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This patch introduces a new protocol proxy, which multiplxes Wayland clients into a single connection, allowing us to redirect calls (e.g. create toplevel -> create subsurface). Mixed with some state tracking and emulation, we can embed a full-featured client into the editor. |
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| .. | ||
| editor_run.cpp | ||
| editor_run.h | ||
| editor_run_bar.cpp | ||
| editor_run_bar.h | ||
| editor_run_native.cpp | ||
| editor_run_native.h | ||
| embedded_process.cpp | ||
| embedded_process.h | ||
| game_view_plugin.cpp | ||
| game_view_plugin.h | ||
| run_instances_dialog.cpp | ||
| run_instances_dialog.h | ||
| SCsub | ||