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Reverts the default value of Environment.glow_hdr_threshold from 0.0 back to 1.0 to restore the expected glow appearance in existing projects. The default was inadvertently changed from 1.0 to 0.0 in PR #110077, which caused glow effects to render dramatically different across all rendering methods (Forward+, Mobile, and GL Compatibility). This broke backward compatibility with existing projects like the Kenney 3D Platformer starter kit. Changed files: - scene/resources/environment.h - servers/rendering/storage/environment_storage.h - drivers/gles3/effects/glow.h - drivers/gles3/rasterizer_scene_gles3.cpp - doc/classes/Environment.xml Setting the value back to 1.0 aligns with documented recommendations and restores visual consistency. Fixes #112469 |
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| .. | ||
| camera_attributes_storage.cpp | ||
| camera_attributes_storage.h | ||
| compositor_storage.cpp | ||
| compositor_storage.h | ||
| environment_storage.cpp | ||
| environment_storage.h | ||
| light_storage.h | ||
| material_storage.h | ||
| mesh_storage.cpp | ||
| mesh_storage.h | ||
| particles_storage.h | ||
| render_data.cpp | ||
| render_data.h | ||
| render_scene_buffers.cpp | ||
| render_scene_buffers.h | ||
| render_scene_data.cpp | ||
| render_scene_data.h | ||
| SCsub | ||
| texture_storage.h | ||
| utilities.cpp | ||
| utilities.h | ||
| variant_converters.h | ||