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		b68dd2e189
		
			
		
	
	
	
	
		
			
			This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
		
			
				
	
	
		
			16 lines
		
	
	
	
		
			731 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
	
		
			731 B
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="VisualShaderNodeTransformConstant" inherits="VisualShaderNodeConstant" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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| 	<brief_description>
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| 		A [Transform3D] constant for use within the visual shader graph.
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| 	</brief_description>
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| 	<description>
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| 		A constant [Transform3D], which can be used as an input node.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| 	<members>
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| 		<member name="constant" type="Transform3D" setter="set_constant" getter="get_constant" default="Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)">
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| 			A [Transform3D] constant which represents the state of this node.
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| 		</member>
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| 	</members>
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| </class>
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