godot/drivers/gles3
Thaddeus Crews 191efe2e91
Merge pull request #109778 from BlueCube3310/gles3-astc-detect
Compatibility: Improve ASTC extension detecting
2025-09-19 13:07:15 -05:00
..
effects Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
environment Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
shaders [MSDF] Fix outline bleed out at small sizes. 2025-08-31 23:35:33 +03:00
storage Merge pull request #109778 from BlueCube3310/gles3-astc-detect 2025-09-19 13:07:15 -05:00
rasterizer_canvas_gles3.cpp Break batch on Compatibility when primitive texture changes. 2025-08-01 16:13:17 +03:00
rasterizer_canvas_gles3.h Implement the count parameter in RenderingServer.canvas_item_add_triangle_array() 2025-05-14 22:52:30 +09:00
rasterizer_gles3.cpp Remove Adreno 3xx flip workaround 2025-07-28 14:03:25 +07:00
rasterizer_gles3.h Remove Adreno 3xx flip workaround 2025-07-28 14:03:25 +07:00
rasterizer_scene_gles3.cpp Fix bug where material with double-sided shadows ignores backface culling on compatibility renderer 2025-08-19 20:21:10 -07:00
rasterizer_scene_gles3.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_gles3.cpp Remove OAHashMap, in favour of AHashMap. 2025-05-31 15:50:10 +02:00
shader_gles3.h Remove OAHashMap, in favour of AHashMap. 2025-05-31 15:50:10 +02:00