAttachment3D"), SNAME("EditorIcons")));
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| 				ti->set_metadata(0, path);
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| 				if (path == current) {
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| 					ti->select(0);
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| 				}
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| 
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| 			} else {
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| 				//just a property
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| 				ti = filters->create_item(ti);
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| 				ti->set_text(0, concat);
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| 				ti->set_selectable(0, true);
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| 				ti->set_metadata(0, path);
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| 				if (path == current) {
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| 					ti->select(0);
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| 				}
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| 			}
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| 		} else {
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| 			if (ti) {
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| 				//just a node, likely call or animation track
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| 				ti->set_selectable(0, true);
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| 				ti->set_metadata(0, path);
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| 				if (path == current) {
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| 					ti->select(0);
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	filters->ensure_cursor_is_visible();
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| 	filter_dialog->popup_centered_ratio();
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| }
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| 
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| void EditorPropertyRootMotion::_node_clear() {
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| 	emit_changed(get_edited_property(), NodePath());
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| 	update_property();
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| }
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| 
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| void EditorPropertyRootMotion::update_property() {
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| 	NodePath p = get_edited_object()->get(get_edited_property());
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| 
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| 	assign->set_tooltip_text(p);
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| 	if (p == NodePath()) {
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| 		assign->set_icon(Ref<Texture2D>());
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| 		assign->set_text(TTR("Assign..."));
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| 		assign->set_flat(false);
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| 		return;
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| 	}
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| 
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| 	Node *base_node = nullptr;
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| 	if (base_hint != NodePath()) {
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| 		if (get_tree()->get_root()->has_node(base_hint)) {
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| 			base_node = get_tree()->get_root()->get_node(base_hint);
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| 		}
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| 	} else {
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| 		base_node = Object::cast_to<Node>(get_edited_object());
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| 	}
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| 
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| 	if (!base_node || !base_node->has_node(p)) {
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| 		assign->set_icon(Ref<Texture2D>());
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| 		assign->set_text(p);
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| 		return;
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| 	}
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| 
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| 	Node *target_node = base_node->get_node(p);
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| 	ERR_FAIL_COND(!target_node);
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| 
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| 	assign->set_text(target_node->get_name());
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| 	assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node"));
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| }
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| 
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| void EditorPropertyRootMotion::setup(const NodePath &p_base_hint) {
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| 	base_hint = p_base_hint;
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| }
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| 
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| void EditorPropertyRootMotion::_notification(int p_what) {
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| 	switch (p_what) {
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| 		case NOTIFICATION_ENTER_TREE:
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| 		case NOTIFICATION_THEME_CHANGED: {
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| 			Ref<Texture2D> t = get_theme_icon(SNAME("Clear"), SNAME("EditorIcons"));
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| 			clear->set_icon(t);
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| 		} break;
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| 	}
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| }
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| 
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| void EditorPropertyRootMotion::_bind_methods() {
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| }
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| 
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| EditorPropertyRootMotion::EditorPropertyRootMotion() {
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| 	HBoxContainer *hbc = memnew(HBoxContainer);
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| 	add_child(hbc);
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| 	assign = memnew(Button);
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| 	assign->set_h_size_flags(SIZE_EXPAND_FILL);
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| 	assign->set_clip_text(true);
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| 	assign->connect("pressed", callable_mp(this, &EditorPropertyRootMotion::_node_assign));
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| 	hbc->add_child(assign);
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| 
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| 	clear = memnew(Button);
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| 	clear->connect("pressed", callable_mp(this, &EditorPropertyRootMotion::_node_clear));
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| 	hbc->add_child(clear);
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| 
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| 	filter_dialog = memnew(ConfirmationDialog);
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| 	add_child(filter_dialog);
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| 	filter_dialog->set_title(TTR("Edit Filtered Tracks:"));
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| 	filter_dialog->connect("confirmed", callable_mp(this, &EditorPropertyRootMotion::_confirmed));
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| 
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| 	filters = memnew(Tree);
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| 	filter_dialog->add_child(filters);
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| 	filters->set_v_size_flags(SIZE_EXPAND_FILL);
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| 	filters->set_hide_root(true);
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| 	filters->connect("item_activated", callable_mp(this, &EditorPropertyRootMotion::_confirmed));
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| 	//filters->connect("item_edited", this, "_filter_edited");
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| }
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| 
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| //////////////////////////
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| 
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| bool EditorInspectorRootMotionPlugin::can_handle(Object *p_object) {
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| 	return true; // Can handle everything.
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| }
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| 
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| bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
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| 	if (p_path == "root_motion_track" && p_object->is_class("AnimationTree") && p_type == Variant::NODE_PATH) {
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| 		EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion);
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| 		if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && !p_hint_text.is_empty()) {
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| 			editor->setup(p_hint_text);
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| 		}
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| 		add_property_editor(p_path, editor);
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| 		return true;
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| 	}
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| 
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| 	return false;
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| }
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