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		bae843a1c9
		
			
		
	
	
	
	
		
			
			* RenderingServer * RichTextEffect * SceneTree * SceneTreeTimer * ScriptCreateDialog * SpinBox * Sprite2D * StreamPeer * String * SurfaceTool * TextEdit * TileMap * Tree * Tween * UDPServer * UndoRedo Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
		
			
				
	
	
		
			61 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="ScriptCreateDialog" inherits="ConfirmationDialog" version="4.0">
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| 	<brief_description>
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| 		The Editor's popup dialog for creating new [Script] files.
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| 	</brief_description>
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| 	<description>
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| 		The [ScriptCreateDialog] creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the [method Window.popup] methods.
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| 		[codeblocks]
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| 		[gdscript]
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| 		func _ready():
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| 		    var dialog = ScriptCreateDialog.new();
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| 		    dialog.config("Node", "res://new_node.gd") # For in-engine types.
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| 		    dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types.
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| 		    dialog.popup_centered()
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| 		[/gdscript]
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| 		[csharp]
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| 		public override void _Ready()
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| 		{
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| 		    var dialog = new ScriptCreateDialog();
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| 		    dialog.Config("Node", "res://NewNode.cs"); // For in-engine types.
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| 		    dialog.Config("\"res://BaseNode.cs\"", "res://DerivedNode.cs"); // For script types.
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| 		    dialog.PopupCentered();
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| 		}
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| 		[/csharp]
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| 		[/codeblocks]
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<methods>
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| 		<method name="config">
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| 			<return type="void">
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| 			</return>
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| 			<argument index="0" name="inherits" type="String">
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| 			</argument>
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| 			<argument index="1" name="path" type="String">
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| 			</argument>
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| 			<argument index="2" name="built_in_enabled" type="bool" default="true">
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| 			</argument>
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| 			<argument index="3" name="load_enabled" type="bool" default="true">
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| 			</argument>
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| 			<description>
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| 				Prefills required fields to configure the ScriptCreateDialog for use.
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| 			</description>
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| 		</method>
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| 	</methods>
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| 	<members>
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| 		<member name="dialog_hide_on_ok" type="bool" setter="set_hide_on_ok" getter="get_hide_on_ok" override="true" default="false" />
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| 		<member name="title" type="String" setter="set_title" getter="get_title" override="true" default=""Attach Node Script"" />
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| 	</members>
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| 	<signals>
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| 		<signal name="script_created">
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| 			<argument index="0" name="script" type="Script">
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| 			</argument>
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| 			<description>
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| 				Emitted when the user clicks the OK button.
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| 			</description>
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| 		</signal>
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| 	</signals>
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| 	<constants>
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| 	</constants>
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| </class>
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