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			172 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			172 lines
		
	
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  texture_editor_plugin.cpp                                            */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "texture_editor_plugin.h"
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| 
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| #include "editor/editor_settings.h"
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| #include "io/resource_loader.h"
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| #include "project_settings.h"
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| 
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| void TextureEditor::_gui_input(Ref<InputEvent> p_event) {
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| }
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| 
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| void TextureEditor::_notification(int p_what) {
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| 
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| 	if (p_what == NOTIFICATION_FIXED_PROCESS) {
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| 	}
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| 
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| 	if (p_what == NOTIFICATION_READY) {
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| 
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| 		//get_scene()->connect("node_removed",this,"_node_removed");
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| 	}
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| 
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| 	if (p_what == NOTIFICATION_DRAW) {
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| 
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| 		Ref<Texture> checkerboard = get_icon("Checkerboard", "EditorIcons");
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| 		Size2 size = get_size();
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| 
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| 		draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
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| 
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| 		int tex_width = texture->get_width() * size.height / texture->get_height();
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| 		int tex_height = size.height;
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| 
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| 		if (tex_width > size.width) {
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| 			tex_width = size.width;
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| 			tex_height = texture->get_height() * tex_width / texture->get_width();
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| 		}
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| 
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| 		// Prevent the texture from being unpreviewable after the rescale, so that we can still see something
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| 		if (tex_height <= 0)
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| 			tex_height = 1;
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| 		if (tex_width <= 0)
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| 			tex_width = 1;
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| 
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| 		int ofs_x = (size.width - tex_width) / 2;
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| 		int ofs_y = (size.height - tex_height) / 2;
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| 
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| 		if (Object::cast_to<CurveTexture>(*texture)) {
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| 			// In the case of CurveTextures we know they are 1 in height, so fill the preview to see the gradient
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| 			ofs_y = 0;
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| 			tex_height = size.height;
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| 		}
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| 
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| 		draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height));
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| 
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| 		Ref<Font> font = get_font("font", "Label");
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| 
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| 		String format;
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| 		if (Object::cast_to<ImageTexture>(*texture)) {
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| 			format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format());
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| 		} else if (Object::cast_to<StreamTexture>(*texture)) {
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| 			format = Image::get_format_name(Object::cast_to<StreamTexture>(*texture)->get_format());
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| 		} else {
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| 			format = texture->get_class();
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| 		}
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| 		String text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
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| 
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| 		Size2 rect = font->get_string_size(text);
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| 
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| 		Vector2 draw_from = size - rect + Size2(-2, font->get_ascent() - 2);
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| 		if (draw_from.x < 0)
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| 			draw_from.x = 0;
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| 
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| 		draw_string(font, draw_from + Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);
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| 		draw_string(font, draw_from - Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);
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| 		draw_string(font, draw_from, text, Color(1, 1, 1, 1), size.width);
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| 	}
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| }
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| 
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| void TextureEditor::_changed_callback(Object *p_changed, const char *p_prop) {
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| 
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| 	if (!is_visible())
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| 		return;
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| 	update();
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| }
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| 
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| void TextureEditor::edit(Ref<Texture> p_texture) {
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| 
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| 	if (!texture.is_null())
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| 		texture->remove_change_receptor(this);
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| 
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| 	texture = p_texture;
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| 
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| 	if (!texture.is_null()) {
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| 		texture->add_change_receptor(this);
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| 		update();
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| 	} else {
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| 		hide();
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| 	}
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| }
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| 
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| void TextureEditor::_bind_methods() {
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| 
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| 	ClassDB::bind_method(D_METHOD("_gui_input"), &TextureEditor::_gui_input);
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| }
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| 
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| TextureEditor::TextureEditor() {
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| 
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| 	set_custom_minimum_size(Size2(1, 150));
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| }
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| 
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| void TextureEditorPlugin::edit(Object *p_object) {
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| 
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| 	Texture *s = Object::cast_to<Texture>(p_object);
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| 	if (!s)
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| 		return;
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| 
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| 	texture_editor->edit(Ref<Texture>(s));
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| }
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| 
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| bool TextureEditorPlugin::handles(Object *p_object) const {
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| 
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| 	return p_object->is_class("Texture");
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| }
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| 
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| void TextureEditorPlugin::make_visible(bool p_visible) {
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| 
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| 	if (p_visible) {
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| 		texture_editor->show();
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| 		//texture_editor->set_process(true);
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| 	} else {
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| 
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| 		texture_editor->hide();
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| 		//texture_editor->set_process(false);
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| 	}
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| }
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| 
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| TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {
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| 
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| 	editor = p_node;
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| 	texture_editor = memnew(TextureEditor);
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| 	add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, texture_editor);
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| 	texture_editor->hide();
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| }
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| 
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| TextureEditorPlugin::~TextureEditorPlugin() {
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| }
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