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		bf7ca623a6
		
	
	
	
	
		
			
			Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token).
		
			
				
	
	
		
			1026 lines
		
	
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1026 lines
		
	
	
	
		
			27 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
 | |
| /*  input_default.cpp                                                    */
 | |
| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
 | |
| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
 | |
| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
 | |
| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| 
 | |
| #include "input_default.h"
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| 
 | |
| #include "default_controller_mappings.h"
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| #include "input_map.h"
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| #include "os/os.h"
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| #include "scene/resources/texture.h"
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| #include "servers/visual_server.h"
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| 
 | |
| void InputDefault::SpeedTrack::update(const Vector2 &p_delta_p) {
 | |
| 
 | |
| 	uint64_t tick = OS::get_singleton()->get_ticks_usec();
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| 	uint32_t tdiff = tick - last_tick;
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| 	float delta_t = tdiff / 1000000.0;
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| 	last_tick = tick;
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| 
 | |
| 	accum += p_delta_p;
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| 	accum_t += delta_t;
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| 
 | |
| 	if (accum_t > max_ref_frame * 10)
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| 		accum_t = max_ref_frame * 10;
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| 
 | |
| 	while (accum_t >= min_ref_frame) {
 | |
| 
 | |
| 		float slice_t = min_ref_frame / accum_t;
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| 		Vector2 slice = accum * slice_t;
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| 		accum = accum - slice;
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| 		accum_t -= min_ref_frame;
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| 
 | |
| 		speed = (slice / min_ref_frame).linear_interpolate(speed, min_ref_frame / max_ref_frame);
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| 	}
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| }
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| 
 | |
| void InputDefault::SpeedTrack::reset() {
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| 	last_tick = OS::get_singleton()->get_ticks_usec();
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| 	speed = Vector2();
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| 	accum_t = 0;
 | |
| }
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| 
 | |
| InputDefault::SpeedTrack::SpeedTrack() {
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| 
 | |
| 	min_ref_frame = 0.1;
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| 	max_ref_frame = 0.3;
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| 	reset();
 | |
| }
 | |
| 
 | |
| bool InputDefault::is_key_pressed(int p_scancode) const {
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| 
 | |
| 	_THREAD_SAFE_METHOD_
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| 	return keys_pressed.has(p_scancode);
 | |
| }
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| 
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| bool InputDefault::is_mouse_button_pressed(int p_button) const {
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| 
 | |
| 	_THREAD_SAFE_METHOD_
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| 	return (mouse_button_mask & (1 << (p_button - 1))) != 0;
 | |
| }
 | |
| 
 | |
| static int _combine_device(int p_value, int p_device) {
 | |
| 
 | |
| 	return p_value | (p_device << 20);
 | |
| }
 | |
| 
 | |
| bool InputDefault::is_joy_button_pressed(int p_device, int p_button) const {
 | |
| 
 | |
| 	_THREAD_SAFE_METHOD_
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| 	return joy_buttons_pressed.has(_combine_device(p_button, p_device));
 | |
| }
 | |
| 
 | |
| bool InputDefault::is_action_pressed(const StringName &p_action) const {
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| 
 | |
| 	return action_state.has(p_action) && action_state[p_action].pressed;
 | |
| }
 | |
| 
 | |
| bool InputDefault::is_action_just_pressed(const StringName &p_action) const {
 | |
| 
 | |
| 	const Map<StringName, Action>::Element *E = action_state.find(p_action);
 | |
| 	if (!E)
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| 		return false;
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| 
 | |
| 	if (Engine::get_singleton()->is_in_physics_frame()) {
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| 		return E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
 | |
| 	} else {
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| 		return E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames();
 | |
| 	}
 | |
| }
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| 
 | |
| bool InputDefault::is_action_just_released(const StringName &p_action) const {
 | |
| 
 | |
| 	const Map<StringName, Action>::Element *E = action_state.find(p_action);
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| 	if (!E)
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| 		return false;
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| 
 | |
| 	if (Engine::get_singleton()->is_in_physics_frame()) {
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| 		return !E->get().pressed && E->get().physics_frame == Engine::get_singleton()->get_physics_frames();
 | |
| 	} else {
 | |
| 		return !E->get().pressed && E->get().idle_frame == Engine::get_singleton()->get_idle_frames();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| float InputDefault::get_action_strength(const StringName &p_action) const {
 | |
| 	const Map<StringName, Action>::Element *E = action_state.find(p_action);
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| 	if (!E)
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| 		return 0.0f;
 | |
| 
 | |
| 	return E->get().strength;
 | |
| }
 | |
| 
 | |
| float InputDefault::get_joy_axis(int p_device, int p_axis) const {
 | |
| 
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 	int c = _combine_device(p_axis, p_device);
 | |
| 	if (_joy_axis.has(c)) {
 | |
| 		return _joy_axis[c];
 | |
| 	} else {
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| 		return 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| String InputDefault::get_joy_name(int p_idx) {
 | |
| 
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 	return joy_names[p_idx].name;
 | |
| };
 | |
| 
 | |
| Vector2 InputDefault::get_joy_vibration_strength(int p_device) {
 | |
| 	if (joy_vibration.has(p_device)) {
 | |
| 		return Vector2(joy_vibration[p_device].weak_magnitude, joy_vibration[p_device].strong_magnitude);
 | |
| 	} else {
 | |
| 		return Vector2(0, 0);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| uint64_t InputDefault::get_joy_vibration_timestamp(int p_device) {
 | |
| 	if (joy_vibration.has(p_device)) {
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| 		return joy_vibration[p_device].timestamp;
 | |
| 	} else {
 | |
| 		return 0;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| float InputDefault::get_joy_vibration_duration(int p_device) {
 | |
| 	if (joy_vibration.has(p_device)) {
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| 		return joy_vibration[p_device].duration;
 | |
| 	} else {
 | |
| 		return 0.f;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static String _hex_str(uint8_t p_byte) {
 | |
| 
 | |
| 	static const char *dict = "0123456789abcdef";
 | |
| 	char ret[3];
 | |
| 	ret[2] = 0;
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| 
 | |
| 	ret[0] = dict[p_byte >> 4];
 | |
| 	ret[1] = dict[p_byte & 0xf];
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| 
 | |
| 	return ret;
 | |
| };
 | |
| 
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| void InputDefault::joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid) {
 | |
| 
 | |
| 	_THREAD_SAFE_METHOD_
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| 	Joypad js;
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| 	js.name = p_connected ? p_name : "";
 | |
| 	js.uid = p_connected ? p_guid : "";
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| 
 | |
| 	if (p_connected) {
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| 
 | |
| 		String uidname = p_guid;
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| 		if (p_guid == "") {
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| 			int uidlen = MIN(p_name.length(), 16);
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| 			for (int i = 0; i < uidlen; i++) {
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| 				uidname = uidname + _hex_str(p_name[i]);
 | |
| 			};
 | |
| 		};
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| 		js.uid = uidname;
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| 		js.connected = true;
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| 		int mapping = fallback_mapping;
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| 		for (int i = 0; i < map_db.size(); i++) {
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| 			if (js.uid == map_db[i].uid) {
 | |
| 				mapping = i;
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| 				js.name = map_db[i].name;
 | |
| 			};
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| 		};
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| 		js.mapping = mapping;
 | |
| 	} else {
 | |
| 		js.connected = false;
 | |
| 		for (int i = 0; i < JOY_BUTTON_MAX; i++) {
 | |
| 
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| 			if (i < JOY_AXIS_MAX)
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| 				set_joy_axis(p_idx, i, 0.0f);
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| 
 | |
| 			int c = _combine_device(i, p_idx);
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| 			joy_buttons_pressed.erase(c);
 | |
| 		};
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| 	};
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| 	joy_names[p_idx] = js;
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| 
 | |
| 	emit_signal("joy_connection_changed", p_idx, p_connected);
 | |
| };
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| 
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| Vector3 InputDefault::get_gravity() const {
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| 
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| 	_THREAD_SAFE_METHOD_
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| 	return gravity;
 | |
| }
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| 
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| Vector3 InputDefault::get_accelerometer() const {
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| 
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| 	_THREAD_SAFE_METHOD_
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| 	return accelerometer;
 | |
| }
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| 
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| Vector3 InputDefault::get_magnetometer() const {
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| 
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| 	_THREAD_SAFE_METHOD_
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| 	return magnetometer;
 | |
| }
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| 
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| Vector3 InputDefault::get_gyroscope() const {
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| 
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| 	_THREAD_SAFE_METHOD_
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| 	return gyroscope;
 | |
| }
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| 
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| void InputDefault::parse_input_event(const Ref<InputEvent> &p_event) {
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| 
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| 	_THREAD_SAFE_METHOD_
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| 
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| 	Ref<InputEventKey> k = p_event;
 | |
| 	if (k.is_valid() && !k->is_echo() && k->get_scancode() != 0) {
 | |
| 
 | |
| 		//print_line(p_event);
 | |
| 
 | |
| 		if (k->is_pressed())
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| 			keys_pressed.insert(k->get_scancode());
 | |
| 		else
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| 			keys_pressed.erase(k->get_scancode());
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventMouseButton> mb = p_event;
 | |
| 
 | |
| 	if (mb.is_valid() && !mb->is_doubleclick()) {
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| 
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| 		if (mb->is_pressed()) {
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| 			mouse_button_mask |= (1 << (mb->get_button_index() - 1));
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| 		} else {
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| 			mouse_button_mask &= ~(1 << (mb->get_button_index() - 1));
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| 		}
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| 
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| 		if (main_loop && emulate_touch && mb->get_button_index() == 1) {
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| 			Ref<InputEventScreenTouch> touch_event;
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| 			touch_event.instance();
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| 			touch_event->set_pressed(mb->is_pressed());
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| 			touch_event->set_position(mb->get_position());
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| 			main_loop->input_event(touch_event);
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| 		}
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| 
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| 		Point2 pos = mb->get_global_position();
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| 		if (mouse_pos != pos) {
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| 			set_mouse_position(pos);
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| 		}
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| 	}
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| 
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| 	Ref<InputEventMouseMotion> mm = p_event;
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| 
 | |
| 	if (mm.is_valid()) {
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| 
 | |
| 		if (main_loop && emulate_touch && mm->get_button_mask() & 1) {
 | |
| 			Ref<InputEventScreenDrag> drag_event;
 | |
| 			drag_event.instance();
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| 
 | |
| 			drag_event->set_position(mm->get_position());
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| 			drag_event->set_relative(mm->get_relative());
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| 			drag_event->set_speed(mm->get_speed());
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| 
 | |
| 			main_loop->input_event(drag_event);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventJoypadButton> jb = p_event;
 | |
| 
 | |
| 	if (jb.is_valid()) {
 | |
| 
 | |
| 		int c = _combine_device(jb->get_button_index(), jb->get_device());
 | |
| 
 | |
| 		if (jb->is_pressed())
 | |
| 			joy_buttons_pressed.insert(c);
 | |
| 		else
 | |
| 			joy_buttons_pressed.erase(c);
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventJoypadMotion> jm = p_event;
 | |
| 
 | |
| 	if (jm.is_valid()) {
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| 		set_joy_axis(jm->get_device(), jm->get_axis(), jm->get_axis_value());
 | |
| 	}
 | |
| 
 | |
| 	Ref<InputEventGesture> ge = p_event;
 | |
| 
 | |
| 	if (ge.is_valid()) {
 | |
| 
 | |
| 		if (main_loop) {
 | |
| 			main_loop->input_event(ge);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	for (const Map<StringName, InputMap::Action>::Element *E = InputMap::get_singleton()->get_action_map().front(); E; E = E->next()) {
 | |
| 		if (InputMap::get_singleton()->event_is_action(p_event, E->key())) {
 | |
| 
 | |
| 			// Save the action's state
 | |
| 			if (!p_event->is_echo() && is_action_pressed(E->key()) != p_event->is_action_pressed(E->key())) {
 | |
| 				Action action;
 | |
| 				action.physics_frame = Engine::get_singleton()->get_physics_frames();
 | |
| 				action.idle_frame = Engine::get_singleton()->get_idle_frames();
 | |
| 				action.pressed = p_event->is_action_pressed(E->key());
 | |
| 				action_state[E->key()] = action;
 | |
| 			}
 | |
| 			action_state[E->key()].strength = p_event->get_action_strength(E->key());
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (main_loop)
 | |
| 		main_loop->input_event(p_event);
 | |
| }
 | |
| 
 | |
| void InputDefault::set_joy_axis(int p_device, int p_axis, float p_value) {
 | |
| 
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 	int c = _combine_device(p_axis, p_device);
 | |
| 	_joy_axis[c] = p_value;
 | |
| }
 | |
| 
 | |
| void InputDefault::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 	if (p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
 | |
| 		return;
 | |
| 	}
 | |
| 	VibrationInfo vibration;
 | |
| 	vibration.weak_magnitude = p_weak_magnitude;
 | |
| 	vibration.strong_magnitude = p_strong_magnitude;
 | |
| 	vibration.duration = p_duration;
 | |
| 	vibration.timestamp = OS::get_singleton()->get_ticks_usec();
 | |
| 	joy_vibration[p_device] = vibration;
 | |
| }
 | |
| 
 | |
| void InputDefault::stop_joy_vibration(int p_device) {
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 	VibrationInfo vibration;
 | |
| 	vibration.weak_magnitude = 0;
 | |
| 	vibration.strong_magnitude = 0;
 | |
| 	vibration.duration = 0;
 | |
| 	vibration.timestamp = OS::get_singleton()->get_ticks_usec();
 | |
| 	joy_vibration[p_device] = vibration;
 | |
| }
 | |
| 
 | |
| void InputDefault::set_gravity(const Vector3 &p_gravity) {
 | |
| 
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 
 | |
| 	gravity = p_gravity;
 | |
| }
 | |
| 
 | |
| void InputDefault::set_accelerometer(const Vector3 &p_accel) {
 | |
| 
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 
 | |
| 	accelerometer = p_accel;
 | |
| }
 | |
| 
 | |
| void InputDefault::set_magnetometer(const Vector3 &p_magnetometer) {
 | |
| 
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 
 | |
| 	magnetometer = p_magnetometer;
 | |
| }
 | |
| 
 | |
| void InputDefault::set_gyroscope(const Vector3 &p_gyroscope) {
 | |
| 
 | |
| 	_THREAD_SAFE_METHOD_
 | |
| 
 | |
| 	gyroscope = p_gyroscope;
 | |
| }
 | |
| 
 | |
| void InputDefault::set_main_loop(MainLoop *p_main_loop) {
 | |
| 	main_loop = p_main_loop;
 | |
| }
 | |
| 
 | |
| void InputDefault::set_mouse_position(const Point2 &p_posf) {
 | |
| 
 | |
| 	mouse_speed_track.update(p_posf - mouse_pos);
 | |
| 	mouse_pos = p_posf;
 | |
| }
 | |
| 
 | |
| Point2 InputDefault::get_mouse_position() const {
 | |
| 
 | |
| 	return mouse_pos;
 | |
| }
 | |
| Point2 InputDefault::get_last_mouse_speed() const {
 | |
| 
 | |
| 	return mouse_speed_track.speed;
 | |
| }
 | |
| 
 | |
| int InputDefault::get_mouse_button_mask() const {
 | |
| 
 | |
| 	return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
 | |
| }
 | |
| 
 | |
| void InputDefault::warp_mouse_position(const Vector2 &p_to) {
 | |
| 
 | |
| 	OS::get_singleton()->warp_mouse_position(p_to);
 | |
| }
 | |
| 
 | |
| Point2i InputDefault::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
 | |
| 
 | |
| 	// The relative distance reported for the next event after a warp is in the boundaries of the
 | |
| 	// size of the rect on that axis, but it may be greater, in which case there's not problem as fmod()
 | |
| 	// will warp it, but if the pointer has moved in the opposite direction between the pointer relocation
 | |
| 	// and the subsequent event, the reported relative distance will be less than the size of the rect
 | |
| 	// and thus fmod() will be disabled for handling the situation.
 | |
| 	// And due to this mouse warping mechanism being stateless, we need to apply some heuristics to
 | |
| 	// detect the warp: if the relative distance is greater than the half of the size of the relevant rect
 | |
| 	// (checked per each axis), it will be considered as the consequence of a former pointer warp.
 | |
| 
 | |
| 	const Point2i rel_sgn(p_motion->get_relative().x >= 0.0f ? 1 : -1, p_motion->get_relative().y >= 0.0 ? 1 : -1);
 | |
| 	const Size2i warp_margin = p_rect.size * 0.5f;
 | |
| 	const Point2i rel_warped(
 | |
| 			Math::fmod(p_motion->get_relative().x + rel_sgn.x * warp_margin.x, p_rect.size.x) - rel_sgn.x * warp_margin.x,
 | |
| 			Math::fmod(p_motion->get_relative().y + rel_sgn.y * warp_margin.y, p_rect.size.y) - rel_sgn.y * warp_margin.y);
 | |
| 
 | |
| 	const Point2i pos_local = p_motion->get_global_position() - p_rect.position;
 | |
| 	const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
 | |
| 	if (pos_warped != pos_local) {
 | |
| 		OS::get_singleton()->warp_mouse_position(pos_warped + p_rect.position);
 | |
| 	}
 | |
| 
 | |
| 	return rel_warped;
 | |
| }
 | |
| 
 | |
| void InputDefault::iteration(float p_step) {
 | |
| }
 | |
| 
 | |
| void InputDefault::action_press(const StringName &p_action) {
 | |
| 
 | |
| 	Action action;
 | |
| 
 | |
| 	action.physics_frame = Engine::get_singleton()->get_physics_frames();
 | |
| 	action.idle_frame = Engine::get_singleton()->get_idle_frames();
 | |
| 	action.pressed = true;
 | |
| 
 | |
| 	action_state[p_action] = action;
 | |
| }
 | |
| 
 | |
| void InputDefault::action_release(const StringName &p_action) {
 | |
| 
 | |
| 	Action action;
 | |
| 
 | |
| 	action.physics_frame = Engine::get_singleton()->get_physics_frames();
 | |
| 	action.idle_frame = Engine::get_singleton()->get_idle_frames();
 | |
| 	action.pressed = false;
 | |
| 
 | |
| 	action_state[p_action] = action;
 | |
| }
 | |
| 
 | |
| void InputDefault::set_emulate_touch(bool p_emulate) {
 | |
| 
 | |
| 	emulate_touch = p_emulate;
 | |
| }
 | |
| 
 | |
| bool InputDefault::is_emulating_touchscreen() const {
 | |
| 
 | |
| 	return emulate_touch;
 | |
| }
 | |
| 
 | |
| Input::CursorShape InputDefault::get_default_cursor_shape() {
 | |
| 	return default_shape;
 | |
| }
 | |
| 
 | |
| void InputDefault::set_default_cursor_shape(CursorShape p_shape) {
 | |
| 	default_shape = p_shape;
 | |
| 	OS::get_singleton()->set_cursor_shape((OS::CursorShape)p_shape);
 | |
| }
 | |
| 
 | |
| void InputDefault::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
 | |
| 	if (Engine::get_singleton()->is_editor_hint())
 | |
| 		return;
 | |
| 
 | |
| 	OS::get_singleton()->set_custom_mouse_cursor(p_cursor, (OS::CursorShape)p_shape, p_hotspot);
 | |
| }
 | |
| 
 | |
| void InputDefault::set_mouse_in_window(bool p_in_window) {
 | |
| 	/* no longer supported, leaving this for reference to anyone who might want to implement hardware cursors
 | |
| 	if (custom_cursor.is_valid()) {
 | |
| 
 | |
| 		if (p_in_window) {
 | |
| 			set_mouse_mode(MOUSE_MODE_HIDDEN);
 | |
| 			VisualServer::get_singleton()->cursor_set_visible(true);
 | |
| 		} else {
 | |
| 			set_mouse_mode(MOUSE_MODE_VISIBLE);
 | |
| 			VisualServer::get_singleton()->cursor_set_visible(false);
 | |
| 		}
 | |
| 	}
 | |
| 	*/
 | |
| }
 | |
| 
 | |
| InputDefault::InputDefault() {
 | |
| 
 | |
| 	mouse_button_mask = 0;
 | |
| 	emulate_touch = false;
 | |
| 	main_loop = NULL;
 | |
| 
 | |
| 	hat_map_default[HAT_UP].type = TYPE_BUTTON;
 | |
| 	hat_map_default[HAT_UP].index = JOY_DPAD_UP;
 | |
| 	hat_map_default[HAT_UP].value = 0;
 | |
| 
 | |
| 	hat_map_default[HAT_RIGHT].type = TYPE_BUTTON;
 | |
| 	hat_map_default[HAT_RIGHT].index = JOY_DPAD_RIGHT;
 | |
| 	hat_map_default[HAT_RIGHT].value = 0;
 | |
| 
 | |
| 	hat_map_default[HAT_DOWN].type = TYPE_BUTTON;
 | |
| 	hat_map_default[HAT_DOWN].index = JOY_DPAD_DOWN;
 | |
| 	hat_map_default[HAT_DOWN].value = 0;
 | |
| 
 | |
| 	hat_map_default[HAT_LEFT].type = TYPE_BUTTON;
 | |
| 	hat_map_default[HAT_LEFT].index = JOY_DPAD_LEFT;
 | |
| 	hat_map_default[HAT_LEFT].value = 0;
 | |
| 
 | |
| 	fallback_mapping = -1;
 | |
| 
 | |
| 	String env_mapping = OS::get_singleton()->get_environment("SDL_GAMECONTROLLERCONFIG");
 | |
| 	if (env_mapping != "") {
 | |
| 
 | |
| 		Vector<String> entries = env_mapping.split("\n");
 | |
| 		for (int i = 0; i < entries.size(); i++) {
 | |
| 			if (entries[i] == "")
 | |
| 				continue;
 | |
| 			parse_mapping(entries[i]);
 | |
| 		};
 | |
| 	};
 | |
| 
 | |
| 	int i = 0;
 | |
| 	while (DefaultControllerMappings::mappings[i]) {
 | |
| 
 | |
| 		parse_mapping(DefaultControllerMappings::mappings[i++]);
 | |
| 	};
 | |
| }
 | |
| 
 | |
| void InputDefault::joy_button(int p_device, int p_button, bool p_pressed) {
 | |
| 
 | |
| 	_THREAD_SAFE_METHOD_;
 | |
| 	Joypad &joy = joy_names[p_device];
 | |
| 	//printf("got button %i, mapping is %i\n", p_button, joy.mapping);
 | |
| 	if (joy.last_buttons[p_button] == p_pressed) {
 | |
| 		return;
 | |
| 	}
 | |
| 	joy.last_buttons[p_button] = p_pressed;
 | |
| 	if (joy.mapping == -1) {
 | |
| 		_button_event(p_device, p_button, p_pressed);
 | |
| 		return;
 | |
| 	};
 | |
| 
 | |
| 	Map<int, JoyEvent>::Element *el = map_db[joy.mapping].buttons.find(p_button);
 | |
| 	if (!el) {
 | |
| 		//don't process un-mapped events for now, it could mess things up badly for devices with additional buttons/axis
 | |
| 		//return _button_event(p_last_id, p_device, p_button, p_pressed);
 | |
| 		return;
 | |
| 	};
 | |
| 
 | |
| 	JoyEvent map = el->get();
 | |
| 	if (map.type == TYPE_BUTTON) {
 | |
| 		//fake additional axis event for triggers
 | |
| 		if (map.index == JOY_L2 || map.index == JOY_R2) {
 | |
| 			float value = p_pressed ? 1.0f : 0.0f;
 | |
| 			int axis = map.index == JOY_L2 ? JOY_ANALOG_L2 : JOY_ANALOG_R2;
 | |
| 			_axis_event(p_device, axis, value);
 | |
| 		}
 | |
| 		_button_event(p_device, map.index, p_pressed);
 | |
| 		return;
 | |
| 	};
 | |
| 
 | |
| 	if (map.type == TYPE_AXIS) {
 | |
| 		_axis_event(p_device, map.index, p_pressed ? 1.0 : 0.0);
 | |
| 	};
 | |
| 
 | |
| 	return; // no event?
 | |
| };
 | |
| 
 | |
| void InputDefault::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
 | |
| 
 | |
| 	_THREAD_SAFE_METHOD_;
 | |
| 
 | |
| 	ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX);
 | |
| 
 | |
| 	Joypad &joy = joy_names[p_device];
 | |
| 
 | |
| 	if (joy.last_axis[p_axis] == p_value.value) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (p_value.value > joy.last_axis[p_axis]) {
 | |
| 
 | |
| 		if (p_value.value < joy.last_axis[p_axis] + joy.filter) {
 | |
| 
 | |
| 			return;
 | |
| 		}
 | |
| 	} else if (p_value.value > joy.last_axis[p_axis] - joy.filter) {
 | |
| 
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	//when changing direction quickly, insert fake event to release pending inputmap actions
 | |
| 	float last = joy.last_axis[p_axis];
 | |
| 	if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) {
 | |
| 		JoyAxis jx;
 | |
| 		jx.min = p_value.min;
 | |
| 		jx.value = p_value.value < 0.5 ? 0.6 : 0.4;
 | |
| 		joy_axis(p_device, p_axis, jx);
 | |
| 	} else if (ABS(last) > 0.5 && last * p_value.value < 0) {
 | |
| 		JoyAxis jx;
 | |
| 		jx.min = p_value.min;
 | |
| 		jx.value = p_value.value < 0 ? 0.1 : -0.1;
 | |
| 		joy_axis(p_device, p_axis, jx);
 | |
| 	}
 | |
| 
 | |
| 	joy.last_axis[p_axis] = p_value.value;
 | |
| 	float val = p_value.min == 0 ? -1.0f + 2.0f * p_value.value : p_value.value;
 | |
| 
 | |
| 	if (joy.mapping == -1) {
 | |
| 		_axis_event(p_device, p_axis, val);
 | |
| 		return;
 | |
| 	};
 | |
| 
 | |
| 	Map<int, JoyEvent>::Element *el = map_db[joy.mapping].axis.find(p_axis);
 | |
| 	if (!el) {
 | |
| 		//return _axis_event(p_last_id, p_device, p_axis, p_value);
 | |
| 		return;
 | |
| 	};
 | |
| 
 | |
| 	JoyEvent map = el->get();
 | |
| 
 | |
| 	if (map.type == TYPE_BUTTON) {
 | |
| 		//send axis event for triggers
 | |
| 		if (map.index == JOY_L2 || map.index == JOY_R2) {
 | |
| 			float value = p_value.min == 0 ? p_value.value : 0.5f + p_value.value / 2.0f;
 | |
| 			int axis = map.index == JOY_L2 ? JOY_ANALOG_L2 : JOY_ANALOG_R2;
 | |
| 			_axis_event(p_device, axis, value);
 | |
| 		}
 | |
| 
 | |
| 		if (map.index == JOY_DPAD_UP || map.index == JOY_DPAD_DOWN) {
 | |
| 			bool pressed = p_value.value != 0.0f;
 | |
| 			int button = p_value.value < 0 ? JOY_DPAD_UP : JOY_DPAD_DOWN;
 | |
| 
 | |
| 			if (!pressed) {
 | |
| 				if (joy_buttons_pressed.has(_combine_device(JOY_DPAD_UP, p_device))) {
 | |
| 					_button_event(p_device, JOY_DPAD_UP, false);
 | |
| 				}
 | |
| 				if (joy_buttons_pressed.has(_combine_device(JOY_DPAD_DOWN, p_device))) {
 | |
| 					_button_event(p_device, JOY_DPAD_DOWN, false);
 | |
| 				}
 | |
| 			}
 | |
| 			if (pressed == joy_buttons_pressed.has(_combine_device(button, p_device))) {
 | |
| 				return;
 | |
| 			}
 | |
| 			_button_event(p_device, button, true);
 | |
| 			return;
 | |
| 		}
 | |
| 		if (map.index == JOY_DPAD_LEFT || map.index == JOY_DPAD_RIGHT) {
 | |
| 			bool pressed = p_value.value != 0.0f;
 | |
| 			int button = p_value.value < 0 ? JOY_DPAD_LEFT : JOY_DPAD_RIGHT;
 | |
| 
 | |
| 			if (!pressed) {
 | |
| 				if (joy_buttons_pressed.has(_combine_device(JOY_DPAD_LEFT, p_device))) {
 | |
| 					_button_event(p_device, JOY_DPAD_LEFT, false);
 | |
| 				}
 | |
| 				if (joy_buttons_pressed.has(_combine_device(JOY_DPAD_RIGHT, p_device))) {
 | |
| 					_button_event(p_device, JOY_DPAD_RIGHT, false);
 | |
| 				}
 | |
| 			}
 | |
| 			if (pressed == joy_buttons_pressed.has(_combine_device(button, p_device))) {
 | |
| 				return;
 | |
| 			}
 | |
| 			_button_event(p_device, button, true);
 | |
| 			return;
 | |
| 		}
 | |
| 		float deadzone = p_value.min == 0 ? 0.5f : 0.0f;
 | |
| 		bool pressed = p_value.value > deadzone ? true : false;
 | |
| 		if (pressed == joy_buttons_pressed.has(_combine_device(map.index, p_device))) {
 | |
| 			// button already pressed or released, this is an axis bounce value
 | |
| 			return;
 | |
| 		};
 | |
| 		_button_event(p_device, map.index, pressed);
 | |
| 		return;
 | |
| 	};
 | |
| 
 | |
| 	if (map.type == TYPE_AXIS) {
 | |
| 
 | |
| 		_axis_event(p_device, map.index, val);
 | |
| 		return;
 | |
| 	};
 | |
| 	//printf("invalid mapping\n");
 | |
| 	return;
 | |
| };
 | |
| 
 | |
| void InputDefault::joy_hat(int p_device, int p_val) {
 | |
| 
 | |
| 	_THREAD_SAFE_METHOD_;
 | |
| 	const Joypad &joy = joy_names[p_device];
 | |
| 
 | |
| 	JoyEvent *map;
 | |
| 
 | |
| 	if (joy.mapping == -1) {
 | |
| 		map = hat_map_default;
 | |
| 	} else {
 | |
| 		map = map_db[joy.mapping].hat;
 | |
| 	};
 | |
| 
 | |
| 	int cur_val = joy_names[p_device].hat_current;
 | |
| 
 | |
| 	if ((p_val & HAT_MASK_UP) != (cur_val & HAT_MASK_UP)) {
 | |
| 		_button_event(p_device, map[HAT_UP].index, p_val & HAT_MASK_UP);
 | |
| 	};
 | |
| 
 | |
| 	if ((p_val & HAT_MASK_RIGHT) != (cur_val & HAT_MASK_RIGHT)) {
 | |
| 		_button_event(p_device, map[HAT_RIGHT].index, p_val & HAT_MASK_RIGHT);
 | |
| 	};
 | |
| 	if ((p_val & HAT_MASK_DOWN) != (cur_val & HAT_MASK_DOWN)) {
 | |
| 		_button_event(p_device, map[HAT_DOWN].index, p_val & HAT_MASK_DOWN);
 | |
| 	};
 | |
| 	if ((p_val & HAT_MASK_LEFT) != (cur_val & HAT_MASK_LEFT)) {
 | |
| 		_button_event(p_device, map[HAT_LEFT].index, p_val & HAT_MASK_LEFT);
 | |
| 	};
 | |
| 
 | |
| 	joy_names[p_device].hat_current = p_val;
 | |
| };
 | |
| 
 | |
| void InputDefault::_button_event(int p_device, int p_index, bool p_pressed) {
 | |
| 
 | |
| 	Ref<InputEventJoypadButton> ievent;
 | |
| 	ievent.instance();
 | |
| 	ievent->set_device(p_device);
 | |
| 	ievent->set_button_index(p_index);
 | |
| 	ievent->set_pressed(p_pressed);
 | |
| 
 | |
| 	parse_input_event(ievent);
 | |
| };
 | |
| 
 | |
| void InputDefault::_axis_event(int p_device, int p_axis, float p_value) {
 | |
| 
 | |
| 	Ref<InputEventJoypadMotion> ievent;
 | |
| 	ievent.instance();
 | |
| 	ievent->set_device(p_device);
 | |
| 	ievent->set_axis(p_axis);
 | |
| 	ievent->set_axis_value(p_value);
 | |
| 
 | |
| 	parse_input_event(ievent);
 | |
| };
 | |
| 
 | |
| InputDefault::JoyEvent InputDefault::_find_to_event(String p_to) {
 | |
| 
 | |
| 	// string names of the SDL buttons in the same order as input_event.h godot buttons
 | |
| 	static const char *buttons[] = { "a", "b", "x", "y", "leftshoulder", "rightshoulder", "lefttrigger", "righttrigger", "leftstick", "rightstick", "back", "start", "dpup", "dpdown", "dpleft", "dpright", "guide", NULL };
 | |
| 
 | |
| 	static const char *axis[] = { "leftx", "lefty", "rightx", "righty", NULL };
 | |
| 
 | |
| 	JoyEvent ret;
 | |
| 	ret.type = -1;
 | |
| 	ret.index = 0;
 | |
| 
 | |
| 	int i = 0;
 | |
| 	while (buttons[i]) {
 | |
| 
 | |
| 		if (p_to == buttons[i]) {
 | |
| 			ret.type = TYPE_BUTTON;
 | |
| 			ret.index = i;
 | |
| 			ret.value = 0;
 | |
| 			return ret;
 | |
| 		};
 | |
| 		++i;
 | |
| 	};
 | |
| 
 | |
| 	i = 0;
 | |
| 	while (axis[i]) {
 | |
| 
 | |
| 		if (p_to == axis[i]) {
 | |
| 			ret.type = TYPE_AXIS;
 | |
| 			ret.index = i;
 | |
| 			ret.value = 0;
 | |
| 			return ret;
 | |
| 		};
 | |
| 		++i;
 | |
| 	};
 | |
| 
 | |
| 	return ret;
 | |
| };
 | |
| 
 | |
| void InputDefault::parse_mapping(String p_mapping) {
 | |
| 
 | |
| 	_THREAD_SAFE_METHOD_;
 | |
| 	JoyDeviceMapping mapping;
 | |
| 	for (int i = 0; i < HAT_MAX; ++i)
 | |
| 		mapping.hat[i].index = 1024 + i;
 | |
| 
 | |
| 	Vector<String> entry = p_mapping.split(",");
 | |
| 	if (entry.size() < 2) {
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	CharString uid;
 | |
| 	uid.resize(17);
 | |
| 
 | |
| 	mapping.uid = entry[0];
 | |
| 	mapping.name = entry[1];
 | |
| 
 | |
| 	int idx = 1;
 | |
| 	while (++idx < entry.size()) {
 | |
| 
 | |
| 		if (entry[idx] == "")
 | |
| 			continue;
 | |
| 
 | |
| 		String from = entry[idx].get_slice(":", 1).replace(" ", "");
 | |
| 		String to = entry[idx].get_slice(":", 0).replace(" ", "");
 | |
| 
 | |
| 		JoyEvent to_event = _find_to_event(to);
 | |
| 		if (to_event.type == -1)
 | |
| 			continue;
 | |
| 
 | |
| 		String etype = from.substr(0, 1);
 | |
| 		if (etype == "a") {
 | |
| 
 | |
| 			int aid = from.substr(1, from.length() - 1).to_int();
 | |
| 			mapping.axis[aid] = to_event;
 | |
| 
 | |
| 		} else if (etype == "b") {
 | |
| 
 | |
| 			int bid = from.substr(1, from.length() - 1).to_int();
 | |
| 			mapping.buttons[bid] = to_event;
 | |
| 
 | |
| 		} else if (etype == "h") {
 | |
| 
 | |
| 			int hat_value = from.get_slice(".", 1).to_int();
 | |
| 			switch (hat_value) {
 | |
| 				case 1:
 | |
| 					mapping.hat[HAT_UP] = to_event;
 | |
| 					break;
 | |
| 				case 2:
 | |
| 					mapping.hat[HAT_RIGHT] = to_event;
 | |
| 					break;
 | |
| 				case 4:
 | |
| 					mapping.hat[HAT_DOWN] = to_event;
 | |
| 					break;
 | |
| 				case 8:
 | |
| 					mapping.hat[HAT_LEFT] = to_event;
 | |
| 					break;
 | |
| 			};
 | |
| 		};
 | |
| 	};
 | |
| 	map_db.push_back(mapping);
 | |
| 	//printf("added mapping with uuid %ls\n", mapping.uid.c_str());
 | |
| };
 | |
| 
 | |
| void InputDefault::add_joy_mapping(String p_mapping, bool p_update_existing) {
 | |
| 	parse_mapping(p_mapping);
 | |
| 	if (p_update_existing) {
 | |
| 		Vector<String> entry = p_mapping.split(",");
 | |
| 		String uid = entry[0];
 | |
| 		for (int i = 0; i < joy_names.size(); i++) {
 | |
| 			if (uid == joy_names[i].uid) {
 | |
| 				joy_names[i].mapping = map_db.size() - 1;
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void InputDefault::remove_joy_mapping(String p_guid) {
 | |
| 	for (int i = map_db.size() - 1; i >= 0; i--) {
 | |
| 		if (p_guid == map_db[i].uid) {
 | |
| 			map_db.remove(i);
 | |
| 		}
 | |
| 	}
 | |
| 	for (int i = 0; i < joy_names.size(); i++) {
 | |
| 		if (joy_names[i].uid == p_guid) {
 | |
| 			joy_names[i].mapping = -1;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void InputDefault::set_fallback_mapping(String p_guid) {
 | |
| 
 | |
| 	for (int i = 0; i < map_db.size(); i++) {
 | |
| 		if (map_db[i].uid == p_guid) {
 | |
| 			fallback_mapping = i;
 | |
| 			return;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| //Defaults to simple implementation for platforms with a fixed gamepad layout, like consoles.
 | |
| bool InputDefault::is_joy_known(int p_device) {
 | |
| 
 | |
| 	return OS::get_singleton()->is_joy_known(p_device);
 | |
| }
 | |
| 
 | |
| String InputDefault::get_joy_guid(int p_device) const {
 | |
| 	return OS::get_singleton()->get_joy_guid(p_device);
 | |
| }
 | |
| 
 | |
| //platforms that use the remapping system can override and call to these ones
 | |
| bool InputDefault::is_joy_mapped(int p_device) {
 | |
| 	int mapping = joy_names[p_device].mapping;
 | |
| 	return mapping != -1 ? (mapping != fallback_mapping) : false;
 | |
| }
 | |
| 
 | |
| String InputDefault::get_joy_guid_remapped(int p_device) const {
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| 	ERR_FAIL_COND_V(!joy_names.has(p_device), "");
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| 	return joy_names[p_device].uid;
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| }
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| 
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| Array InputDefault::get_connected_joypads() {
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| 	Array ret;
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| 	Map<int, Joypad>::Element *elem = joy_names.front();
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| 	while (elem) {
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| 		if (elem->get().connected) {
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| 			ret.push_back(elem->key());
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| 		}
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| 		elem = elem->next();
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| 	}
 | |
| 	return ret;
 | |
| }
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| 
 | |
| static const char *_buttons[] = {
 | |
| 	"Face Button Bottom",
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| 	"Face Button Right",
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| 	"Face Button Left",
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| 	"Face Button Top",
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| 	"L",
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| 	"R",
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| 	"L2",
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| 	"R2",
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| 	"L3",
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| 	"R3",
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| 	"Select",
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| 	"Start",
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| 	"DPAD Up",
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| 	"DPAD Down",
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| 	"DPAD Left",
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| 	"DPAD Right"
 | |
| };
 | |
| 
 | |
| static const char *_axes[] = {
 | |
| 	"Left Stick X",
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| 	"Left Stick Y",
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| 	"Right Stick X",
 | |
| 	"Right Stick Y",
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| 	"",
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| 	"",
 | |
| 	"L2",
 | |
| 	"R2"
 | |
| };
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| 
 | |
| String InputDefault::get_joy_button_string(int p_button) {
 | |
| 	ERR_FAIL_INDEX_V(p_button, JOY_BUTTON_MAX, "");
 | |
| 	return _buttons[p_button];
 | |
| }
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| 
 | |
| int InputDefault::get_joy_button_index_from_string(String p_button) {
 | |
| 	for (int i = 0; i < JOY_BUTTON_MAX; i++) {
 | |
| 		if (p_button == _buttons[i]) {
 | |
| 			return i;
 | |
| 		}
 | |
| 	}
 | |
| 	ERR_FAIL_V(-1);
 | |
| }
 | |
| 
 | |
| int InputDefault::get_unused_joy_id() {
 | |
| 	for (int i = 0; i < JOYPADS_MAX; i++) {
 | |
| 		if (!joy_names.has(i) || !joy_names[i].connected) {
 | |
| 			return i;
 | |
| 		}
 | |
| 	}
 | |
| 	return -1;
 | |
| }
 | |
| 
 | |
| String InputDefault::get_joy_axis_string(int p_axis) {
 | |
| 	ERR_FAIL_INDEX_V(p_axis, JOY_AXIS_MAX, "");
 | |
| 	return _axes[p_axis];
 | |
| }
 | |
| 
 | |
| int InputDefault::get_joy_axis_index_from_string(String p_axis) {
 | |
| 	for (int i = 0; i < JOY_AXIS_MAX; i++) {
 | |
| 		if (p_axis == _axes[i]) {
 | |
| 			return i;
 | |
| 		}
 | |
| 	}
 | |
| 	ERR_FAIL_V(-1);
 | |
| }
 |