mirror of
				https://github.com/godotengine/godot.git
				synced 2025-10-30 21:21:10 +00:00 
			
		
		
		
	 b68dd2e189
			
		
	
	
		b68dd2e189
		
			
		
	
	
	
	
		
			
			This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
		
			
				
	
	
		
			11 lines
		
	
	
	
		
			591 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
	
		
			591 B
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
 | |
| <class name="VisualShaderNodeTransformCompose" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
 | |
| 	<brief_description>
 | |
| 		Composes a [Transform3D] from four [Vector3]s within the visual shader graph.
 | |
| 	</brief_description>
 | |
| 	<description>
 | |
| 		Creates a 4x4 transform matrix using four vectors of type [code]vec3[/code]. Each vector is one row in the matrix and the last column is a [code]vec4(0, 0, 0, 1)[/code].
 | |
| 	</description>
 | |
| 	<tutorials>
 | |
| 	</tutorials>
 | |
| </class>
 |