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navigation
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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physics
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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xr
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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aim_modifier_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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aim_modifier_3d.h
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Remove unnecessary _validate_property() calling
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2025-06-03 21:57:36 +08:00 |
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audio_listener_3d.cpp
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fix AudioListener3D not tracking self velocity for doppler
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2025-07-28 23:02:16 -07:00 |
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audio_listener_3d.h
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fix AudioListener3D not tracking self velocity for doppler
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2025-07-28 23:02:16 -07:00 |
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audio_stream_player_3d.compat.inc
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Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
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2024-02-08 13:01:50 -06:00 |
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audio_stream_player_3d.cpp
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Add more PROPERTY_HINT_GROUP_ENABLE uses
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2025-09-20 21:11:12 +02:00 |
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audio_stream_player_3d.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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bone_attachment_3d.compat.inc
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replace bone_pose_updated to skeleton_updated signal
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2024-04-13 05:48:42 +09:00 |
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bone_attachment_3d.cpp
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Fix skeleton get_global_transform call before is_inside_tree
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2025-08-09 09:05:53 +01:00 |
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bone_attachment_3d.h
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Refactore BoneAttachment property registration
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2025-06-05 09:42:31 +09:00 |
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bone_constraint_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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bone_constraint_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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camera_3d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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camera_3d.h
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Physics Interpolation - Move 3D FTI to SceneTree
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2025-04-26 14:13:30 +01:00 |
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ccd_ik_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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ccd_ik_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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chain_ik_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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chain_ik_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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convert_transform_modifier_3d.cpp
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Remove unnecessary _validate_property() calling
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2025-06-03 21:57:36 +08:00 |
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convert_transform_modifier_3d.h
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Remove unnecessary _validate_property() calling
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2025-06-03 21:57:36 +08:00 |
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copy_transform_modifier_3d.cpp
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Remove unnecessary _validate_property() calling
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2025-06-03 21:57:36 +08:00 |
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copy_transform_modifier_3d.h
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Implement BoneConstraint3D with Copy/ConvertTransfrom & TrackBone mods
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2025-06-02 03:42:45 +09:00 |
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cpu_particles_3d.compat.inc
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Implemented tools around particles seed randomization.
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2025-01-11 16:31:24 +01:00 |
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cpu_particles_3d.cpp
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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cpu_particles_3d.h
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Remove extraneous includes from texture.h.
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2025-10-10 18:39:16 +02:00 |
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decal.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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decal.h
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Add more PROPERTY_HINT_GROUP_ENABLE uses
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2025-09-20 21:11:12 +02:00 |
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fabr_ik_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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fabr_ik_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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fog_volume.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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fog_volume.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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gpu_particles_3d.compat.inc
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Implemented tools around particles seed randomization.
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2025-01-11 16:31:24 +01:00 |
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gpu_particles_3d.cpp
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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gpu_particles_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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gpu_particles_collision_3d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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gpu_particles_collision_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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ik_modifier_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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ik_modifier_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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importer_mesh_instance_3d.cpp
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Move 3D-only resources to their own folder
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2024-02-26 05:23:04 -06:00 |
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importer_mesh_instance_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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iterate_ik_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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iterate_ik_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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jacobian_ik_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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jacobian_ik_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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label_3d.cpp
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Merge pull request #110378 from timothyqiu/rtl-preview
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2025-10-16 12:48:05 -05:00 |
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label_3d.h
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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light_3d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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light_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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lightmap_gi.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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lightmap_gi.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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lightmap_probe.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
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lightmap_probe.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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lightmapper.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
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lightmapper.h
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Core: Use Math namespace for constants
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2025-04-10 16:29:30 -05:00 |
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look_at_modifier_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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look_at_modifier_3d.h
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Add bone name/idx matching validation & virtual func to skel Modifier
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2025-05-17 06:18:25 +09:00 |
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marker_3d.cpp
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One Copyright Update to rule them all
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2023-01-05 13:25:55 +01:00 |
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marker_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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mesh_instance_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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mesh_instance_3d.h
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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modifier_bone_target_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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modifier_bone_target_3d.h
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Fix Reset on Save corrupt poses if scene has multiple Skeletons
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2025-10-03 10:33:33 +09:00 |
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multimesh_instance_3d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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multimesh_instance_3d.h
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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node_3d.cpp
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Get Node3D.global_rotation from orthonormalized global basis
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2025-10-11 16:01:44 +02:00 |
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node_3d.h
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Use AncestralClass to speed up Object::cast_to when possible.
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2025-09-22 13:21:51 +02:00 |
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occluder_instance_3d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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occluder_instance_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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path_3d.cpp
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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path_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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reflection_probe.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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reflection_probe.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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remote_transform_3d.cpp
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Add templated version of ObjectDB::get_instance()
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2025-03-27 15:43:23 +01:00 |
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remote_transform_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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retarget_modifier_3d.cpp
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Fix _validate_property() in RetargetModifier3D
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2025-09-16 19:32:22 +09:00 |
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retarget_modifier_3d.h
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Add p_delta argument to _process_modification() and expose advance()
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2025-04-03 23:58:54 +09:00 |
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SCsub
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Allow to compile templates without navigation features
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2025-04-01 11:53:35 -03:00 |
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skeleton_3d.compat.inc
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Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count.
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2024-02-25 05:24:48 -06:00 |
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skeleton_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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skeleton_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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skeleton_ik_3d.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
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skeleton_ik_3d.h
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Remove empty constructors and destructors from scene/
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2025-05-06 14:46:54 +02:00 |
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skeleton_modifier_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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skeleton_modifier_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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spline_ik_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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spline_ik_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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spring_bone_collision_3d.cpp
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Compile out editor-only logic within validate_property in games
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2025-06-12 12:54:19 +08:00 |
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spring_bone_collision_3d.h
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Add bone name/idx matching validation & virtual func to skel Modifier
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2025-05-17 06:18:25 +09:00 |
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spring_bone_collision_capsule_3d.cpp
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Core: Integrate semantic constants in math structs
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2025-08-19 10:15:08 -05:00 |
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spring_bone_collision_capsule_3d.h
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Add mid height property to CapsuleShape2D/3D
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2025-05-01 15:45:51 -07:00 |
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spring_bone_collision_plane_3d.cpp
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Core: Integrate semantic constants in math structs
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2025-08-19 10:15:08 -05:00 |
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spring_bone_collision_plane_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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spring_bone_collision_sphere_3d.cpp
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Implement SpringBoneSimulator3D to wiggle chained bones
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2025-01-14 05:43:57 +09:00 |
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spring_bone_collision_sphere_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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spring_bone_simulator_3d.compat.inc
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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spring_bone_simulator_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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spring_bone_simulator_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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sprite_3d.cpp
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Add ability to copy and paste animations in SpriteFrames
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2025-10-28 23:00:55 +03:30 |
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sprite_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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two_bone_ik_3d.cpp
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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two_bone_ik_3d.h
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Add IKModifier3D
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2025-11-04 02:38:48 +09:00 |
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velocity_tracker_3d.cpp
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Add game speed controls to the embedded game window
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2025-10-05 11:13:15 +05:30 |
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velocity_tracker_3d.h
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Add GDSOFTCLASS to deeper inheritors of Object
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2025-09-24 19:15:56 +01:00 |
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visible_on_screen_notifier_3d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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visible_on_screen_notifier_3d.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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visual_instance_3d.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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visual_instance_3d.h
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Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h.
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2025-10-08 12:16:52 +02:00 |
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voxel_gi.cpp
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Rename server "free" functions to "free_rid" to match exposed API
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2025-09-30 16:52:25 -07:00 |
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voxel_gi.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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voxelizer.cpp
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Fix baked VoxelGI using the wrong color space
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2025-06-20 14:35:36 -04:00 |
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voxelizer.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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world_environment.cpp
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Improve use of Ref.is_null/valid
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2024-12-23 16:35:02 -05:00 |
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world_environment.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |