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			C++
		
	
	
	
	
	
			
		
		
	
	
			1803 lines
		
	
	
	
		
			50 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  packed_scene.cpp                                                     */
 | |
| /*************************************************************************/
 | |
| /*                       This file is part of:                           */
 | |
| /*                           GODOT ENGINE                                */
 | |
| /*                      https://godotengine.org                          */
 | |
| /*************************************************************************/
 | |
| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
 | |
| /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
 | |
| /* Permission is hereby granted, free of charge, to any person obtaining */
 | |
| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
 | |
| /* without limitation the rights to use, copy, modify, merge, publish,   */
 | |
| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
 | |
| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
 | |
| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
 | |
| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
 | |
| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
 | |
| #include "packed_scene.h"
 | |
| #include "core/core_string_names.h"
 | |
| #include "io/resource_loader.h"
 | |
| #include "project_settings.h"
 | |
| #include "scene/2d/node_2d.h"
 | |
| #include "scene/3d/spatial.h"
 | |
| #include "scene/gui/control.h"
 | |
| #include "scene/main/instance_placeholder.h"
 | |
| #define PACK_VERSION 2
 | |
| 
 | |
| bool SceneState::can_instance() const {
 | |
| 
 | |
| 	return nodes.size() > 0;
 | |
| }
 | |
| 
 | |
| Node *SceneState::instance(GenEditState p_edit_state) const {
 | |
| 
 | |
| 	// nodes where instancing failed (because something is missing)
 | |
| 	List<Node *> stray_instances;
 | |
| 
 | |
| #define NODE_FROM_ID(p_name, p_id)                   \
 | |
| 	Node *p_name;                                    \
 | |
| 	if (p_id & FLAG_ID_IS_PATH) {                    \
 | |
| 		NodePath np = node_paths[p_id & FLAG_MASK];  \
 | |
| 		p_name = ret_nodes[0]->_get_node(np);        \
 | |
| 	} else {                                         \
 | |
| 		ERR_FAIL_INDEX_V(p_id &FLAG_MASK, nc, NULL); \
 | |
| 		p_name = ret_nodes[p_id & FLAG_MASK];        \
 | |
| 	}
 | |
| 
 | |
| 	int nc = nodes.size();
 | |
| 	ERR_FAIL_COND_V(nc == 0, NULL);
 | |
| 
 | |
| 	const StringName *snames = NULL;
 | |
| 	int sname_count = names.size();
 | |
| 	if (sname_count)
 | |
| 		snames = &names[0];
 | |
| 
 | |
| 	const Variant *props = NULL;
 | |
| 	int prop_count = variants.size();
 | |
| 	if (prop_count)
 | |
| 		props = &variants[0];
 | |
| 
 | |
| 	//Vector<Variant> properties;
 | |
| 
 | |
| 	const NodeData *nd = &nodes[0];
 | |
| 
 | |
| 	Node **ret_nodes = (Node **)alloca(sizeof(Node *) * nc);
 | |
| 
 | |
| 	bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.empty();
 | |
| 
 | |
| 	Map<Ref<Resource>, Ref<Resource> > resources_local_to_scene;
 | |
| 
 | |
| 	for (int i = 0; i < nc; i++) {
 | |
| 
 | |
| 		const NodeData &n = nd[i];
 | |
| 
 | |
| 		Node *parent = NULL;
 | |
| 
 | |
| 		if (i > 0) {
 | |
| 
 | |
| 			NODE_FROM_ID(nparent, n.parent);
 | |
| #ifdef DEBUG_ENABLED
 | |
| 			if (!nparent && n.parent & FLAG_ID_IS_PATH) {
 | |
| 
 | |
| 				WARN_PRINT(String("Parent path '" + String(node_paths[n.parent & FLAG_MASK]) + "' for node '" + String(snames[n.name]) + "' has vanished when instancing: '" + get_path() + "'.").ascii().get_data());
 | |
| 			}
 | |
| #endif
 | |
| 			parent = nparent;
 | |
| 		}
 | |
| 
 | |
| 		Node *node = NULL;
 | |
| 
 | |
| 		if (i == 0 && base_scene_idx >= 0) {
 | |
| 			//scene inheritance on root node
 | |
| 			//print_line("scene inherit");
 | |
| 			Ref<PackedScene> sdata = props[base_scene_idx];
 | |
| 			ERR_FAIL_COND_V(!sdata.is_valid(), NULL);
 | |
| 			node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state
 | |
| 			ERR_FAIL_COND_V(!node, NULL);
 | |
| 			if (p_edit_state != GEN_EDIT_STATE_DISABLED) {
 | |
| 				node->set_scene_inherited_state(sdata->get_state());
 | |
| 			}
 | |
| 
 | |
| 		} else if (n.instance >= 0) {
 | |
| 			//instance a scene into this node
 | |
| 			//print_line("instance");
 | |
| 			if (n.instance & FLAG_INSTANCE_IS_PLACEHOLDER) {
 | |
| 
 | |
| 				String path = props[n.instance & FLAG_MASK];
 | |
| 				if (disable_placeholders) {
 | |
| 
 | |
| 					Ref<PackedScene> sdata = ResourceLoader::load(path, "PackedScene");
 | |
| 					ERR_FAIL_COND_V(!sdata.is_valid(), NULL);
 | |
| 					node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
 | |
| 					ERR_FAIL_COND_V(!node, NULL);
 | |
| 				} else {
 | |
| 					InstancePlaceholder *ip = memnew(InstancePlaceholder);
 | |
| 					ip->set_instance_path(path);
 | |
| 					node = ip;
 | |
| 				}
 | |
| 				node->set_scene_instance_load_placeholder(true);
 | |
| 			} else {
 | |
| 				Ref<PackedScene> sdata = props[n.instance & FLAG_MASK];
 | |
| 				ERR_FAIL_COND_V(!sdata.is_valid(), NULL);
 | |
| 				node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
 | |
| 				ERR_FAIL_COND_V(!node, NULL);
 | |
| 			}
 | |
| 
 | |
| 		} else if (n.type == TYPE_INSTANCED) {
 | |
| 			//print_line("instanced");
 | |
| 			//get the node from somewhere, it likely already exists from another instance
 | |
| 			if (parent) {
 | |
| 				node = parent->_get_child_by_name(snames[n.name]);
 | |
| #ifdef DEBUG_ENABLED
 | |
| 				if (!node) {
 | |
| 					WARN_PRINT(String("Node '" + String(ret_nodes[0]->get_path_to(parent)) + "/" + String(snames[n.name]) + "' was modified from inside a instance, but it has vanished.").ascii().get_data());
 | |
| 				}
 | |
| #endif
 | |
| 			}
 | |
| 		} else if (ClassDB::is_class_enabled(snames[n.type])) {
 | |
| 			//print_line("created");
 | |
| 			//node belongs to this scene and must be created
 | |
| 			Object *obj = ClassDB::instance(snames[n.type]);
 | |
| 			if (!Object::cast_to<Node>(obj)) {
 | |
| 				if (obj) {
 | |
| 					memdelete(obj);
 | |
| 					obj = NULL;
 | |
| 				}
 | |
| 				WARN_PRINT(String("Warning node of type " + snames[n.type].operator String() + " does not exist.").ascii().get_data());
 | |
| 				if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) {
 | |
| 					if (Object::cast_to<Spatial>(ret_nodes[n.parent])) {
 | |
| 						obj = memnew(Spatial);
 | |
| 					} else if (Object::cast_to<Control>(ret_nodes[n.parent])) {
 | |
| 						obj = memnew(Control);
 | |
| 					} else if (Object::cast_to<Node2D>(ret_nodes[n.parent])) {
 | |
| 						obj = memnew(Node2D);
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				if (!obj) {
 | |
| 					obj = memnew(Node);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			node = Object::cast_to<Node>(obj);
 | |
| 
 | |
| 		} else {
 | |
| 			print_line("wtf class is disabled for: " + itos(n.type));
 | |
| 			print_line("name: " + String(snames[n.type]));
 | |
| 		}
 | |
| 
 | |
| 		if (node) {
 | |
| 			// may not have found the node (part of instanced scene and removed)
 | |
| 			// if found all is good, otherwise ignore
 | |
| 
 | |
| 			//properties
 | |
| 			int nprop_count = n.properties.size();
 | |
| 			if (nprop_count) {
 | |
| 
 | |
| 				const NodeData::Property *nprops = &n.properties[0];
 | |
| 
 | |
| 				for (int j = 0; j < nprop_count; j++) {
 | |
| 
 | |
| 					bool valid;
 | |
| 					ERR_FAIL_INDEX_V(nprops[j].name, sname_count, NULL);
 | |
| 					ERR_FAIL_INDEX_V(nprops[j].value, prop_count, NULL);
 | |
| 
 | |
| 					if (snames[nprops[j].name] == CoreStringNames::get_singleton()->_script) {
 | |
| 						//work around to avoid old script variables from disappearing, should be the proper fix to:
 | |
| 						//https://github.com/godotengine/godot/issues/2958
 | |
| 
 | |
| 						//store old state
 | |
| 						List<Pair<StringName, Variant> > old_state;
 | |
| 						if (node->get_script_instance()) {
 | |
| 							node->get_script_instance()->get_property_state(old_state);
 | |
| 						}
 | |
| 
 | |
| 						node->set(snames[nprops[j].name], props[nprops[j].value], &valid);
 | |
| 
 | |
| 						//restore old state for new script, if exists
 | |
| 						for (List<Pair<StringName, Variant> >::Element *E = old_state.front(); E; E = E->next()) {
 | |
| 							node->set(E->get().first, E->get().second);
 | |
| 						}
 | |
| 					} else {
 | |
| 
 | |
| 						Variant value = props[nprops[j].value];
 | |
| 
 | |
| 						if (value.get_type() == Variant::OBJECT) {
 | |
| 							//handle resources that are local to scene by duplicating them if needed
 | |
| 							Ref<Resource> res = value;
 | |
| 							if (res.is_valid()) {
 | |
| 								if (res->is_local_to_scene()) {
 | |
| 
 | |
| 									Map<Ref<Resource>, Ref<Resource> >::Element *E = resources_local_to_scene.find(res);
 | |
| 
 | |
| 									if (E) {
 | |
| 										value = E->get();
 | |
| 									} else {
 | |
| 
 | |
| 										Node *base = i == 0 ? node : ret_nodes[0];
 | |
| 
 | |
| 										if (p_edit_state == GEN_EDIT_STATE_MAIN) {
 | |
| 
 | |
| 											res->local_scene = base;
 | |
| 											resources_local_to_scene[res] = res;
 | |
| 
 | |
| 										} else {
 | |
| 											Node *base = i == 0 ? node : ret_nodes[0];
 | |
| 											Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene);
 | |
| 											resources_local_to_scene[res] = local_dupe;
 | |
| 											res = local_dupe;
 | |
| 											value = local_dupe;
 | |
| 										}
 | |
| 
 | |
| 										//this here may reference nodes not iniialized so this line is commented and used after loading all nodes
 | |
| 										//res->setup_local_to_scene();
 | |
| 									}
 | |
| 									//must make a copy, because this res is local to scene
 | |
| 								}
 | |
| 							}
 | |
| 						}
 | |
| 						node->set(snames[nprops[j].name], value, &valid);
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			//name
 | |
| 
 | |
| 			//groups
 | |
| 			for (int j = 0; j < n.groups.size(); j++) {
 | |
| 
 | |
| 				ERR_FAIL_INDEX_V(n.groups[j], sname_count, NULL);
 | |
| 				node->add_to_group(snames[n.groups[j]], true);
 | |
| 			}
 | |
| 
 | |
| 			if (n.instance >= 0 || n.type != TYPE_INSTANCED || i == 0) {
 | |
| 				//if node was not part of instance, must set it's name, parenthood and ownership
 | |
| 				if (i > 0) {
 | |
| 					if (parent) {
 | |
| 						parent->_add_child_nocheck(node, snames[n.name]);
 | |
| 					} else {
 | |
| 						//it may be possible that an instanced scene has changed
 | |
| 						//and the node has nowhere to go anymore
 | |
| 						stray_instances.push_back(node); //can't be added, go to stray list
 | |
| 					}
 | |
| 				} else {
 | |
| 					node->_set_name_nocheck(snames[n.name]);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (n.owner >= 0) {
 | |
| 
 | |
| 				NODE_FROM_ID(owner, n.owner);
 | |
| 				if (owner)
 | |
| 					node->_set_owner_nocheck(owner);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		ret_nodes[i] = node;
 | |
| 
 | |
| 		if (node && gen_node_path_cache && ret_nodes[0]) {
 | |
| 			NodePath n = ret_nodes[0]->get_path_to(node);
 | |
| 			node_path_cache[n] = i;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (Map<Ref<Resource>, Ref<Resource> >::Element *E = resources_local_to_scene.front(); E; E = E->next()) {
 | |
| 
 | |
| 		E->get()->setup_local_to_scene();
 | |
| 	}
 | |
| 
 | |
| 	//do connections
 | |
| 
 | |
| 	int cc = connections.size();
 | |
| 	const ConnectionData *cdata = connections.ptr();
 | |
| 
 | |
| 	for (int i = 0; i < cc; i++) {
 | |
| 
 | |
| 		const ConnectionData &c = cdata[i];
 | |
| 		//ERR_FAIL_INDEX_V( c.from, nc, NULL );
 | |
| 		//ERR_FAIL_INDEX_V( c.to, nc, NULL );
 | |
| 
 | |
| 		NODE_FROM_ID(cfrom, c.from);
 | |
| 		NODE_FROM_ID(cto, c.to);
 | |
| 
 | |
| 		if (!cfrom || !cto)
 | |
| 			continue;
 | |
| 
 | |
| 		Vector<Variant> binds;
 | |
| 		if (c.binds.size()) {
 | |
| 			binds.resize(c.binds.size());
 | |
| 			for (int j = 0; j < c.binds.size(); j++)
 | |
| 				binds[j] = props[c.binds[j]];
 | |
| 		}
 | |
| 
 | |
| 		cfrom->connect(snames[c.signal], cto, snames[c.method], binds, CONNECT_PERSIST | c.flags);
 | |
| 	}
 | |
| 
 | |
| 	//Node *s = ret_nodes[0];
 | |
| 
 | |
| 	//remove nodes that could not be added, likely as a result that
 | |
| 	while (stray_instances.size()) {
 | |
| 		memdelete(stray_instances.front()->get());
 | |
| 		stray_instances.pop_front();
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < editable_instances.size(); i++) {
 | |
| 		Node *ei = ret_nodes[0]->_get_node(editable_instances[i]);
 | |
| 		if (ei) {
 | |
| 			ret_nodes[0]->set_editable_instance(ei, true);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return ret_nodes[0];
 | |
| }
 | |
| 
 | |
| static int _nm_get_string(const String &p_string, Map<StringName, int> &name_map) {
 | |
| 
 | |
| 	if (name_map.has(p_string))
 | |
| 		return name_map[p_string];
 | |
| 
 | |
| 	int idx = name_map.size();
 | |
| 	name_map[p_string] = idx;
 | |
| 	return idx;
 | |
| }
 | |
| 
 | |
| static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map) {
 | |
| 
 | |
| 	if (variant_map.has(p_variant))
 | |
| 		return variant_map[p_variant];
 | |
| 
 | |
| 	int idx = variant_map.size();
 | |
| 	variant_map[p_variant] = idx;
 | |
| 	return idx;
 | |
| }
 | |
| 
 | |
| Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) {
 | |
| 
 | |
| 	// this function handles all the work related to properly packing scenes, be it
 | |
| 	// instanced or inherited.
 | |
| 	// given the complexity of this process, an attempt will be made to properly
 | |
| 	// document it. if you fail to understand something, please ask!
 | |
| 
 | |
| 	//discard nodes that do not belong to be processed
 | |
| 	if (p_node != p_owner && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner()))
 | |
| 		return OK;
 | |
| 
 | |
| 	// save the child instanced scenes that are chosen as editable, so they can be restored
 | |
| 	// upon load back
 | |
| 	if (p_node != p_owner && p_node->get_filename() != String() && p_owner->is_editable_instance(p_node))
 | |
| 		editable_instances.push_back(p_owner->get_path_to(p_node));
 | |
| 
 | |
| 	NodeData nd;
 | |
| 
 | |
| 	nd.name = _nm_get_string(p_node->get_name(), name_map);
 | |
| 	nd.instance = -1; //not instanced by default
 | |
| 
 | |
| 	// if this node is part of an instanced scene or sub-instanced scene
 | |
| 	// we need to get the corresponding instance states.
 | |
| 	// with the instance states, we can query for identical properties/groups
 | |
| 	// and only save what has changed
 | |
| 
 | |
| 	List<PackState> pack_state_stack;
 | |
| 
 | |
| 	bool instanced_by_owner = true;
 | |
| 
 | |
| 	{
 | |
| 		Node *n = p_node;
 | |
| 
 | |
| 		while (n) {
 | |
| 
 | |
| 			if (n == p_owner) {
 | |
| 
 | |
| 				Ref<SceneState> state = n->get_scene_inherited_state();
 | |
| 				if (state.is_valid()) {
 | |
| 					int node = state->find_node_by_path(n->get_path_to(p_node));
 | |
| 					if (node >= 0) {
 | |
| 						//this one has state for this node, save
 | |
| 						PackState ps;
 | |
| 						ps.node = node;
 | |
| 						ps.state = state;
 | |
| 						pack_state_stack.push_back(ps);
 | |
| 						instanced_by_owner = false;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				if (p_node->get_filename() != String() && p_node->get_owner() == p_owner && instanced_by_owner) {
 | |
| 
 | |
| 					if (p_node->get_scene_instance_load_placeholder()) {
 | |
| 						//it's a placeholder, use the placeholder path
 | |
| 						nd.instance = _vm_get_variant(p_node->get_filename(), variant_map);
 | |
| 						nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER;
 | |
| 					} else {
 | |
| 						//must instance ourselves
 | |
| 						Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename());
 | |
| 						if (!instance.is_valid()) {
 | |
| 							return ERR_CANT_OPEN;
 | |
| 						}
 | |
| 
 | |
| 						nd.instance = _vm_get_variant(instance, variant_map);
 | |
| 					}
 | |
| 				}
 | |
| 				n = NULL;
 | |
| 			} else {
 | |
| 				if (n->get_filename() != String()) {
 | |
| 					//is an instance
 | |
| 					Ref<SceneState> state = n->get_scene_instance_state();
 | |
| 					if (state.is_valid()) {
 | |
| 						int node = state->find_node_by_path(n->get_path_to(p_node));
 | |
| 						if (node >= 0) {
 | |
| 							//this one has state for this node, save
 | |
| 							PackState ps;
 | |
| 							ps.node = node;
 | |
| 							ps.state = state;
 | |
| 							pack_state_stack.push_back(ps);
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 				n = n->get_owner();
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| #if 0
 | |
| 
 | |
| 	Ref<SceneState> base_scene = p_node->get_scene_inherited_state(); //for inheritance
 | |
| 	Ref<SceneState> instance_state;
 | |
| 	int instance_state_node=-1;
 | |
| 
 | |
| 	if (base_scene.is_valid() && (p_node==p_owner || p_node->get_owner()==p_owner)) {
 | |
| 		//scene inheritance in use, see if this node is actually inherited
 | |
| 		NodePath path = p_owner->get_path_to(p_node);
 | |
| 		instance_state_node = base_scene->find_node_by_path(path);
 | |
| 		if (instance_state_node>=0) {
 | |
| 			instance_state=base_scene;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// check that this is a directly instanced scene from the scene being packed, if so
 | |
| 	// this information must be saved. Of course, if using scene instancing and this node
 | |
| 	// does belong to base scene, ignore.
 | |
| 
 | |
| 	if (instance_state.is_null() && p_node!=p_owner && p_node->get_owner()==p_owner && p_node->get_filename()!="") {
 | |
| 
 | |
| 		//instanced, only direct sub-scnes are supported of course
 | |
| 		Ref<PackedScene> instance = ResourceLoader::load(p_node->get_filename());
 | |
| 		if (!instance.is_valid()) {
 | |
| 			return ERR_CANT_OPEN;
 | |
| 		}
 | |
| 
 | |
| 		nd.instance=_vm_get_variant(instance,variant_map);
 | |
| 
 | |
| 	} else {
 | |
| 
 | |
| 		nd.instance=-1;
 | |
| 	}
 | |
| 
 | |
| 	// finally, if this does not belong to scene inheritance, check
 | |
| 	// if it belongs to scene instancing
 | |
| 
 | |
| 	if (instance_state.is_null() && p_node!=p_owner) {
 | |
| 		//if not affected by scene inheritance, this may be
 | |
| 		if (p_node->get_owner()==p_owner && p_node->get_filename()!=String()) {
 | |
| 			instance_state=p_node->get_scene_instance_state();
 | |
| 			if (instance_state.is_valid()) {
 | |
| 				instance_state_node=instance_state->find_node_by_path(p_node->get_path_to(p_node));
 | |
| 			}
 | |
| 
 | |
| 		} else if (p_node->get_owner()!=p_owner && p_owner->is_editable_instance(p_node->get_owner())) {
 | |
| 			instance_state=p_node->get_owner()->get_scene_instance_state();
 | |
| 			if (instance_state.is_valid()) {
 | |
| 				instance_state_node=instance_state->find_node_by_path(p_node->get_owner()->get_path_to(p_node));
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	// all setup, we then proceed to check all properties for the node
 | |
| 	// and save the ones that are worth saving
 | |
| 
 | |
| 	List<PropertyInfo> plist;
 | |
| 	p_node->get_property_list(&plist);
 | |
| 
 | |
| 	for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
 | |
| 
 | |
| 		if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		String name = E->get().name;
 | |
| 		Variant value = p_node->get(E->get().name);
 | |
| 
 | |
| 		bool isdefault = ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && value.is_zero()) || ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && value.is_one());
 | |
| 
 | |
| 		if (E->get().usage & PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE) {
 | |
| 			isdefault = true; //is script default value
 | |
| 		}
 | |
| 		/*
 | |
| 		if (nd.instance<0 && ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONZERO) && value.is_zero()) || ((E->get().usage & PROPERTY_USAGE_STORE_IF_NONONE) && value.is_one())) {
 | |
| 			continue;
 | |
| 		}
 | |
| 		*/
 | |
| 
 | |
| 		//print_line("PASSED!");
 | |
| 		//print_line("at: "+String(p_node->get_name())+"::"+name+": -  nz: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONZERO)+" no: "+itos(E->get().usage&PROPERTY_USAGE_STORE_IF_NONONE));
 | |
| 		//print_line("value: "+String(value)+" is zero: "+itos(value.is_zero())+" is one" +itos(value.is_one()));
 | |
| 
 | |
| 		if (pack_state_stack.size()) {
 | |
| 			// we are on part of an instanced subscene
 | |
| 			// or part of instanced scene.
 | |
| 			// only save what has been changed
 | |
| 			// only save changed properties in instance
 | |
| 
 | |
| 			if (E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE || E->get().name == "__meta__") {
 | |
| 				//property has requested that no instance state is saved, sorry
 | |
| 				//also, meta won't be overridden or saved
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			bool exists = false;
 | |
| 			Variant original;
 | |
| 
 | |
| 			for (List<PackState>::Element *F = pack_state_stack.back(); F; F = F->prev()) {
 | |
| 				//check all levels of pack to see if the property exists somewhere
 | |
| 				const PackState &ps = F->get();
 | |
| 
 | |
| 				original = ps.state->get_property_value(ps.node, E->get().name, exists);
 | |
| 				if (exists) {
 | |
| 					break;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (exists) {
 | |
| 
 | |
| 				//check if already exists and did not change
 | |
| 				if (value.get_type() == Variant::REAL && original.get_type() == Variant::REAL) {
 | |
| 					//this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error
 | |
| 					float a = value;
 | |
| 					float b = original;
 | |
| 
 | |
| 					if (Math::abs(a - b) < CMP_EPSILON)
 | |
| 						continue;
 | |
| 				} else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) {
 | |
| 
 | |
| 					continue;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			if (!exists && isdefault) {
 | |
| 				//does not exist in original node, but it's the default value
 | |
| 				//so safe to skip too.
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 		} else {
 | |
| 
 | |
| 			if (isdefault) {
 | |
| 				//it's the default value, no point in saving it
 | |
| 				continue;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		NodeData::Property prop;
 | |
| 		prop.name = _nm_get_string(name, name_map);
 | |
| 		prop.value = _vm_get_variant(value, variant_map);
 | |
| 		nd.properties.push_back(prop);
 | |
| 	}
 | |
| 
 | |
| 	// save the groups this node is into
 | |
| 	// discard groups that come from the original scene
 | |
| 
 | |
| 	List<Node::GroupInfo> groups;
 | |
| 	p_node->get_groups(&groups);
 | |
| 	for (List<Node::GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
 | |
| 		Node::GroupInfo &gi = E->get();
 | |
| 
 | |
| 		if (!gi.persistent)
 | |
| 			continue;
 | |
| 		/*
 | |
| 		if (instance_state_node>=0 && instance_state->is_node_in_group(instance_state_node,gi.name))
 | |
| 			continue; //group was instanced, don't add here
 | |
| 		*/
 | |
| 
 | |
| 		bool skip = false;
 | |
| 		for (List<PackState>::Element *F = pack_state_stack.front(); F; F = F->next()) {
 | |
| 			//check all levels of pack to see if the group was added somewhere
 | |
| 			const PackState &ps = F->get();
 | |
| 			if (ps.state->is_node_in_group(ps.node, gi.name)) {
 | |
| 				skip = true;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (skip)
 | |
| 			continue;
 | |
| 
 | |
| 		nd.groups.push_back(_nm_get_string(gi.name, name_map));
 | |
| 	}
 | |
| 
 | |
| 	// save the right owner
 | |
| 	// for the saved scene root this is -1
 | |
| 	// for nodes of the saved scene this is 0
 | |
| 	// for nodes of instanced scenes this is >0
 | |
| 
 | |
| 	if (p_node == p_owner) {
 | |
| 		//saved scene root
 | |
| 		nd.owner = -1;
 | |
| 	} else if (p_node->get_owner() == p_owner) {
 | |
| 		//part of saved scene
 | |
| 		nd.owner = 0;
 | |
| 	} else {
 | |
| 
 | |
| 		nd.owner = -1;
 | |
| #if 0
 | |
| 		// this is pointless, if this was instanced by something else,
 | |
| 		// the owner will already be set.
 | |
| 
 | |
| 		if (node_map.has(p_node->get_owner())) {
 | |
| 			//maybe an existing saved node
 | |
| 			nd.owner=node_map[p_node->get_owner()];
 | |
| 		} else {
 | |
| 			//not saved, use nodepath map
 | |
| 			int sidx;
 | |
| 			if (nodepath_map.has(p_node->get_owner())) {
 | |
| 				sidx=nodepath_map[p_node->get_owner()];
 | |
| 			} else {
 | |
| 				sidx=nodepath_map.size();
 | |
| 				nodepath_map[p_node->get_owner()]=sidx;
 | |
| 			}
 | |
| 
 | |
| 			nd.owner=FLAG_ID_IS_PATH|sidx;
 | |
| 
 | |
| 		}
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| 	// Save the right type. If this node was created by an instance
 | |
| 	// then flag that the node should not be created but reused
 | |
| 	if (pack_state_stack.empty()) {
 | |
| 		//this node is not part of an instancing process, so save the type
 | |
| 		nd.type = _nm_get_string(p_node->get_class(), name_map);
 | |
| 	} else {
 | |
| 		// this node is part of an instanced process, so do not save the type.
 | |
| 		// instead, save that it was instanced
 | |
| 		nd.type = TYPE_INSTANCED;
 | |
| 	}
 | |
| 
 | |
| 	// determine whether to save this node or not
 | |
| 	// if this node is part of an instanced sub-scene, we can skip storing it if basically
 | |
| 	// no properties changed and no groups were added to it.
 | |
| 	// below condition is true for all nodes of the scene being saved, and ones in subscenes
 | |
| 	// that hold changes
 | |
| 
 | |
| 	bool save_node = nd.properties.size() || nd.groups.size(); // some local properties or groups exist
 | |
| 	save_node = save_node || p_node == p_owner; // owner is always saved
 | |
| 	save_node = save_node || (p_node->get_owner() == p_owner && instanced_by_owner); //part of scene and not instanced
 | |
| 
 | |
| 	int idx = nodes.size();
 | |
| 	int parent_node = NO_PARENT_SAVED;
 | |
| 
 | |
| 	if (save_node) {
 | |
| 
 | |
| 		//don't save the node if nothing and subscene
 | |
| 
 | |
| 		node_map[p_node] = idx;
 | |
| 
 | |
| 		//ok validate parent node
 | |
| 		if (p_parent_idx == NO_PARENT_SAVED) {
 | |
| 
 | |
| 			int sidx;
 | |
| 			if (nodepath_map.has(p_node->get_parent())) {
 | |
| 				sidx = nodepath_map[p_node->get_parent()];
 | |
| 			} else {
 | |
| 				sidx = nodepath_map.size();
 | |
| 				nodepath_map[p_node->get_parent()] = sidx;
 | |
| 			}
 | |
| 
 | |
| 			nd.parent = FLAG_ID_IS_PATH | sidx;
 | |
| 		} else {
 | |
| 			nd.parent = p_parent_idx;
 | |
| 		}
 | |
| 
 | |
| 		parent_node = idx;
 | |
| 		nodes.push_back(nd);
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < p_node->get_child_count(); i++) {
 | |
| 
 | |
| 		Node *c = p_node->get_child(i);
 | |
| 		Error err = _parse_node(p_owner, c, parent_node, name_map, variant_map, node_map, nodepath_map);
 | |
| 		if (err)
 | |
| 			return err;
 | |
| 	}
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) {
 | |
| 
 | |
| 	if (p_node != p_owner && p_node->get_owner() && p_node->get_owner() != p_owner && !p_owner->is_editable_instance(p_node->get_owner()))
 | |
| 		return OK;
 | |
| 
 | |
| 	List<MethodInfo> _signals;
 | |
| 	p_node->get_signal_list(&_signals);
 | |
| 	_signals.sort();
 | |
| 
 | |
| 	//ERR_FAIL_COND_V( !node_map.has(p_node), ERR_BUG);
 | |
| 	//NodeData &nd = nodes[node_map[p_node]];
 | |
| 
 | |
| 	for (List<MethodInfo>::Element *E = _signals.front(); E; E = E->next()) {
 | |
| 
 | |
| 		List<Node::Connection> conns;
 | |
| 		p_node->get_signal_connection_list(E->get().name, &conns);
 | |
| 
 | |
| 		conns.sort();
 | |
| 
 | |
| 		for (List<Node::Connection>::Element *F = conns.front(); F; F = F->next()) {
 | |
| 
 | |
| 			const Node::Connection &c = F->get();
 | |
| 
 | |
| 			if (!(c.flags & CONNECT_PERSIST)) //only persistent connections get saved
 | |
| 				continue;
 | |
| 
 | |
| 			// only connections that originate or end into main saved scene are saved
 | |
| 			// everything else is discarded
 | |
| 
 | |
| 			Node *target = Object::cast_to<Node>(c.target);
 | |
| 
 | |
| 			if (!target) {
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			//find if this connection already exists
 | |
| 			Node *common_parent = target->find_common_parent_with(p_node);
 | |
| 
 | |
| 			ERR_CONTINUE(!common_parent);
 | |
| 
 | |
| 			if (common_parent != p_owner && common_parent->get_filename() == String()) {
 | |
| 				common_parent = common_parent->get_owner();
 | |
| 			}
 | |
| 
 | |
| 			bool exists = false;
 | |
| 
 | |
| 			//go through ownership chain to see if this exists
 | |
| 			while (common_parent) {
 | |
| 
 | |
| 				Ref<SceneState> ps;
 | |
| 
 | |
| 				if (common_parent == p_owner)
 | |
| 					ps = common_parent->get_scene_inherited_state();
 | |
| 				else
 | |
| 					ps = common_parent->get_scene_instance_state();
 | |
| 
 | |
| 				if (ps.is_valid()) {
 | |
| 
 | |
| 					NodePath signal_from = common_parent->get_path_to(p_node);
 | |
| 					NodePath signal_to = common_parent->get_path_to(target);
 | |
| 
 | |
| 					if (ps->has_connection(signal_from, c.signal, signal_to, c.method)) {
 | |
| 						exists = true;
 | |
| 						break;
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				if (common_parent == p_owner)
 | |
| 					break;
 | |
| 				else
 | |
| 					common_parent = common_parent->get_owner();
 | |
| 			}
 | |
| 
 | |
| 			if (exists) { //already exists (comes from instance or inheritance), so don't save
 | |
| 				continue;
 | |
| 			}
 | |
| 
 | |
| 			{
 | |
| 				Node *nl = p_node;
 | |
| 
 | |
| 				bool exists = false;
 | |
| 
 | |
| 				while (nl) {
 | |
| 
 | |
| 					if (nl == p_owner) {
 | |
| 
 | |
| 						Ref<SceneState> state = nl->get_scene_inherited_state();
 | |
| 						if (state.is_valid()) {
 | |
| 							int from_node = state->find_node_by_path(nl->get_path_to(p_node));
 | |
| 							int to_node = state->find_node_by_path(nl->get_path_to(target));
 | |
| 
 | |
| 							if (from_node >= 0 && to_node >= 0) {
 | |
| 								//this one has state for this node, save
 | |
| 								if (state->is_connection(from_node, c.signal, to_node, c.method)) {
 | |
| 									exists = true;
 | |
| 									break;
 | |
| 								}
 | |
| 							}
 | |
| 						}
 | |
| 
 | |
| 						nl = NULL;
 | |
| 					} else {
 | |
| 						if (nl->get_filename() != String()) {
 | |
| 							//is an instance
 | |
| 							Ref<SceneState> state = nl->get_scene_instance_state();
 | |
| 							if (state.is_valid()) {
 | |
| 								int from_node = state->find_node_by_path(nl->get_path_to(p_node));
 | |
| 								int to_node = state->find_node_by_path(nl->get_path_to(target));
 | |
| 
 | |
| 								if (from_node >= 0 && to_node >= 0) {
 | |
| 									//this one has state for this node, save
 | |
| 									if (state->is_connection(from_node, c.signal, to_node, c.method)) {
 | |
| 										exists = true;
 | |
| 										break;
 | |
| 									}
 | |
| 								}
 | |
| 							}
 | |
| 						}
 | |
| 						nl = nl->get_owner();
 | |
| 					}
 | |
| 				}
 | |
| 
 | |
| 				if (exists) {
 | |
| 					continue;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			int src_id;
 | |
| 
 | |
| 			if (node_map.has(p_node)) {
 | |
| 				src_id = node_map[p_node];
 | |
| 			} else {
 | |
| 				if (nodepath_map.has(p_node)) {
 | |
| 					src_id = FLAG_ID_IS_PATH | nodepath_map[p_node];
 | |
| 				} else {
 | |
| 					int sidx = nodepath_map.size();
 | |
| 					nodepath_map[p_node] = sidx;
 | |
| 					src_id = FLAG_ID_IS_PATH | sidx;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			int target_id;
 | |
| 
 | |
| 			if (node_map.has(target)) {
 | |
| 				target_id = node_map[target];
 | |
| 			} else {
 | |
| 				if (nodepath_map.has(target)) {
 | |
| 					target_id = FLAG_ID_IS_PATH | nodepath_map[target];
 | |
| 				} else {
 | |
| 					int sidx = nodepath_map.size();
 | |
| 					nodepath_map[target] = sidx;
 | |
| 					target_id = FLAG_ID_IS_PATH | sidx;
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			ConnectionData cd;
 | |
| 			cd.from = src_id;
 | |
| 			cd.to = target_id;
 | |
| 			cd.method = _nm_get_string(c.method, name_map);
 | |
| 			cd.signal = _nm_get_string(c.signal, name_map);
 | |
| 			cd.flags = c.flags;
 | |
| 			for (int i = 0; i < c.binds.size(); i++) {
 | |
| 
 | |
| 				cd.binds.push_back(_vm_get_variant(c.binds[i], variant_map));
 | |
| 			}
 | |
| 			connections.push_back(cd);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < p_node->get_child_count(); i++) {
 | |
| 
 | |
| 		Node *c = p_node->get_child(i);
 | |
| 		Error err = _parse_connections(p_owner, c, name_map, variant_map, node_map, nodepath_map);
 | |
| 		if (err)
 | |
| 			return err;
 | |
| 	}
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| Error SceneState::pack(Node *p_scene) {
 | |
| 	ERR_FAIL_NULL_V(p_scene, ERR_INVALID_PARAMETER);
 | |
| 
 | |
| 	clear();
 | |
| 
 | |
| 	Node *scene = p_scene;
 | |
| 
 | |
| 	Map<StringName, int> name_map;
 | |
| 	HashMap<Variant, int, VariantHasher, VariantComparator> variant_map;
 | |
| 	Map<Node *, int> node_map;
 | |
| 	Map<Node *, int> nodepath_map;
 | |
| 
 | |
| 	//if using scene inheritance, pack the scene it inherits from
 | |
| 	if (scene->get_scene_inherited_state().is_valid()) {
 | |
| 		String path = scene->get_scene_inherited_state()->get_path();
 | |
| 		Ref<PackedScene> instance = ResourceLoader::load(path);
 | |
| 		if (instance.is_valid()) {
 | |
| 
 | |
| 			base_scene_idx = _vm_get_variant(instance, variant_map);
 | |
| 		}
 | |
| 	}
 | |
| 	//instanced, only direct sub-scnes are supported of course
 | |
| 
 | |
| 	Error err = _parse_node(scene, scene, -1, name_map, variant_map, node_map, nodepath_map);
 | |
| 	if (err) {
 | |
| 		clear();
 | |
| 		ERR_FAIL_V(err);
 | |
| 	}
 | |
| 
 | |
| 	err = _parse_connections(scene, scene, name_map, variant_map, node_map, nodepath_map);
 | |
| 	if (err) {
 | |
| 		clear();
 | |
| 		ERR_FAIL_V(err);
 | |
| 	}
 | |
| 
 | |
| 	names.resize(name_map.size());
 | |
| 
 | |
| 	for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) {
 | |
| 
 | |
| 		names[E->get()] = E->key();
 | |
| 	}
 | |
| 
 | |
| 	variants.resize(variant_map.size());
 | |
| 	const Variant *K = NULL;
 | |
| 	while ((K = variant_map.next(K))) {
 | |
| 
 | |
| 		int idx = variant_map[*K];
 | |
| 		variants[idx] = *K;
 | |
| 	}
 | |
| 
 | |
| 	node_paths.resize(nodepath_map.size());
 | |
| 	for (Map<Node *, int>::Element *E = nodepath_map.front(); E; E = E->next()) {
 | |
| 
 | |
| 		node_paths[E->get()] = scene->get_path_to(E->key());
 | |
| 	}
 | |
| 
 | |
| 	return OK;
 | |
| }
 | |
| 
 | |
| void SceneState::set_path(const String &p_path) {
 | |
| 
 | |
| 	path = p_path;
 | |
| }
 | |
| 
 | |
| String SceneState::get_path() const {
 | |
| 
 | |
| 	return path;
 | |
| }
 | |
| 
 | |
| void SceneState::clear() {
 | |
| 
 | |
| 	names.clear();
 | |
| 	variants.clear();
 | |
| 	nodes.clear();
 | |
| 	connections.clear();
 | |
| 	node_path_cache.clear();
 | |
| 	node_paths.clear();
 | |
| 	editable_instances.clear();
 | |
| 	base_scene_idx = -1;
 | |
| }
 | |
| 
 | |
| Ref<SceneState> SceneState::_get_base_scene_state() const {
 | |
| 
 | |
| 	if (base_scene_idx >= 0) {
 | |
| 
 | |
| 		Ref<PackedScene> ps = variants[base_scene_idx];
 | |
| 		if (ps.is_valid()) {
 | |
| 			return ps->get_state();
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return Ref<SceneState>();
 | |
| }
 | |
| 
 | |
| int SceneState::find_node_by_path(const NodePath &p_node) const {
 | |
| 
 | |
| 	if (!node_path_cache.has(p_node)) {
 | |
| 		if (_get_base_scene_state().is_valid()) {
 | |
| 			int idx = _get_base_scene_state()->find_node_by_path(p_node);
 | |
| 			if (idx >= 0) {
 | |
| 				int rkey = _find_base_scene_node_remap_key(idx);
 | |
| 				if (rkey == -1) {
 | |
| 					rkey = nodes.size() + base_scene_node_remap.size();
 | |
| 					base_scene_node_remap[rkey] = idx;
 | |
| 				}
 | |
| 				return rkey;
 | |
| 			}
 | |
| 		}
 | |
| 		return -1;
 | |
| 	}
 | |
| 
 | |
| 	int nid = node_path_cache[p_node];
 | |
| 
 | |
| 	if (_get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) {
 | |
| 		//for nodes that _do_ exist in current scene, still try to look for
 | |
| 		//the node in the instanced scene, as a property may be missing
 | |
| 		//from the local one
 | |
| 		int idx = _get_base_scene_state()->find_node_by_path(p_node);
 | |
| 		if (idx != -1) {
 | |
| 			base_scene_node_remap[nid] = idx;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return nid;
 | |
| }
 | |
| 
 | |
| int SceneState::_find_base_scene_node_remap_key(int p_idx) const {
 | |
| 
 | |
| 	for (Map<int, int>::Element *E = base_scene_node_remap.front(); E; E = E->next()) {
 | |
| 		if (E->value() == p_idx) {
 | |
| 			return E->key();
 | |
| 		}
 | |
| 	}
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| Variant SceneState::get_property_value(int p_node, const StringName &p_property, bool &found) const {
 | |
| 
 | |
| 	found = false;
 | |
| 
 | |
| 	ERR_FAIL_COND_V(p_node < 0, Variant());
 | |
| 
 | |
| 	if (p_node < nodes.size()) {
 | |
| 		//find in built-in nodes
 | |
| 		int pc = nodes[p_node].properties.size();
 | |
| 		const StringName *namep = names.ptr();
 | |
| 
 | |
| 		const NodeData::Property *p = nodes[p_node].properties.ptr();
 | |
| 		for (int i = 0; i < pc; i++) {
 | |
| 			if (p_property == namep[p[i].name]) {
 | |
| 				found = true;
 | |
| 				return variants[p[i].value];
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	//property not found, try on instance
 | |
| 
 | |
| 	if (base_scene_node_remap.has(p_node)) {
 | |
| 		return _get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found);
 | |
| 	}
 | |
| 
 | |
| 	return Variant();
 | |
| }
 | |
| 
 | |
| bool SceneState::is_node_in_group(int p_node, const StringName &p_group) const {
 | |
| 
 | |
| 	ERR_FAIL_COND_V(p_node < 0, false);
 | |
| 
 | |
| 	if (p_node < nodes.size()) {
 | |
| 		const StringName *namep = names.ptr();
 | |
| 		for (int i = 0; i < nodes[p_node].groups.size(); i++) {
 | |
| 			if (namep[nodes[p_node].groups[i]] == p_group)
 | |
| 				return true;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (base_scene_node_remap.has(p_node)) {
 | |
| 		return _get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group);
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| bool SceneState::disable_placeholders = false;
 | |
| 
 | |
| void SceneState::set_disable_placeholders(bool p_disable) {
 | |
| 
 | |
| 	disable_placeholders = p_disable;
 | |
| }
 | |
| 
 | |
| bool SceneState::is_connection(int p_node, const StringName &p_signal, int p_to_node, const StringName &p_to_method) const {
 | |
| 
 | |
| 	ERR_FAIL_COND_V(p_node < 0, false);
 | |
| 	ERR_FAIL_COND_V(p_to_node < 0, false);
 | |
| 
 | |
| 	if (p_node < nodes.size() && p_to_node < nodes.size()) {
 | |
| 
 | |
| 		int signal_idx = -1;
 | |
| 		int method_idx = -1;
 | |
| 		for (int i = 0; i < names.size(); i++) {
 | |
| 			if (names[i] == p_signal) {
 | |
| 				signal_idx = i;
 | |
| 			} else if (names[i] == p_to_method) {
 | |
| 				method_idx = i;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (signal_idx >= 0 && method_idx >= 0) {
 | |
| 			//signal and method strings are stored..
 | |
| 
 | |
| 			for (int i = 0; i < connections.size(); i++) {
 | |
| 
 | |
| 				if (connections[i].from == p_node && connections[i].to == p_to_node && connections[i].signal == signal_idx && connections[i].method == method_idx) {
 | |
| 
 | |
| 					return true;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (base_scene_node_remap.has(p_node) && base_scene_node_remap.has(p_to_node)) {
 | |
| 		return _get_base_scene_state()->is_connection(base_scene_node_remap[p_node], p_signal, base_scene_node_remap[p_to_node], p_to_method);
 | |
| 	}
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
 | |
| 
 | |
| 	ERR_FAIL_COND(!p_dictionary.has("names"));
 | |
| 	ERR_FAIL_COND(!p_dictionary.has("variants"));
 | |
| 	ERR_FAIL_COND(!p_dictionary.has("node_count"));
 | |
| 	ERR_FAIL_COND(!p_dictionary.has("nodes"));
 | |
| 	ERR_FAIL_COND(!p_dictionary.has("conn_count"));
 | |
| 	ERR_FAIL_COND(!p_dictionary.has("conns"));
 | |
| 	//ERR_FAIL_COND( !p_dictionary.has("path"));
 | |
| 
 | |
| 	int version = 1;
 | |
| 	if (p_dictionary.has("version"))
 | |
| 		version = p_dictionary["version"];
 | |
| 
 | |
| 	if (version > PACK_VERSION) {
 | |
| 		ERR_EXPLAIN("Save format version too new!");
 | |
| 		ERR_FAIL();
 | |
| 	}
 | |
| 
 | |
| 	PoolVector<String> snames = p_dictionary["names"];
 | |
| 	if (snames.size()) {
 | |
| 
 | |
| 		int namecount = snames.size();
 | |
| 		names.resize(namecount);
 | |
| 		PoolVector<String>::Read r = snames.read();
 | |
| 		for (int i = 0; i < names.size(); i++)
 | |
| 			names[i] = r[i];
 | |
| 	}
 | |
| 
 | |
| 	Array svariants = p_dictionary["variants"];
 | |
| 
 | |
| 	if (svariants.size()) {
 | |
| 		int varcount = svariants.size();
 | |
| 		variants.resize(varcount);
 | |
| 		for (int i = 0; i < varcount; i++) {
 | |
| 
 | |
| 			variants[i] = svariants[i];
 | |
| 		}
 | |
| 
 | |
| 	} else {
 | |
| 		variants.clear();
 | |
| 	}
 | |
| 
 | |
| 	nodes.resize(p_dictionary["node_count"]);
 | |
| 	int nc = nodes.size();
 | |
| 	if (nc) {
 | |
| 		PoolVector<int> snodes = p_dictionary["nodes"];
 | |
| 		PoolVector<int>::Read r = snodes.read();
 | |
| 		int idx = 0;
 | |
| 		for (int i = 0; i < nc; i++) {
 | |
| 			NodeData &nd = nodes[i];
 | |
| 			nd.parent = r[idx++];
 | |
| 			nd.owner = r[idx++];
 | |
| 			nd.type = r[idx++];
 | |
| 			nd.name = r[idx++];
 | |
| 			nd.instance = r[idx++];
 | |
| 			nd.properties.resize(r[idx++]);
 | |
| 			for (int j = 0; j < nd.properties.size(); j++) {
 | |
| 
 | |
| 				nd.properties[j].name = r[idx++];
 | |
| 				nd.properties[j].value = r[idx++];
 | |
| 			}
 | |
| 			nd.groups.resize(r[idx++]);
 | |
| 			for (int j = 0; j < nd.groups.size(); j++) {
 | |
| 
 | |
| 				nd.groups[j] = r[idx++];
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	connections.resize(p_dictionary["conn_count"]);
 | |
| 	int cc = connections.size();
 | |
| 
 | |
| 	if (cc) {
 | |
| 
 | |
| 		PoolVector<int> sconns = p_dictionary["conns"];
 | |
| 		PoolVector<int>::Read r = sconns.read();
 | |
| 		int idx = 0;
 | |
| 		for (int i = 0; i < cc; i++) {
 | |
| 			ConnectionData &cd = connections[i];
 | |
| 			cd.from = r[idx++];
 | |
| 			cd.to = r[idx++];
 | |
| 			cd.signal = r[idx++];
 | |
| 			cd.method = r[idx++];
 | |
| 			cd.flags = r[idx++];
 | |
| 			cd.binds.resize(r[idx++]);
 | |
| 
 | |
| 			for (int j = 0; j < cd.binds.size(); j++) {
 | |
| 
 | |
| 				cd.binds[j] = r[idx++];
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Array np;
 | |
| 	if (p_dictionary.has("node_paths")) {
 | |
| 		np = p_dictionary["node_paths"];
 | |
| 	}
 | |
| 	node_paths.resize(np.size());
 | |
| 	for (int i = 0; i < np.size(); i++) {
 | |
| 		node_paths[i] = np[i];
 | |
| 	}
 | |
| 
 | |
| 	Array ei;
 | |
| 	if (p_dictionary.has("editable_instances")) {
 | |
| 		ei = p_dictionary["editable_instances"];
 | |
| 	}
 | |
| 
 | |
| 	if (p_dictionary.has("base_scene")) {
 | |
| 		base_scene_idx = p_dictionary["base_scene"];
 | |
| 	}
 | |
| 
 | |
| 	editable_instances.resize(ei.size());
 | |
| 	for (int i = 0; i < editable_instances.size(); i++) {
 | |
| 		editable_instances[i] = ei[i];
 | |
| 	}
 | |
| 
 | |
| 	//path=p_dictionary["path"];
 | |
| }
 | |
| 
 | |
| Dictionary SceneState::get_bundled_scene() const {
 | |
| 
 | |
| 	PoolVector<String> rnames;
 | |
| 	rnames.resize(names.size());
 | |
| 
 | |
| 	if (names.size()) {
 | |
| 
 | |
| 		PoolVector<String>::Write r = rnames.write();
 | |
| 
 | |
| 		for (int i = 0; i < names.size(); i++)
 | |
| 			r[i] = names[i];
 | |
| 	}
 | |
| 
 | |
| 	Dictionary d;
 | |
| 	d["names"] = rnames;
 | |
| 	d["variants"] = variants;
 | |
| 
 | |
| 	Vector<int> rnodes;
 | |
| 	d["node_count"] = nodes.size();
 | |
| 
 | |
| 	for (int i = 0; i < nodes.size(); i++) {
 | |
| 
 | |
| 		const NodeData &nd = nodes[i];
 | |
| 		rnodes.push_back(nd.parent);
 | |
| 		rnodes.push_back(nd.owner);
 | |
| 		rnodes.push_back(nd.type);
 | |
| 		rnodes.push_back(nd.name);
 | |
| 		rnodes.push_back(nd.instance);
 | |
| 		rnodes.push_back(nd.properties.size());
 | |
| 		for (int j = 0; j < nd.properties.size(); j++) {
 | |
| 
 | |
| 			rnodes.push_back(nd.properties[j].name);
 | |
| 			rnodes.push_back(nd.properties[j].value);
 | |
| 		}
 | |
| 		rnodes.push_back(nd.groups.size());
 | |
| 		for (int j = 0; j < nd.groups.size(); j++) {
 | |
| 
 | |
| 			rnodes.push_back(nd.groups[j]);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	d["nodes"] = rnodes;
 | |
| 
 | |
| 	Vector<int> rconns;
 | |
| 	d["conn_count"] = connections.size();
 | |
| 
 | |
| 	for (int i = 0; i < connections.size(); i++) {
 | |
| 
 | |
| 		const ConnectionData &cd = connections[i];
 | |
| 		rconns.push_back(cd.from);
 | |
| 		rconns.push_back(cd.to);
 | |
| 		rconns.push_back(cd.signal);
 | |
| 		rconns.push_back(cd.method);
 | |
| 		rconns.push_back(cd.flags);
 | |
| 		rconns.push_back(cd.binds.size());
 | |
| 		for (int j = 0; j < cd.binds.size(); j++)
 | |
| 			rconns.push_back(cd.binds[j]);
 | |
| 	}
 | |
| 
 | |
| 	d["conns"] = rconns;
 | |
| 
 | |
| 	Array rnode_paths;
 | |
| 	rnode_paths.resize(node_paths.size());
 | |
| 	for (int i = 0; i < node_paths.size(); i++) {
 | |
| 		rnode_paths[i] = node_paths[i];
 | |
| 	}
 | |
| 	d["node_paths"] = rnode_paths;
 | |
| 
 | |
| 	Array reditable_instances;
 | |
| 	reditable_instances.resize(editable_instances.size());
 | |
| 	for (int i = 0; i < editable_instances.size(); i++) {
 | |
| 		reditable_instances[i] = editable_instances[i];
 | |
| 	}
 | |
| 	d["editable_instances"] = reditable_instances;
 | |
| 	if (base_scene_idx >= 0) {
 | |
| 		d["base_scene"] = base_scene_idx;
 | |
| 	}
 | |
| 
 | |
| 	d["version"] = PACK_VERSION;
 | |
| 
 | |
| 	//d["path"]=path;
 | |
| 
 | |
| 	return d;
 | |
| }
 | |
| 
 | |
| int SceneState::get_node_count() const {
 | |
| 
 | |
| 	return nodes.size();
 | |
| }
 | |
| 
 | |
| StringName SceneState::get_node_type(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
 | |
| 	if (nodes[p_idx].type == TYPE_INSTANCED)
 | |
| 		return StringName();
 | |
| 	return names[nodes[p_idx].type];
 | |
| }
 | |
| 
 | |
| StringName SceneState::get_node_name(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
 | |
| 	return names[nodes[p_idx].name];
 | |
| }
 | |
| 
 | |
| bool SceneState::is_node_instance_placeholder(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, nodes.size(), false);
 | |
| 
 | |
| 	return nodes[p_idx].instance >= 0 && nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER;
 | |
| }
 | |
| 
 | |
| Ref<PackedScene> SceneState::get_node_instance(int p_idx) const {
 | |
| 	ERR_FAIL_INDEX_V(p_idx, nodes.size(), Ref<PackedScene>());
 | |
| 
 | |
| 	if (nodes[p_idx].instance >= 0) {
 | |
| 		if (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER)
 | |
| 			return Ref<PackedScene>();
 | |
| 		else
 | |
| 			return variants[nodes[p_idx].instance & FLAG_MASK];
 | |
| 	} else if (nodes[p_idx].parent < 0 || nodes[p_idx].parent == NO_PARENT_SAVED) {
 | |
| 
 | |
| 		if (base_scene_idx >= 0) {
 | |
| 			return variants[base_scene_idx];
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return Ref<PackedScene>();
 | |
| }
 | |
| 
 | |
| String SceneState::get_node_instance_placeholder(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, nodes.size(), String());
 | |
| 
 | |
| 	if (nodes[p_idx].instance >= 0 && nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER) {
 | |
| 		return variants[nodes[p_idx].instance & FLAG_MASK];
 | |
| 	}
 | |
| 
 | |
| 	return String();
 | |
| }
 | |
| 
 | |
| Vector<StringName> SceneState::get_node_groups(int p_idx) const {
 | |
| 	ERR_FAIL_INDEX_V(p_idx, nodes.size(), Vector<StringName>());
 | |
| 	Vector<StringName> groups;
 | |
| 	for (int i = 0; i < nodes[p_idx].groups.size(); i++) {
 | |
| 		groups.push_back(names[nodes[p_idx].groups[i]]);
 | |
| 	}
 | |
| 	return groups;
 | |
| }
 | |
| 
 | |
| NodePath SceneState::get_node_path(int p_idx, bool p_for_parent) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, nodes.size(), NodePath());
 | |
| 
 | |
| 	if (nodes[p_idx].parent < 0 || nodes[p_idx].parent == NO_PARENT_SAVED) {
 | |
| 		if (p_for_parent) {
 | |
| 			return NodePath();
 | |
| 		} else {
 | |
| 			return NodePath(".");
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Vector<StringName> sub_path;
 | |
| 	NodePath base_path;
 | |
| 	int nidx = p_idx;
 | |
| 	while (true) {
 | |
| 		if (nodes[nidx].parent == NO_PARENT_SAVED || nodes[nidx].parent < 0) {
 | |
| 
 | |
| 			sub_path.insert(0, ".");
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		if (!p_for_parent || p_idx != nidx) {
 | |
| 			sub_path.insert(0, names[nodes[nidx].name]);
 | |
| 		}
 | |
| 
 | |
| 		if (nodes[nidx].parent & FLAG_ID_IS_PATH) {
 | |
| 			base_path = node_paths[nodes[nidx].parent & FLAG_MASK];
 | |
| 			break;
 | |
| 		} else {
 | |
| 			nidx = nodes[nidx].parent & FLAG_MASK;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (int i = base_path.get_name_count() - 1; i >= 0; i--) {
 | |
| 		sub_path.insert(0, base_path.get_name(i));
 | |
| 	}
 | |
| 
 | |
| 	if (sub_path.empty()) {
 | |
| 		return NodePath(".");
 | |
| 	}
 | |
| 
 | |
| 	return NodePath(sub_path, false);
 | |
| }
 | |
| 
 | |
| int SceneState::get_node_property_count(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, nodes.size(), -1);
 | |
| 	return nodes[p_idx].properties.size();
 | |
| }
 | |
| StringName SceneState::get_node_property_name(int p_idx, int p_prop) const {
 | |
| 	ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
 | |
| 	ERR_FAIL_INDEX_V(p_prop, nodes[p_idx].properties.size(), StringName());
 | |
| 	return names[nodes[p_idx].properties[p_prop].name];
 | |
| }
 | |
| Variant SceneState::get_node_property_value(int p_idx, int p_prop) const {
 | |
| 	ERR_FAIL_INDEX_V(p_idx, nodes.size(), Variant());
 | |
| 	ERR_FAIL_INDEX_V(p_prop, nodes[p_idx].properties.size(), Variant());
 | |
| 
 | |
| 	return variants[nodes[p_idx].properties[p_prop].value];
 | |
| }
 | |
| 
 | |
| NodePath SceneState::get_node_owner_path(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, nodes.size(), NodePath());
 | |
| 	if (nodes[p_idx].owner < 0 || nodes[p_idx].owner == NO_PARENT_SAVED)
 | |
| 		return NodePath(); //root likely
 | |
| 	if (nodes[p_idx].owner & FLAG_ID_IS_PATH) {
 | |
| 		return node_paths[nodes[p_idx].owner & FLAG_MASK];
 | |
| 	} else {
 | |
| 		return get_node_path(nodes[p_idx].owner & FLAG_MASK);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| int SceneState::get_connection_count() const {
 | |
| 
 | |
| 	return connections.size();
 | |
| }
 | |
| NodePath SceneState::get_connection_source(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath());
 | |
| 	if (connections[p_idx].from & FLAG_ID_IS_PATH) {
 | |
| 		return node_paths[connections[p_idx].from & FLAG_MASK];
 | |
| 	} else {
 | |
| 		return get_node_path(connections[p_idx].from & FLAG_MASK);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| StringName SceneState::get_connection_signal(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName());
 | |
| 	return names[connections[p_idx].signal];
 | |
| }
 | |
| NodePath SceneState::get_connection_target(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, connections.size(), NodePath());
 | |
| 	if (connections[p_idx].to & FLAG_ID_IS_PATH) {
 | |
| 		return node_paths[connections[p_idx].to & FLAG_MASK];
 | |
| 	} else {
 | |
| 		return get_node_path(connections[p_idx].to & FLAG_MASK);
 | |
| 	}
 | |
| }
 | |
| StringName SceneState::get_connection_method(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, connections.size(), StringName());
 | |
| 	return names[connections[p_idx].method];
 | |
| }
 | |
| 
 | |
| int SceneState::get_connection_flags(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, connections.size(), -1);
 | |
| 	return connections[p_idx].flags;
 | |
| }
 | |
| 
 | |
| Array SceneState::get_connection_binds(int p_idx) const {
 | |
| 
 | |
| 	ERR_FAIL_INDEX_V(p_idx, connections.size(), Array());
 | |
| 	Array binds;
 | |
| 	for (int i = 0; i < connections[p_idx].binds.size(); i++) {
 | |
| 		binds.push_back(variants[connections[p_idx].binds[i]]);
 | |
| 	}
 | |
| 	return binds;
 | |
| }
 | |
| 
 | |
| bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) {
 | |
| 
 | |
| 	// this method cannot be const because of this
 | |
| 	Ref<SceneState> ss = this;
 | |
| 
 | |
| 	do {
 | |
| 		for (int i = 0; i < ss->connections.size(); i++) {
 | |
| 			const ConnectionData &c = ss->connections[i];
 | |
| 
 | |
| 			NodePath np_from;
 | |
| 
 | |
| 			if (c.from & FLAG_ID_IS_PATH) {
 | |
| 				np_from = ss->node_paths[c.from & FLAG_MASK];
 | |
| 			} else {
 | |
| 				np_from = ss->get_node_path(c.from);
 | |
| 			}
 | |
| 
 | |
| 			NodePath np_to;
 | |
| 
 | |
| 			if (c.to & FLAG_ID_IS_PATH) {
 | |
| 				np_to = ss->node_paths[c.to & FLAG_MASK];
 | |
| 			} else {
 | |
| 				np_to = ss->get_node_path(c.to);
 | |
| 			}
 | |
| 
 | |
| 			StringName sn_signal = ss->names[c.signal];
 | |
| 			StringName sn_method = ss->names[c.method];
 | |
| 
 | |
| 			if (np_from == p_node_from && sn_signal == p_signal && np_to == p_node_to && sn_method == p_method) {
 | |
| 				return true;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		ss = ss->_get_base_scene_state();
 | |
| 	} while (ss.is_valid());
 | |
| 
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| Vector<NodePath> SceneState::get_editable_instances() const {
 | |
| 	return editable_instances;
 | |
| }
 | |
| //add
 | |
| 
 | |
| int SceneState::add_name(const StringName &p_name) {
 | |
| 
 | |
| 	names.push_back(p_name);
 | |
| 	return names.size() - 1;
 | |
| }
 | |
| 
 | |
| int SceneState::find_name(const StringName &p_name) const {
 | |
| 
 | |
| 	for (int i = 0; i < names.size(); i++) {
 | |
| 		if (names[i] == p_name)
 | |
| 			return i;
 | |
| 	}
 | |
| 
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| int SceneState::add_value(const Variant &p_value) {
 | |
| 
 | |
| 	variants.push_back(p_value);
 | |
| 	return variants.size() - 1;
 | |
| }
 | |
| 
 | |
| int SceneState::add_node_path(const NodePath &p_path) {
 | |
| 
 | |
| 	node_paths.push_back(p_path);
 | |
| 	return (node_paths.size() - 1) | FLAG_ID_IS_PATH;
 | |
| }
 | |
| int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance) {
 | |
| 
 | |
| 	NodeData nd;
 | |
| 	nd.parent = p_parent;
 | |
| 	nd.owner = p_owner;
 | |
| 	nd.type = p_type;
 | |
| 	nd.name = p_name;
 | |
| 	nd.instance = p_instance;
 | |
| 
 | |
| 	nodes.push_back(nd);
 | |
| 
 | |
| 	return nodes.size() - 1;
 | |
| }
 | |
| void SceneState::add_node_property(int p_node, int p_name, int p_value) {
 | |
| 
 | |
| 	ERR_FAIL_INDEX(p_node, nodes.size());
 | |
| 	ERR_FAIL_INDEX(p_name, names.size());
 | |
| 	ERR_FAIL_INDEX(p_value, variants.size());
 | |
| 
 | |
| 	NodeData::Property prop;
 | |
| 	prop.name = p_name;
 | |
| 	prop.value = p_value;
 | |
| 	nodes[p_node].properties.push_back(prop);
 | |
| }
 | |
| void SceneState::add_node_group(int p_node, int p_group) {
 | |
| 
 | |
| 	ERR_FAIL_INDEX(p_node, nodes.size());
 | |
| 	ERR_FAIL_INDEX(p_group, names.size());
 | |
| 	nodes[p_node].groups.push_back(p_group);
 | |
| }
 | |
| void SceneState::set_base_scene(int p_idx) {
 | |
| 
 | |
| 	ERR_FAIL_INDEX(p_idx, variants.size());
 | |
| 	base_scene_idx = p_idx;
 | |
| }
 | |
| void SceneState::add_connection(int p_from, int p_to, int p_signal, int p_method, int p_flags, const Vector<int> &p_binds) {
 | |
| 
 | |
| 	ERR_FAIL_INDEX(p_signal, names.size());
 | |
| 	ERR_FAIL_INDEX(p_method, names.size());
 | |
| 
 | |
| 	for (int i = 0; i < p_binds.size(); i++) {
 | |
| 		ERR_FAIL_INDEX(p_binds[i], variants.size());
 | |
| 	}
 | |
| 	ConnectionData c;
 | |
| 	c.from = p_from;
 | |
| 	c.to = p_to;
 | |
| 	c.signal = p_signal;
 | |
| 	c.method = p_method;
 | |
| 	c.flags = p_flags;
 | |
| 	c.binds = p_binds;
 | |
| 	connections.push_back(c);
 | |
| }
 | |
| void SceneState::add_editable_instance(const NodePath &p_path) {
 | |
| 
 | |
| 	editable_instances.push_back(p_path);
 | |
| }
 | |
| 
 | |
| PoolVector<String> SceneState::_get_node_groups(int p_idx) const {
 | |
| 
 | |
| 	Vector<StringName> groups = get_node_groups(p_idx);
 | |
| 	PoolVector<String> ret;
 | |
| 
 | |
| 	for (int i = 0; i < groups.size(); i++)
 | |
| 		ret.push_back(groups[i]);
 | |
| 
 | |
| 	return ret;
 | |
| }
 | |
| 
 | |
| void SceneState::_bind_methods() {
 | |
| 
 | |
| 	//unbuild API
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("get_node_count"), &SceneState::get_node_count);
 | |
| 	ClassDB::bind_method(D_METHOD("get_node_type", "idx"), &SceneState::get_node_type);
 | |
| 	ClassDB::bind_method(D_METHOD("get_node_name", "idx"), &SceneState::get_node_name);
 | |
| 	ClassDB::bind_method(D_METHOD("get_node_path", "idx", "for_parent"), &SceneState::get_node_path, DEFVAL(false));
 | |
| 	ClassDB::bind_method(D_METHOD("get_node_owner_path", "idx"), &SceneState::get_node_owner_path);
 | |
| 	ClassDB::bind_method(D_METHOD("is_node_instance_placeholder", "idx"), &SceneState::is_node_instance_placeholder);
 | |
| 	ClassDB::bind_method(D_METHOD("get_node_instance_placeholder", "idx"), &SceneState::get_node_instance_placeholder);
 | |
| 	ClassDB::bind_method(D_METHOD("get_node_instance", "idx"), &SceneState::get_node_instance);
 | |
| 	ClassDB::bind_method(D_METHOD("get_node_groups", "idx"), &SceneState::_get_node_groups);
 | |
| 	ClassDB::bind_method(D_METHOD("get_node_property_count", "idx"), &SceneState::get_node_property_count);
 | |
| 	ClassDB::bind_method(D_METHOD("get_node_property_name", "idx", "prop_idx"), &SceneState::get_node_property_name);
 | |
| 	ClassDB::bind_method(D_METHOD("get_node_property_value", "idx", "prop_idx"), &SceneState::get_node_property_value);
 | |
| 	ClassDB::bind_method(D_METHOD("get_connection_count"), &SceneState::get_connection_count);
 | |
| 	ClassDB::bind_method(D_METHOD("get_connection_source", "idx"), &SceneState::get_connection_source);
 | |
| 	ClassDB::bind_method(D_METHOD("get_connection_signal", "idx"), &SceneState::get_connection_signal);
 | |
| 	ClassDB::bind_method(D_METHOD("get_connection_target", "idx"), &SceneState::get_connection_target);
 | |
| 	ClassDB::bind_method(D_METHOD("get_connection_method", "idx"), &SceneState::get_connection_method);
 | |
| 	ClassDB::bind_method(D_METHOD("get_connection_flags", "idx"), &SceneState::get_connection_flags);
 | |
| 	ClassDB::bind_method(D_METHOD("get_connection_binds", "idx"), &SceneState::get_connection_binds);
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED);
 | |
| 	BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE);
 | |
| 	BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN);
 | |
| }
 | |
| 
 | |
| SceneState::SceneState() {
 | |
| 
 | |
| 	base_scene_idx = -1;
 | |
| 	last_modified_time = 0;
 | |
| }
 | |
| 
 | |
| ////////////////
 | |
| 
 | |
| void PackedScene::_set_bundled_scene(const Dictionary &p_scene) {
 | |
| 
 | |
| 	state->set_bundled_scene(p_scene);
 | |
| }
 | |
| 
 | |
| Dictionary PackedScene::_get_bundled_scene() const {
 | |
| 
 | |
| 	return state->get_bundled_scene();
 | |
| }
 | |
| 
 | |
| Error PackedScene::pack(Node *p_scene) {
 | |
| 
 | |
| 	return state->pack(p_scene);
 | |
| }
 | |
| 
 | |
| void PackedScene::clear() {
 | |
| 
 | |
| 	state->clear();
 | |
| }
 | |
| 
 | |
| bool PackedScene::can_instance() const {
 | |
| 
 | |
| 	return state->can_instance();
 | |
| }
 | |
| 
 | |
| Node *PackedScene::instance(GenEditState p_edit_state) const {
 | |
| 
 | |
| #ifndef TOOLS_ENABLED
 | |
| 	if (p_edit_state != GEN_EDIT_STATE_DISABLED) {
 | |
| 		ERR_EXPLAIN("Edit state is only for editors, does not work without tools compiled");
 | |
| 		ERR_FAIL_COND_V(p_edit_state != GEN_EDIT_STATE_DISABLED, NULL);
 | |
| 	}
 | |
| #endif
 | |
| 
 | |
| 	Node *s = state->instance((SceneState::GenEditState)p_edit_state);
 | |
| 	if (!s)
 | |
| 		return NULL;
 | |
| 
 | |
| 	if (p_edit_state != GEN_EDIT_STATE_DISABLED) {
 | |
| 		s->set_scene_instance_state(state);
 | |
| 	}
 | |
| 
 | |
| 	if (get_path() != "" && get_path().find("::") == -1)
 | |
| 		s->set_filename(get_path());
 | |
| 
 | |
| 	s->notification(Node::NOTIFICATION_INSTANCED);
 | |
| 
 | |
| 	return s;
 | |
| }
 | |
| 
 | |
| void PackedScene::replace_state(Ref<SceneState> p_by) {
 | |
| 
 | |
| 	state = p_by;
 | |
| 	state->set_path(get_path());
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	state->set_last_modified_time(get_last_modified_time());
 | |
| #endif
 | |
| }
 | |
| 
 | |
| void PackedScene::recreate_state() {
 | |
| 
 | |
| 	state = Ref<SceneState>(memnew(SceneState));
 | |
| 	state->set_path(get_path());
 | |
| #ifdef TOOLS_ENABLED
 | |
| 	state->set_last_modified_time(get_last_modified_time());
 | |
| #endif
 | |
| }
 | |
| 
 | |
| Ref<SceneState> PackedScene::get_state() {
 | |
| 
 | |
| 	return state;
 | |
| }
 | |
| 
 | |
| void PackedScene::set_path(const String &p_path, bool p_take_over) {
 | |
| 
 | |
| 	state->set_path(p_path);
 | |
| 	Resource::set_path(p_path, p_take_over);
 | |
| }
 | |
| 
 | |
| void PackedScene::_bind_methods() {
 | |
| 
 | |
| 	ClassDB::bind_method(D_METHOD("pack", "path"), &PackedScene::pack);
 | |
| 	ClassDB::bind_method(D_METHOD("instance", "edit_state"), &PackedScene::instance, DEFVAL(GEN_EDIT_STATE_DISABLED));
 | |
| 	ClassDB::bind_method(D_METHOD("can_instance"), &PackedScene::can_instance);
 | |
| 	ClassDB::bind_method(D_METHOD("_set_bundled_scene"), &PackedScene::_set_bundled_scene);
 | |
| 	ClassDB::bind_method(D_METHOD("_get_bundled_scene"), &PackedScene::_get_bundled_scene);
 | |
| 	ClassDB::bind_method(D_METHOD("get_state"), &PackedScene::get_state);
 | |
| 
 | |
| 	ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_bundled"), "_set_bundled_scene", "_get_bundled_scene");
 | |
| 
 | |
| 	BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED);
 | |
| 	BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE);
 | |
| 	BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN);
 | |
| }
 | |
| 
 | |
| PackedScene::PackedScene() {
 | |
| 
 | |
| 	state = Ref<SceneState>(memnew(SceneState));
 | |
| }
 | 
