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- Add support for vertex bindings and UMA vertex buffers in D3D12. - Simplify 2D instance params and move more into per-batch data to save bandwidth Co-authored-by: Skyth <19259897+blueskythlikesclouds@users.noreply.github.com> Co-authored-by: Clay John <claynjohn@gmail.com> Co-authored-by: A Thousand Ships <96648715+athousandships@users.noreply.github.com> |
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| .. | ||
| godot_vulkan.h | ||
| rendering_context_driver_vulkan.cpp | ||
| rendering_context_driver_vulkan.h | ||
| rendering_device_driver_vulkan.cpp | ||
| rendering_device_driver_vulkan.h | ||
| rendering_shader_container_vulkan.cpp | ||
| rendering_shader_container_vulkan.h | ||
| SCsub | ||
| vulkan_hooks.cpp | ||
| vulkan_hooks.h | ||