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			223 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			223 lines
		
	
	
	
		
			6.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  mesh_editor_plugin.cpp                                               */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "mesh_editor_plugin.h"
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| 
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| void MeshEditor::_gui_input(Ref<InputEvent> p_event) {
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| 
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| 	Ref<InputEventMouseMotion> mm = p_event;
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| 	if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
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| 
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| 		rot_x -= mm->get_relative().y * 0.01;
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| 		rot_y -= mm->get_relative().x * 0.01;
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| 		if (rot_x < -Math_PI / 2)
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| 			rot_x = -Math_PI / 2;
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| 		else if (rot_x > Math_PI / 2) {
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| 			rot_x = Math_PI / 2;
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| 		}
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| 		_update_rotation();
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| 	}
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| }
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| 
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| void MeshEditor::_notification(int p_what) {
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| 
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| 	if (p_what == NOTIFICATION_FIXED_PROCESS) {
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| 	}
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| 
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| 	if (p_what == NOTIFICATION_READY) {
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| 
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| 		//get_scene()->connect("node_removed",this,"_node_removed");
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| 
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| 		if (first_enter) {
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| 			//it's in propertyeditor so. could be moved around
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| 
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| 			light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1", "EditorIcons"));
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| 			light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off", "EditorIcons"));
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| 			light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2", "EditorIcons"));
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| 			light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off", "EditorIcons"));
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| 			first_enter = false;
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| 		}
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| 	}
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| 
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| 	if (p_what == NOTIFICATION_DRAW) {
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| 
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| 		Ref<Texture> checkerboard = get_icon("Checkerboard", "EditorIcons");
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| 		Size2 size = get_size();
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| 
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| 		//draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
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| 	}
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| }
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| 
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| void MeshEditor::_update_rotation() {
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| 
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| 	Transform t;
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| 	t.basis.rotate(Vector3(0, 1, 0), -rot_y);
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| 	t.basis.rotate(Vector3(1, 0, 0), -rot_x);
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| 	rotation->set_transform(t);
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| }
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| 
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| void MeshEditor::edit(Ref<Mesh> p_mesh) {
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| 
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| 	mesh = p_mesh;
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| 	mesh_instance->set_mesh(mesh);
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| 
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| 	if (mesh.is_null()) {
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| 
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| 		hide();
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| 	} else {
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| 		rot_x = 0;
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| 		rot_y = 0;
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| 		_update_rotation();
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| 
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| 		Rect3 aabb = mesh->get_aabb();
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| 		print_line("aabb: " + aabb);
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| 		Vector3 ofs = aabb.position + aabb.size * 0.5;
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| 		float m = aabb.get_longest_axis_size();
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| 		if (m != 0) {
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| 			m = 1.0 / m;
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| 			m *= 0.5;
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| 			//print_line("scale: "+rtos(m));
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| 			Transform xform;
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| 			xform.basis.scale(Vector3(m, m, m));
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| 			xform.origin = -xform.basis.xform(ofs); //-ofs*m;
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| 			//xform.origin.z -= aabb.get_longest_axis_size() * 2;
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| 			mesh_instance->set_transform(xform);
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| 		}
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| 	}
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| }
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| 
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| void MeshEditor::_button_pressed(Node *p_button) {
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| 
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| 	if (p_button == light_1_switch) {
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| 		light1->set_visible(!light_1_switch->is_pressed());
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| 	}
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| 
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| 	if (p_button == light_2_switch) {
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| 		light2->set_visible(!light_2_switch->is_pressed());
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| 	}
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| }
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| 
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| void MeshEditor::_bind_methods() {
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| 
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| 	ClassDB::bind_method(D_METHOD("_gui_input"), &MeshEditor::_gui_input);
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| 	ClassDB::bind_method(D_METHOD("_button_pressed"), &MeshEditor::_button_pressed);
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| }
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| 
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| MeshEditor::MeshEditor() {
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| 
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| 	viewport = memnew(Viewport);
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| 	Ref<World> world;
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| 	world.instance();
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| 	viewport->set_world(world); //use own world
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| 	add_child(viewport);
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| 	viewport->set_disable_input(true);
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| 	set_stretch(true);
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| 
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| 	camera = memnew(Camera);
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| 	camera->set_transform(Transform(Basis(), Vector3(0, 0, 1.1)));
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| 	camera->set_perspective(45, 0.1, 10);
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| 	viewport->add_child(camera);
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| 
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| 	light1 = memnew(DirectionalLight);
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| 	light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
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| 	viewport->add_child(light1);
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| 
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| 	light2 = memnew(DirectionalLight);
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| 	light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
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| 	light2->set_color(Color(0.7, 0.7, 0.7));
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| 	viewport->add_child(light2);
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| 
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| 	rotation = memnew(Spatial);
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| 	viewport->add_child(rotation);
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| 	mesh_instance = memnew(MeshInstance);
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| 	rotation->add_child(mesh_instance);
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| 
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| 	set_custom_minimum_size(Size2(1, 150) * EDSCALE);
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| 
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| 	HBoxContainer *hb = memnew(HBoxContainer);
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| 	add_child(hb);
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| 	hb->set_area_as_parent_rect(2);
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| 
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| 	hb->add_spacer();
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| 
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| 	VBoxContainer *vb_light = memnew(VBoxContainer);
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| 	hb->add_child(vb_light);
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| 
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| 	light_1_switch = memnew(TextureButton);
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| 	light_1_switch->set_toggle_mode(true);
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| 	vb_light->add_child(light_1_switch);
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| 	light_1_switch->connect("pressed", this, "_button_pressed", varray(light_1_switch));
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| 
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| 	light_2_switch = memnew(TextureButton);
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| 	light_2_switch->set_toggle_mode(true);
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| 	vb_light->add_child(light_2_switch);
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| 	light_2_switch->connect("pressed", this, "_button_pressed", varray(light_2_switch));
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| 
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| 	first_enter = true;
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| 
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| 	rot_x = 0;
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| 	rot_y = 0;
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| }
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| 
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| void MeshEditorPlugin::edit(Object *p_object) {
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| 
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| 	Mesh *s = Object::cast_to<Mesh>(p_object);
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| 	if (!s)
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| 		return;
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| 
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| 	mesh_editor->edit(Ref<Mesh>(s));
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| }
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| 
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| bool MeshEditorPlugin::handles(Object *p_object) const {
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| 
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| 	return p_object->is_class("Mesh");
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| }
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| 
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| void MeshEditorPlugin::make_visible(bool p_visible) {
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| 
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| 	if (p_visible) {
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| 		mesh_editor->show();
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| 		//mesh_editor->set_process(true);
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| 	} else {
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| 
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| 		mesh_editor->hide();
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| 		//mesh_editor->set_process(false);
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| 	}
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| }
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| 
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| MeshEditorPlugin::MeshEditorPlugin(EditorNode *p_node) {
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| 
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| 	editor = p_node;
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| 	mesh_editor = memnew(MeshEditor);
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| 	add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, mesh_editor);
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| 	mesh_editor->hide();
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| }
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| 
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| MeshEditorPlugin::~MeshEditorPlugin() {
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| }
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