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			227 lines
		
	
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			227 lines
		
	
	
	
		
			9.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  godot.h                                                              */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #ifndef GODOT_NATIVESCRIPT_H
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| #define GODOT_NATIVESCRIPT_H
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| 
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| #include <godot/gdnative.h>
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| 
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| #ifdef __cplusplus
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| extern "C" {
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| #endif
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| 
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| #ifdef GDAPI_BUILT_IN
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| #define GDAPI_EXPORT
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| #endif
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| 
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| #ifdef _WIN32
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| #if defined(GDAPI_EXPORT)
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| #define GDCALLINGCONV
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| #define GDAPI __declspec(dllexport) GDCALLINGCONV
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| #else
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| #define GDCALLINGCONV
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| #define GDAPI __declspec(dllimport) GDCALLINGCONV
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| #endif
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| #elif defined(__APPLE__)
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| #include "TargetConditionals.h"
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| #if TARGET_OS_IPHONE
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| #define GDCALLINGCONV
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| #define GDAPI
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| #elif TARGET_OS_MAC
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| #define GDCALLINGCONV __attribute__((sysv_abi))
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| #define GDAPI GDCALLINGCONV
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| #endif
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| #else
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| #define GDCALLINGCONV __attribute__((sysv_abi))
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| #define GDAPI GDCALLINGCONV
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| #endif
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| 
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| // This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
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| #ifdef _WIN32
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| #define GDN_EXPORT __declspec(dllexport)
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| #else
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| #define GDN_EXPORT
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| #endif
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| 
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| #include <stdbool.h>
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| #include <stdint.h>
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| 
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| typedef enum {
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| 	GODOT_METHOD_RPC_MODE_DISABLED,
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| 	GODOT_METHOD_RPC_MODE_REMOTE,
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| 	GODOT_METHOD_RPC_MODE_SYNC,
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| 	GODOT_METHOD_RPC_MODE_MASTER,
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| 	GODOT_METHOD_RPC_MODE_SLAVE,
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| } godot_method_rpc_mode;
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| 
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| typedef enum {
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| 	GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
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| 	GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
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| 	GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
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| 	GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
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| 	GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease)
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| 	GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
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| 	GODOT_PROPERTY_HINT_SPRITE_FRAME,
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| 	GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
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| 	GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
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| 	GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
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| 	GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
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| 	GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
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| 	GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
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| 	GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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| 	GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
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| 	GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
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| 	GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
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| 	GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
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| 	GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
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| 	GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
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| 	GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
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| 	GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
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| 	GODOT_PROPERTY_HINT_OBJECT_ID,
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| 	GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
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| 	GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
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| 	GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
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| 	GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
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| 	GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
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| 	GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
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| 	GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
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| 	GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
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| 	GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
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| 	GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
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| 	GODOT_PROPERTY_HINT_MAX,
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| } godot_property_hint;
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| 
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| typedef enum {
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| 
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| 	GODOT_PROPERTY_USAGE_STORAGE = 1,
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| 	GODOT_PROPERTY_USAGE_EDITOR = 2,
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| 	GODOT_PROPERTY_USAGE_NETWORK = 4,
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| 	GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8,
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| 	GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
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| 	GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
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| 	GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
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| 	GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
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| 	GODOT_PROPERTY_USAGE_CATEGORY = 256,
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| 	GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
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| 	GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
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| 	GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
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| 	GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
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| 	GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
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| 	GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384,
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| 	GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
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| 	GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
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| 
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| 	GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
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| 	GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
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| 	GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
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| } godot_property_usage_flags;
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| 
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| typedef struct {
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| 	godot_method_rpc_mode rset_type;
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| 
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| 	godot_int type;
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| 	godot_property_hint hint;
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| 	godot_string hint_string;
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| 	godot_property_usage_flags usage;
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| 	godot_variant default_value;
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| } godot_property_attributes;
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| 
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| typedef struct {
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| 	// instance pointer, method_data - return user data
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| 	GDCALLINGCONV void *(*create_func)(godot_object *, void *);
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| 	void *method_data;
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| 	GDCALLINGCONV void (*free_func)(void *);
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| } godot_instance_create_func;
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| 
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| typedef struct {
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| 	// instance pointer, method data, user data
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| 	GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
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| 	void *method_data;
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| 	GDCALLINGCONV void (*free_func)(void *);
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| } godot_instance_destroy_func;
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| 
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| void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
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| 
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| void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
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| 
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| typedef struct {
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| 	godot_method_rpc_mode rpc_type;
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| } godot_method_attributes;
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| 
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| typedef struct {
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| 	// instance pointer, method data, user data, num args, args - return result as varaint
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| 	GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
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| 	void *method_data;
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| 	GDCALLINGCONV void (*free_func)(void *);
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| } godot_instance_method;
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| 
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| void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
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| 
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| typedef struct {
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| 	// instance pointer, method data, user data, value
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| 	GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
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| 	void *method_data;
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| 	GDCALLINGCONV void (*free_func)(void *);
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| } godot_property_set_func;
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| 
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| typedef struct {
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| 	// instance pointer, method data, user data, value
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| 	GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
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| 	void *method_data;
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| 	GDCALLINGCONV void (*free_func)(void *);
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| } godot_property_get_func;
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| 
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| void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
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| 
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| typedef struct {
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| 	godot_string name;
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| 	godot_int type;
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| 	godot_property_hint hint;
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| 	godot_string hint_string;
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| 	godot_property_usage_flags usage;
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| 	godot_variant default_value;
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| } godot_signal_argument;
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| 
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| typedef struct {
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| 	godot_string name;
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| 	int num_args;
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| 	godot_signal_argument *args;
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| 	int num_default_args;
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| 	godot_variant *default_args;
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| } godot_signal;
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| 
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| void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal);
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| 
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| void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
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| 
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| #ifdef __cplusplus
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| }
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| #endif
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| 
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| #endif
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