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			691 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			691 lines
		
	
	
	
		
			21 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| /**************************************************************************/
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| /*  library_godot_input.js                                                */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| /*
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|  * IME API helper.
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|  */
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| 
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| const GodotIME = {
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| 	$GodotIME__deps: ['$GodotRuntime', '$GodotEventListeners'],
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| 	$GodotIME__postset: 'GodotOS.atexit(function(resolve, reject) { GodotIME.clear(); resolve(); });',
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| 	$GodotIME: {
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| 		ime: null,
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| 		active: false,
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| 
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| 		getModifiers: function (evt) {
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| 			return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
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| 		},
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| 
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| 		ime_active: function (active) {
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| 			function focus_timer() {
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| 				GodotIME.active = true;
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| 				GodotIME.ime.focus();
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| 			}
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| 
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| 			if (GodotIME.ime) {
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| 				if (active) {
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| 					GodotIME.ime.style.display = 'block';
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| 					setInterval(focus_timer, 100);
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| 				} else {
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| 					GodotIME.ime.style.display = 'none';
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| 					GodotConfig.canvas.focus();
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| 					GodotIME.active = false;
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| 				}
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| 			}
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| 		},
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| 
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| 		ime_position: function (x, y) {
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| 			if (GodotIME.ime) {
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| 				const canvas = GodotConfig.canvas;
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| 				const rect = canvas.getBoundingClientRect();
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| 				const rw = canvas.width / rect.width;
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| 				const rh = canvas.height / rect.height;
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| 				const clx = (x / rw) + rect.x;
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| 				const cly = (y / rh) + rect.y;
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| 
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| 				GodotIME.ime.style.left = `${clx}px`;
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| 				GodotIME.ime.style.top = `${cly}px`;
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| 			}
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| 		},
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| 
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| 		init: function (ime_cb, key_cb, code, key) {
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| 			function key_event_cb(pressed, evt) {
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| 				const modifiers = GodotIME.getModifiers(evt);
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| 				GodotRuntime.stringToHeap(evt.code, code, 32);
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| 				GodotRuntime.stringToHeap(evt.key, key, 32);
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| 				key_cb(pressed, evt.repeat, modifiers);
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| 				evt.preventDefault();
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| 			}
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| 			function ime_event_cb(event) {
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| 				if (GodotIME.ime) {
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| 					if (event.type === 'compositionstart') {
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| 						ime_cb(0, null);
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| 						GodotIME.ime.innerHTML = '';
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| 					} else if (event.type === 'compositionupdate') {
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| 						const ptr = GodotRuntime.allocString(event.data);
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| 						ime_cb(1, ptr);
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| 						GodotRuntime.free(ptr);
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| 					} else if (event.type === 'compositionend') {
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| 						const ptr = GodotRuntime.allocString(event.data);
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| 						ime_cb(2, ptr);
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| 						GodotRuntime.free(ptr);
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| 						GodotIME.ime.innerHTML = '';
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| 					}
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| 				}
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| 			}
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| 
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| 			const ime = document.createElement('div');
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| 			ime.className = 'ime';
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| 			ime.style.background = 'none';
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| 			ime.style.opacity = 0.0;
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| 			ime.style.position = 'fixed';
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| 			ime.style.textAlign = 'left';
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| 			ime.style.fontSize = '1px';
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| 			ime.style.left = '0px';
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| 			ime.style.top = '0px';
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| 			ime.style.width = '100%';
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| 			ime.style.height = '40px';
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| 			ime.style.display = 'none';
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| 			ime.contentEditable = 'true';
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| 
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| 			GodotEventListeners.add(ime, 'compositionstart', ime_event_cb, false);
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| 			GodotEventListeners.add(ime, 'compositionupdate', ime_event_cb, false);
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| 			GodotEventListeners.add(ime, 'compositionend', ime_event_cb, false);
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| 			GodotEventListeners.add(ime, 'keydown', key_event_cb.bind(null, 1), false);
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| 			GodotEventListeners.add(ime, 'keyup', key_event_cb.bind(null, 0), false);
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| 
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| 			ime.onblur = function () {
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| 				this.style.display = 'none';
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| 				GodotConfig.canvas.focus();
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| 				GodotIME.active = false;
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| 			};
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| 
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| 			GodotConfig.canvas.parentElement.appendChild(ime);
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| 			GodotIME.ime = ime;
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| 		},
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| 
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| 		clear: function () {
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| 			if (GodotIME.ime) {
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| 				GodotIME.ime.remove();
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| 				GodotIME.ime = null;
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| 			}
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| 		},
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| 	},
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| };
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| mergeInto(LibraryManager.library, GodotIME);
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| 
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| /*
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|  * Gamepad API helper.
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|  */
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| const GodotInputGamepads = {
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| 	$GodotInputGamepads__deps: ['$GodotRuntime', '$GodotEventListeners'],
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| 	$GodotInputGamepads: {
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| 		samples: [],
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| 
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| 		get_pads: function () {
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| 			try {
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| 				// Will throw in iframe when permission is denied.
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| 				// Will throw/warn in the future for insecure contexts.
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| 				// See https://github.com/w3c/gamepad/pull/120
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| 				const pads = navigator.getGamepads();
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| 				if (pads) {
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| 					return pads;
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| 				}
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| 				return [];
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| 			} catch (e) {
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| 				return [];
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| 			}
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| 		},
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| 
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| 		get_samples: function () {
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| 			return GodotInputGamepads.samples;
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| 		},
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| 
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| 		get_sample: function (index) {
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| 			const samples = GodotInputGamepads.samples;
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| 			return index < samples.length ? samples[index] : null;
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| 		},
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| 
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| 		sample: function () {
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| 			const pads = GodotInputGamepads.get_pads();
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| 			const samples = [];
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| 			for (let i = 0; i < pads.length; i++) {
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| 				const pad = pads[i];
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| 				if (!pad) {
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| 					samples.push(null);
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| 					continue;
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| 				}
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| 				const s = {
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| 					standard: pad.mapping === 'standard',
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| 					buttons: [],
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| 					axes: [],
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| 					connected: pad.connected,
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| 				};
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| 				for (let b = 0; b < pad.buttons.length; b++) {
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| 					s.buttons.push(pad.buttons[b].value);
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| 				}
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| 				for (let a = 0; a < pad.axes.length; a++) {
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| 					s.axes.push(pad.axes[a]);
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| 				}
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| 				samples.push(s);
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| 			}
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| 			GodotInputGamepads.samples = samples;
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| 		},
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| 
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| 		init: function (onchange) {
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| 			GodotInputGamepads.samples = [];
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| 			function add(pad) {
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| 				const guid = GodotInputGamepads.get_guid(pad);
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| 				const c_id = GodotRuntime.allocString(pad.id);
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| 				const c_guid = GodotRuntime.allocString(guid);
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| 				onchange(pad.index, 1, c_id, c_guid);
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| 				GodotRuntime.free(c_id);
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| 				GodotRuntime.free(c_guid);
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| 			}
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| 			const pads = GodotInputGamepads.get_pads();
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| 			for (let i = 0; i < pads.length; i++) {
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| 				// Might be reserved space.
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| 				if (pads[i]) {
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| 					add(pads[i]);
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| 				}
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| 			}
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| 			GodotEventListeners.add(window, 'gamepadconnected', function (evt) {
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| 				if (evt.gamepad) {
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| 					add(evt.gamepad);
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| 				}
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| 			}, false);
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| 			GodotEventListeners.add(window, 'gamepaddisconnected', function (evt) {
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| 				if (evt.gamepad) {
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| 					onchange(evt.gamepad.index, 0);
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| 				}
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| 			}, false);
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| 		},
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| 
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| 		get_guid: function (pad) {
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| 			if (pad.mapping) {
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| 				return pad.mapping;
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| 			}
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| 			const ua = navigator.userAgent;
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| 			let os = 'Unknown';
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| 			if (ua.indexOf('Android') >= 0) {
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| 				os = 'Android';
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| 			} else if (ua.indexOf('Linux') >= 0) {
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| 				os = 'Linux';
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| 			} else if (ua.indexOf('iPhone') >= 0) {
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| 				os = 'iOS';
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| 			} else if (ua.indexOf('Macintosh') >= 0) {
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| 				// Updated iPads will fall into this category.
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| 				os = 'MacOSX';
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| 			} else if (ua.indexOf('Windows') >= 0) {
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| 				os = 'Windows';
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| 			}
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| 
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| 			const id = pad.id;
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| 			// Chrom* style: NAME (Vendor: xxxx Product: xxxx)
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| 			const exp1 = /vendor: ([0-9a-f]{4}) product: ([0-9a-f]{4})/i;
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| 			// Firefox/Safari style (safari may remove leading zeores)
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| 			const exp2 = /^([0-9a-f]+)-([0-9a-f]+)-/i;
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| 			let vendor = '';
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| 			let product = '';
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| 			if (exp1.test(id)) {
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| 				const match = exp1.exec(id);
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| 				vendor = match[1].padStart(4, '0');
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| 				product = match[2].padStart(4, '0');
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| 			} else if (exp2.test(id)) {
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| 				const match = exp2.exec(id);
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| 				vendor = match[1].padStart(4, '0');
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| 				product = match[2].padStart(4, '0');
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| 			}
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| 			if (!vendor || !product) {
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| 				return `${os}Unknown`;
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| 			}
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| 			return os + vendor + product;
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| 		},
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| 	},
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| };
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| mergeInto(LibraryManager.library, GodotInputGamepads);
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| 
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| /*
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|  * Drag and drop helper.
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|  * This is pretty big, but basically detect dropped files on GodotConfig.canvas,
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|  * process them one by one (recursively for directories), and copies them to
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|  * the temporary FS path '/tmp/drop-[random]/' so it can be emitted as a godot
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|  * event (that requires a string array of paths).
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|  *
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|  * NOTE: The temporary files are removed after the callback. This means that
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|  * deferred callbacks won't be able to access the files.
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|  */
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| const GodotInputDragDrop = {
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| 	$GodotInputDragDrop__deps: ['$FS', '$GodotFS'],
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| 	$GodotInputDragDrop: {
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| 		promises: [],
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| 		pending_files: [],
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| 
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| 		add_entry: function (entry) {
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| 			if (entry.isDirectory) {
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| 				GodotInputDragDrop.add_dir(entry);
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| 			} else if (entry.isFile) {
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| 				GodotInputDragDrop.add_file(entry);
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| 			} else {
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| 				GodotRuntime.error('Unrecognized entry...', entry);
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| 			}
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| 		},
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| 
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| 		add_dir: function (entry) {
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| 			GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
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| 				const reader = entry.createReader();
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| 				reader.readEntries(function (entries) {
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| 					for (let i = 0; i < entries.length; i++) {
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| 						GodotInputDragDrop.add_entry(entries[i]);
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| 					}
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| 					resolve();
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| 				});
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| 			}));
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| 		},
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| 
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| 		add_file: function (entry) {
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| 			GodotInputDragDrop.promises.push(new Promise(function (resolve, reject) {
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| 				entry.file(function (file) {
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| 					const reader = new FileReader();
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| 					reader.onload = function () {
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| 						const f = {
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| 							'path': file.relativePath || file.webkitRelativePath,
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| 							'name': file.name,
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| 							'type': file.type,
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| 							'size': file.size,
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| 							'data': reader.result,
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| 						};
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| 						if (!f['path']) {
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| 							f['path'] = f['name'];
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| 						}
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| 						GodotInputDragDrop.pending_files.push(f);
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| 						resolve();
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| 					};
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| 					reader.onerror = function () {
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| 						GodotRuntime.print('Error reading file');
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| 						reject();
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| 					};
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| 					reader.readAsArrayBuffer(file);
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| 				}, function (err) {
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| 					GodotRuntime.print('Error!');
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| 					reject();
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| 				});
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| 			}));
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| 		},
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| 
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| 		process: function (resolve, reject) {
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| 			if (GodotInputDragDrop.promises.length === 0) {
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| 				resolve();
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| 				return;
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| 			}
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| 			GodotInputDragDrop.promises.pop().then(function () {
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| 				setTimeout(function () {
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| 					GodotInputDragDrop.process(resolve, reject);
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| 				}, 0);
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| 			});
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| 		},
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| 
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| 		_process_event: function (ev, callback) {
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| 			ev.preventDefault();
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| 			if (ev.dataTransfer.items) {
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| 				// Use DataTransferItemList interface to access the file(s)
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| 				for (let i = 0; i < ev.dataTransfer.items.length; i++) {
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| 					const item = ev.dataTransfer.items[i];
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| 					let entry = null;
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| 					if ('getAsEntry' in item) {
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| 						entry = item.getAsEntry();
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| 					} else if ('webkitGetAsEntry' in item) {
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| 						entry = item.webkitGetAsEntry();
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| 					}
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| 					if (entry) {
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| 						GodotInputDragDrop.add_entry(entry);
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| 					}
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| 				}
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| 			} else {
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| 				GodotRuntime.error('File upload not supported');
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| 			}
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| 			new Promise(GodotInputDragDrop.process).then(function () {
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| 				const DROP = `/tmp/drop-${parseInt(Math.random() * (1 << 30), 10)}/`;
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| 				const drops = [];
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| 				const files = [];
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| 				FS.mkdir(DROP.slice(0, -1)); // Without trailing slash
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| 				GodotInputDragDrop.pending_files.forEach((elem) => {
 | |
| 					const path = elem['path'];
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| 					GodotFS.copy_to_fs(DROP + path, elem['data']);
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| 					let idx = path.indexOf('/');
 | |
| 					if (idx === -1) {
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| 						// Root file
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| 						drops.push(DROP + path);
 | |
| 					} else {
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| 						// Subdir
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| 						const sub = path.substr(0, idx);
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| 						idx = sub.indexOf('/');
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| 						if (idx < 0 && drops.indexOf(DROP + sub) === -1) {
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| 							drops.push(DROP + sub);
 | |
| 						}
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| 					}
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| 					files.push(DROP + path);
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| 				});
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| 				GodotInputDragDrop.promises = [];
 | |
| 				GodotInputDragDrop.pending_files = [];
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| 				callback(drops);
 | |
| 				if (GodotConfig.persistent_drops) {
 | |
| 					// Delay removal at exit.
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| 					GodotOS.atexit(function (resolve, reject) {
 | |
| 						GodotInputDragDrop.remove_drop(files, DROP);
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| 						resolve();
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| 					});
 | |
| 				} else {
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| 					GodotInputDragDrop.remove_drop(files, DROP);
 | |
| 				}
 | |
| 			});
 | |
| 		},
 | |
| 
 | |
| 		remove_drop: function (files, drop_path) {
 | |
| 			const dirs = [drop_path.substr(0, drop_path.length - 1)];
 | |
| 			// Remove temporary files
 | |
| 			files.forEach(function (file) {
 | |
| 				FS.unlink(file);
 | |
| 				let dir = file.replace(drop_path, '');
 | |
| 				let idx = dir.lastIndexOf('/');
 | |
| 				while (idx > 0) {
 | |
| 					dir = dir.substr(0, idx);
 | |
| 					if (dirs.indexOf(drop_path + dir) === -1) {
 | |
| 						dirs.push(drop_path + dir);
 | |
| 					}
 | |
| 					idx = dir.lastIndexOf('/');
 | |
| 				}
 | |
| 			});
 | |
| 			// Remove dirs.
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| 			dirs.sort(function (a, b) {
 | |
| 				const al = (a.match(/\//g) || []).length;
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| 				const bl = (b.match(/\//g) || []).length;
 | |
| 				if (al > bl) {
 | |
| 					return -1;
 | |
| 				} else if (al < bl) {
 | |
| 					return 1;
 | |
| 				}
 | |
| 				return 0;
 | |
| 			}).forEach(function (dir) {
 | |
| 				FS.rmdir(dir);
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| 			});
 | |
| 		},
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| 
 | |
| 		handler: function (callback) {
 | |
| 			return function (ev) {
 | |
| 				GodotInputDragDrop._process_event(ev, callback);
 | |
| 			};
 | |
| 		},
 | |
| 	},
 | |
| };
 | |
| mergeInto(LibraryManager.library, GodotInputDragDrop);
 | |
| 
 | |
| /*
 | |
|  * Godot exposed input functions.
 | |
|  */
 | |
| const GodotInput = {
 | |
| 	$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop', '$GodotIME'],
 | |
| 	$GodotInput: {
 | |
| 		getModifiers: function (evt) {
 | |
| 			return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
 | |
| 		},
 | |
| 		computePosition: function (evt, rect) {
 | |
| 			const canvas = GodotConfig.canvas;
 | |
| 			const rw = canvas.width / rect.width;
 | |
| 			const rh = canvas.height / rect.height;
 | |
| 			const x = (evt.clientX - rect.x) * rw;
 | |
| 			const y = (evt.clientY - rect.y) * rh;
 | |
| 			return [x, y];
 | |
| 		},
 | |
| 	},
 | |
| 
 | |
| 	/*
 | |
| 	 * Mouse API
 | |
| 	 */
 | |
| 	godot_js_input_mouse_move_cb__sig: 'vi',
 | |
| 	godot_js_input_mouse_move_cb: function (callback) {
 | |
| 		const func = GodotRuntime.get_func(callback);
 | |
| 		const canvas = GodotConfig.canvas;
 | |
| 		function move_cb(evt) {
 | |
| 			const rect = canvas.getBoundingClientRect();
 | |
| 			const pos = GodotInput.computePosition(evt, rect);
 | |
| 			// Scale movement
 | |
| 			const rw = canvas.width / rect.width;
 | |
| 			const rh = canvas.height / rect.height;
 | |
| 			const rel_pos_x = evt.movementX * rw;
 | |
| 			const rel_pos_y = evt.movementY * rh;
 | |
| 			const modifiers = GodotInput.getModifiers(evt);
 | |
| 			func(pos[0], pos[1], rel_pos_x, rel_pos_y, modifiers);
 | |
| 		}
 | |
| 		GodotEventListeners.add(window, 'mousemove', move_cb, false);
 | |
| 	},
 | |
| 
 | |
| 	godot_js_input_mouse_wheel_cb__sig: 'vi',
 | |
| 	godot_js_input_mouse_wheel_cb: function (callback) {
 | |
| 		const func = GodotRuntime.get_func(callback);
 | |
| 		function wheel_cb(evt) {
 | |
| 			if (func(evt['deltaX'] || 0, evt['deltaY'] || 0)) {
 | |
| 				evt.preventDefault();
 | |
| 			}
 | |
| 		}
 | |
| 		GodotEventListeners.add(GodotConfig.canvas, 'wheel', wheel_cb, false);
 | |
| 	},
 | |
| 
 | |
| 	godot_js_input_mouse_button_cb__sig: 'vi',
 | |
| 	godot_js_input_mouse_button_cb: function (callback) {
 | |
| 		const func = GodotRuntime.get_func(callback);
 | |
| 		const canvas = GodotConfig.canvas;
 | |
| 		function button_cb(p_pressed, evt) {
 | |
| 			const rect = canvas.getBoundingClientRect();
 | |
| 			const pos = GodotInput.computePosition(evt, rect);
 | |
| 			const modifiers = GodotInput.getModifiers(evt);
 | |
| 			// Since the event is consumed, focus manually.
 | |
| 			// NOTE: The iframe container may not have focus yet, so focus even when already active.
 | |
| 			if (p_pressed) {
 | |
| 				GodotConfig.canvas.focus();
 | |
| 			}
 | |
| 			if (func(p_pressed, evt.button, pos[0], pos[1], modifiers)) {
 | |
| 				evt.preventDefault();
 | |
| 			}
 | |
| 		}
 | |
| 		GodotEventListeners.add(canvas, 'mousedown', button_cb.bind(null, 1), false);
 | |
| 		GodotEventListeners.add(window, 'mouseup', button_cb.bind(null, 0), false);
 | |
| 	},
 | |
| 
 | |
| 	/*
 | |
| 	 * Touch API
 | |
| 	 */
 | |
| 	godot_js_input_touch_cb__sig: 'viii',
 | |
| 	godot_js_input_touch_cb: function (callback, ids, coords) {
 | |
| 		const func = GodotRuntime.get_func(callback);
 | |
| 		const canvas = GodotConfig.canvas;
 | |
| 		function touch_cb(type, evt) {
 | |
| 			// Since the event is consumed, focus manually.
 | |
| 			// NOTE: The iframe container may not have focus yet, so focus even when already active.
 | |
| 			if (type === 0) {
 | |
| 				GodotConfig.canvas.focus();
 | |
| 			}
 | |
| 			const rect = canvas.getBoundingClientRect();
 | |
| 			const touches = evt.changedTouches;
 | |
| 			for (let i = 0; i < touches.length; i++) {
 | |
| 				const touch = touches[i];
 | |
| 				const pos = GodotInput.computePosition(touch, rect);
 | |
| 				GodotRuntime.setHeapValue(coords + (i * 2) * 8, pos[0], 'double');
 | |
| 				GodotRuntime.setHeapValue(coords + (i * 2 + 1) * 8, pos[1], 'double');
 | |
| 				GodotRuntime.setHeapValue(ids + i * 4, touch.identifier, 'i32');
 | |
| 			}
 | |
| 			func(type, touches.length);
 | |
| 			if (evt.cancelable) {
 | |
| 				evt.preventDefault();
 | |
| 			}
 | |
| 		}
 | |
| 		GodotEventListeners.add(canvas, 'touchstart', touch_cb.bind(null, 0), false);
 | |
| 		GodotEventListeners.add(canvas, 'touchend', touch_cb.bind(null, 1), false);
 | |
| 		GodotEventListeners.add(canvas, 'touchcancel', touch_cb.bind(null, 1), false);
 | |
| 		GodotEventListeners.add(canvas, 'touchmove', touch_cb.bind(null, 2), false);
 | |
| 	},
 | |
| 
 | |
| 	/*
 | |
| 	 * Key API
 | |
| 	 */
 | |
| 	godot_js_input_key_cb__sig: 'viii',
 | |
| 	godot_js_input_key_cb: function (callback, code, key) {
 | |
| 		const func = GodotRuntime.get_func(callback);
 | |
| 		function key_cb(pressed, evt) {
 | |
| 			const modifiers = GodotInput.getModifiers(evt);
 | |
| 			GodotRuntime.stringToHeap(evt.code, code, 32);
 | |
| 			GodotRuntime.stringToHeap(evt.key, key, 32);
 | |
| 			func(pressed, evt.repeat, modifiers);
 | |
| 			evt.preventDefault();
 | |
| 		}
 | |
| 		GodotEventListeners.add(GodotConfig.canvas, 'keydown', key_cb.bind(null, 1), false);
 | |
| 		GodotEventListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
 | |
| 	},
 | |
| 
 | |
| 	/*
 | |
| 	 * IME API
 | |
| 	 */
 | |
| 	godot_js_set_ime_active__proxy: 'sync',
 | |
| 	godot_js_set_ime_active__sig: 'vi',
 | |
| 	godot_js_set_ime_active: function (p_active) {
 | |
| 		GodotIME.ime_active(p_active);
 | |
| 	},
 | |
| 
 | |
| 	godot_js_set_ime_position__proxy: 'sync',
 | |
| 	godot_js_set_ime_position__sig: 'vii',
 | |
| 	godot_js_set_ime_position: function (p_x, p_y) {
 | |
| 		GodotIME.ime_position(p_x, p_y);
 | |
| 	},
 | |
| 
 | |
| 	godot_js_set_ime_cb__proxy: 'sync',
 | |
| 	godot_js_set_ime_cb__sig: 'viiii',
 | |
| 	godot_js_set_ime_cb: function (p_ime_cb, p_key_cb, code, key) {
 | |
| 		const ime_cb = GodotRuntime.get_func(p_ime_cb);
 | |
| 		const key_cb = GodotRuntime.get_func(p_key_cb);
 | |
| 		GodotIME.init(ime_cb, key_cb, code, key);
 | |
| 	},
 | |
| 
 | |
| 	godot_js_is_ime_focused__proxy: 'sync',
 | |
| 	godot_js_is_ime_focused__sig: 'i',
 | |
| 	godot_js_is_ime_focused: function () {
 | |
| 		return GodotIME.active;
 | |
| 	},
 | |
| 
 | |
| 	/*
 | |
| 	 * Gamepad API
 | |
| 	 */
 | |
| 	godot_js_input_gamepad_cb__sig: 'vi',
 | |
| 	godot_js_input_gamepad_cb: function (change_cb) {
 | |
| 		const onchange = GodotRuntime.get_func(change_cb);
 | |
| 		GodotInputGamepads.init(onchange);
 | |
| 	},
 | |
| 
 | |
| 	godot_js_input_gamepad_sample_count__sig: 'i',
 | |
| 	godot_js_input_gamepad_sample_count: function () {
 | |
| 		return GodotInputGamepads.get_samples().length;
 | |
| 	},
 | |
| 
 | |
| 	godot_js_input_gamepad_sample__sig: 'i',
 | |
| 	godot_js_input_gamepad_sample: function () {
 | |
| 		GodotInputGamepads.sample();
 | |
| 		return 0;
 | |
| 	},
 | |
| 
 | |
| 	godot_js_input_gamepad_sample_get__sig: 'iiiiiii',
 | |
| 	godot_js_input_gamepad_sample_get: function (p_index, r_btns, r_btns_num, r_axes, r_axes_num, r_standard) {
 | |
| 		const sample = GodotInputGamepads.get_sample(p_index);
 | |
| 		if (!sample || !sample.connected) {
 | |
| 			return 1;
 | |
| 		}
 | |
| 		const btns = sample.buttons;
 | |
| 		const btns_len = btns.length < 16 ? btns.length : 16;
 | |
| 		for (let i = 0; i < btns_len; i++) {
 | |
| 			GodotRuntime.setHeapValue(r_btns + (i << 2), btns[i], 'float');
 | |
| 		}
 | |
| 		GodotRuntime.setHeapValue(r_btns_num, btns_len, 'i32');
 | |
| 		const axes = sample.axes;
 | |
| 		const axes_len = axes.length < 10 ? axes.length : 10;
 | |
| 		for (let i = 0; i < axes_len; i++) {
 | |
| 			GodotRuntime.setHeapValue(r_axes + (i << 2), axes[i], 'float');
 | |
| 		}
 | |
| 		GodotRuntime.setHeapValue(r_axes_num, axes_len, 'i32');
 | |
| 		const is_standard = sample.standard ? 1 : 0;
 | |
| 		GodotRuntime.setHeapValue(r_standard, is_standard, 'i32');
 | |
| 		return 0;
 | |
| 	},
 | |
| 
 | |
| 	/*
 | |
| 	 * Drag/Drop API
 | |
| 	 */
 | |
| 	godot_js_input_drop_files_cb__sig: 'vi',
 | |
| 	godot_js_input_drop_files_cb: function (callback) {
 | |
| 		const func = GodotRuntime.get_func(callback);
 | |
| 		const dropFiles = function (files) {
 | |
| 			const args = files || [];
 | |
| 			if (!args.length) {
 | |
| 				return;
 | |
| 			}
 | |
| 			const argc = args.length;
 | |
| 			const argv = GodotRuntime.allocStringArray(args);
 | |
| 			func(argv, argc);
 | |
| 			GodotRuntime.freeStringArray(argv, argc);
 | |
| 		};
 | |
| 		const canvas = GodotConfig.canvas;
 | |
| 		GodotEventListeners.add(canvas, 'dragover', function (ev) {
 | |
| 			// Prevent default behavior (which would try to open the file(s))
 | |
| 			ev.preventDefault();
 | |
| 		}, false);
 | |
| 		GodotEventListeners.add(canvas, 'drop', GodotInputDragDrop.handler(dropFiles));
 | |
| 	},
 | |
| 
 | |
| 	/* Paste API */
 | |
| 	godot_js_input_paste_cb__sig: 'vi',
 | |
| 	godot_js_input_paste_cb: function (callback) {
 | |
| 		const func = GodotRuntime.get_func(callback);
 | |
| 		GodotEventListeners.add(window, 'paste', function (evt) {
 | |
| 			const text = evt.clipboardData.getData('text');
 | |
| 			const ptr = GodotRuntime.allocString(text);
 | |
| 			func(ptr);
 | |
| 			GodotRuntime.free(ptr);
 | |
| 		}, false);
 | |
| 	},
 | |
| 
 | |
| 	godot_js_input_vibrate_handheld__sig: 'vi',
 | |
| 	godot_js_input_vibrate_handheld: function (p_duration_ms) {
 | |
| 		if (typeof navigator.vibrate !== 'function') {
 | |
| 			GodotRuntime.print('This browser does not support vibration.');
 | |
| 		} else {
 | |
| 			navigator.vibrate(p_duration_ms);
 | |
| 		}
 | |
| 	},
 | |
| };
 | |
| 
 | |
| autoAddDeps(GodotInput, '$GodotInput');
 | |
| mergeInto(LibraryManager.library, GodotInput);
 | 
