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			214 lines
		
	
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			214 lines
		
	
	
	
		
			7.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  audio_stream.cpp                                                     */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "audio_stream.h"
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| 
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| //////////////////////////////
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| 
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| void AudioStreamPlaybackResampled::_begin_resample() {
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| 
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| 	//clear cubic interpolation history
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| 	internal_buffer[0] = AudioFrame(0.0, 0.0);
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| 	internal_buffer[1] = AudioFrame(0.0, 0.0);
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| 	internal_buffer[2] = AudioFrame(0.0, 0.0);
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| 	internal_buffer[3] = AudioFrame(0.0, 0.0);
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| 	//mix buffer
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| 	_mix_internal(internal_buffer + 4, INTERNAL_BUFFER_LEN);
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| 	mix_offset = 0;
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| }
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| 
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| void AudioStreamPlaybackResampled::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
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| 
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| 	float target_rate = AudioServer::get_singleton()->get_mix_rate() * p_rate_scale;
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| 
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| 	uint64_t mix_increment = uint64_t((get_stream_sampling_rate() / double(target_rate)) * double(FP_LEN));
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| 
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| 	for (int i = 0; i < p_frames; i++) {
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| 
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| 		uint32_t idx = CUBIC_INTERP_HISTORY + uint32_t(mix_offset >> FP_BITS);
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| 		//standard cubic interpolation (great quality/performance ratio)
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| 		//this used to be moved to a LUT for greater performance, but nowadays CPU speed is generally faster than memory.
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| 		float mu = (mix_offset & FP_MASK) / float(FP_LEN);
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| 		AudioFrame y0 = internal_buffer[idx - 3];
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| 		AudioFrame y1 = internal_buffer[idx - 2];
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| 		AudioFrame y2 = internal_buffer[idx - 1];
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| 		AudioFrame y3 = internal_buffer[idx - 0];
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| 
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| 		float mu2 = mu * mu;
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| 		AudioFrame a0 = y3 - y2 - y0 + y1;
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| 		AudioFrame a1 = y0 - y1 - a0;
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| 		AudioFrame a2 = y2 - y0;
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| 		AudioFrame a3 = y1;
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| 
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| 		p_buffer[i] = (a0 * mu * mu2 + a1 * mu2 + a2 * mu + a3);
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| 
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| 		mix_offset += mix_increment;
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| 
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| 		while ((mix_offset >> FP_BITS) >= INTERNAL_BUFFER_LEN) {
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| 
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| 			internal_buffer[0] = internal_buffer[INTERNAL_BUFFER_LEN + 0];
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| 			internal_buffer[1] = internal_buffer[INTERNAL_BUFFER_LEN + 1];
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| 			internal_buffer[2] = internal_buffer[INTERNAL_BUFFER_LEN + 2];
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| 			internal_buffer[3] = internal_buffer[INTERNAL_BUFFER_LEN + 3];
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| 			_mix_internal(internal_buffer + 4, INTERNAL_BUFFER_LEN);
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| 			mix_offset -= (INTERNAL_BUFFER_LEN << FP_BITS);
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| 		}
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| 	}
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| }
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| ////////////////////////////////
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| 
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| void AudioStreamRandomPitch::set_audio_stream(const Ref<AudioStream> &p_audio_stream) {
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| 
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| 	audio_stream = p_audio_stream;
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| 	if (audio_stream.is_valid()) {
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| 		for (Set<AudioStreamPlaybackRandomPitch *>::Element *E = playbacks.front(); E; E = E->next()) {
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| 			E->get()->playback = audio_stream->instance_playback();
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| 		}
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| 	}
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| }
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| 
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| Ref<AudioStream> AudioStreamRandomPitch::get_audio_stream() const {
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| 
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| 	return audio_stream;
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| }
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| 
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| void AudioStreamRandomPitch::set_random_pitch(float p_pitch) {
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| 
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| 	if (p_pitch < 1)
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| 		p_pitch = 1;
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| 	random_pitch = p_pitch;
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| }
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| 
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| float AudioStreamRandomPitch::get_random_pitch() const {
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| 	return random_pitch;
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| }
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| 
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| Ref<AudioStreamPlayback> AudioStreamRandomPitch::instance_playback() {
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| 	Ref<AudioStreamPlaybackRandomPitch> playback;
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| 	playback.instance();
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| 	if (audio_stream.is_valid())
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| 		playback->playback = audio_stream->instance_playback();
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| 
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| 	playbacks.insert(playback.ptr());
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| 	playback->random_pitch = Ref<AudioStreamRandomPitch>((AudioStreamRandomPitch *)this);
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| 	return playback;
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| }
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| 
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| String AudioStreamRandomPitch::get_stream_name() const {
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| 
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| 	if (audio_stream.is_valid()) {
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| 		return "Random: " + audio_stream->get_name();
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| 	}
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| 	return "RandomPitch";
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| }
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| 
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| void AudioStreamRandomPitch::_bind_methods() {
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| 
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| 	ClassDB::bind_method(D_METHOD("set_audio_stream", "stream"), &AudioStreamRandomPitch::set_audio_stream);
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| 	ClassDB::bind_method(D_METHOD("get_audio_stream"), &AudioStreamRandomPitch::get_audio_stream);
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| 
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| 	ClassDB::bind_method(D_METHOD("set_random_pitch", "scale"), &AudioStreamRandomPitch::set_random_pitch);
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| 	ClassDB::bind_method(D_METHOD("get_random_pitch"), &AudioStreamRandomPitch::get_random_pitch);
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| 
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| 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "audio_stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_audio_stream", "get_audio_stream");
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| 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "random_pitch", PROPERTY_HINT_RANGE, "1,16,0.01"), "set_random_pitch", "get_random_pitch");
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| }
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| 
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| AudioStreamRandomPitch::AudioStreamRandomPitch() {
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| 	random_pitch = 1.1;
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| }
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| 
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| void AudioStreamPlaybackRandomPitch::start(float p_from_pos) {
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| 	playing = playback;
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| 	float range_from = 1.0 / random_pitch->random_pitch;
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| 	float range_to = random_pitch->random_pitch;
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| 
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| 	pitch_scale = range_from + Math::randf() * (range_to - range_from);
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| 
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| 	if (playing.is_valid()) {
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| 		playing->start(p_from_pos);
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| 	}
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| }
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| 
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| void AudioStreamPlaybackRandomPitch::stop() {
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| 	if (playing.is_valid()) {
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| 		playing->stop();
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| 		;
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| 	}
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| }
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| bool AudioStreamPlaybackRandomPitch::is_playing() const {
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| 	if (playing.is_valid()) {
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| 		return playing->is_playing();
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| 	}
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| 
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| 	return false;
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| }
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| 
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| int AudioStreamPlaybackRandomPitch::get_loop_count() const {
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| 	if (playing.is_valid()) {
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| 		return playing->get_loop_count();
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| float AudioStreamPlaybackRandomPitch::get_pos() const {
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| 	if (playing.is_valid()) {
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| 		return playing->get_pos();
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| 	}
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| 
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| 	return 0;
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| }
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| void AudioStreamPlaybackRandomPitch::seek_pos(float p_time) {
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| 	if (playing.is_valid()) {
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| 		playing->seek_pos(p_time);
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| 	}
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| }
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| 
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| void AudioStreamPlaybackRandomPitch::mix(AudioFrame *p_bufer, float p_rate_scale, int p_frames) {
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| 	if (playing.is_valid()) {
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| 		playing->mix(p_bufer, p_rate_scale * pitch_scale, p_frames);
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| 	} else {
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| 		for (int i = 0; i < p_frames; i++) {
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| 			p_bufer[i] = AudioFrame(0, 0);
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| 		}
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| 	}
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| }
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| 
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| float AudioStreamPlaybackRandomPitch::get_length() const {
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| 	if (playing.is_valid()) {
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| 		return playing->get_length();
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| 	}
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| 
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| 	return 0;
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| }
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| 
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| AudioStreamPlaybackRandomPitch::~AudioStreamPlaybackRandomPitch() {
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| 	random_pitch->playbacks.erase(this);
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| }
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