godot/editor/run
Dery Almas bbf65ae72f Wayland: Implement game embedding
This patch introduces a new protocol proxy, which multiplxes Wayland
clients into a single connection, allowing us to redirect calls (e.g.
create toplevel -> create subsurface). Mixed with some state tracking
and emulation, we can embed a full-featured client into the editor.
2025-11-19 21:24:18 +01:00
..
editor_run.cpp Fix verbose running message 2025-10-24 23:18:55 +02:00
editor_run.h
editor_run_bar.cpp Merge pull request #109987 from van800/shakhov/dap-devices 2025-11-12 11:24:10 -06:00
editor_run_bar.h Refactor debugging on a device with DAP - now possible with all device types 2025-11-11 22:54:01 +01:00
editor_run_native.cpp Refactor debugging on a device with DAP - now possible with all device types 2025-11-11 22:54:01 +01:00
editor_run_native.h
embedded_process.cpp Remove #include "scene/main/timer.h" from control.h 2025-10-05 14:41:06 +09:00
embedded_process.h Remove #include "scene/main/timer.h" from control.h 2025-10-05 14:41:06 +09:00
game_view_plugin.cpp Wayland: Implement game embedding 2025-11-19 21:24:18 +01:00
game_view_plugin.h Improve and reduce Game window sizing 2025-11-10 20:48:52 +03:00
run_instances_dialog.cpp
run_instances_dialog.h
SCsub