godot/thirdparty/wayland-protocols/unstable
Dery Almas bbf65ae72f Wayland: Implement game embedding
This patch introduces a new protocol proxy, which multiplxes Wayland
clients into a single connection, allowing us to redirect calls (e.g.
create toplevel -> create subsurface). Mixed with some state tracking
and emulation, we can embed a full-featured client into the editor.
2025-11-19 21:24:18 +01:00
..
idle-inhibit Add Wayland support 2024-01-30 16:44:47 +01:00
linux-explicit-synchronization Wayland: Implement game embedding 2025-11-19 21:24:18 +01:00
pointer-constraints wayland-protocols: Update to 1.45 2025-06-19 03:59:20 +02:00
pointer-gestures wayland-protocols: Update to 1.45 2025-06-19 03:59:20 +02:00
primary-selection wayland-protocols: Update to 1.45 2025-06-19 03:59:20 +02:00
relative-pointer wayland-protocols: Update to 1.45 2025-06-19 03:59:20 +02:00
text-input wayland-protocols: Update to 1.45 2025-06-19 03:59:20 +02:00
xdg-decoration wayland-protocols: Update to 1.45 2025-06-19 03:59:20 +02:00
xdg-foreign wayland-protocols: Update to 1.45 2025-06-19 03:59:20 +02:00