godot/platform/linuxbsd
Dery Almas bbf65ae72f Wayland: Implement game embedding
This patch introduces a new protocol proxy, which multiplxes Wayland
clients into a single connection, allowing us to redirect calls (e.g.
create toplevel -> create subsurface). Mixed with some state tracking
and emulation, we can embed a full-featured client into the editor.
2025-11-19 21:24:18 +01:00
..
doc_classes Merge pull request #102552 from DarioSamo/shader-baker 2025-05-28 17:09:38 -05:00
export Misc cleanup in EditorExportPlatform 2025-10-29 22:25:37 +01:00
wayland Wayland: Implement game embedding 2025-11-19 21:24:18 +01:00
x11 Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00
crash_handler_linuxbsd.cpp Core: Cleanup headers in core/config 2025-10-06 09:20:56 -05:00
crash_handler_linuxbsd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
dbus-so_wrap.c [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
dbus-so_wrap.h [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
detect.py Use pkg-config for recast flags 2025-10-25 15:52:41 +02:00
fontconfig-so_wrap.c [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
fontconfig-so_wrap.h [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
freedesktop_at_spi_monitor.cpp [Linux/BSD] Initialize DBus only once. 2025-08-22 09:26:11 +03:00
freedesktop_at_spi_monitor.h Use org.a11y.Status/ScreenReaderEnabled on Linux. 2025-08-18 17:36:49 +03:00
freedesktop_portal_desktop.cpp Fix Chinese characters were not displayed correctly in DBusMessage 2025-11-11 08:18:07 +08:00
freedesktop_portal_desktop.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
freedesktop_screensaver.cpp [Linux/BSD] Initialize DBus only once. 2025-08-22 09:26:11 +03:00
freedesktop_screensaver.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
godot_linuxbsd.cpp Add profiler option to SCons builds. 2025-11-08 00:08:45 +01:00
libgodot_linuxbsd.cpp LibGodot: Core - Build Godot Engine as a Library 2025-10-07 02:15:41 +02:00
msvs.py Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
os_linuxbsd.cpp Add some important profiling hooks. 2025-11-08 00:08:48 +01:00
os_linuxbsd.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
platform_config.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
platform_gl.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
platform_linuxbsd_builders.py Fix linux builds with debug symbols when there is a space in the path. 2024-12-05 10:31:12 -05:00
README.md Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
SCsub Fix: Libgodot build on Linux. 2025-10-10 04:31:14 -05:00
speechd-so_wrap.c [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
speechd-so_wrap.h [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
tts_linux.cpp Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00
tts_linux.h Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00
xkbcommon-so_wrap.c [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00
xkbcommon-so_wrap.h [X11] Add support for dead keys without active IME. Fix IME focus and cleanup. 2023-01-30 13:31:48 +02:00

Linux/*BSD platform port

This folder contains the C++ code for the Linux/*BSD platform port.

See also misc/dist/linux folder for additional files used by this platform.

Documentation

Artwork license

logo.svg is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.