godot/servers/rendering/storage
Claude 802eb0b1a0
Fix glow visual compatibility regression (issue #112469)
Reverts the default value of Environment.glow_hdr_threshold from 0.0
back to 1.0 to restore the expected glow appearance in existing projects.

The default was inadvertently changed from 1.0 to 0.0 in PR #110077,
which caused glow effects to render dramatically different across all
rendering methods (Forward+, Mobile, and GL Compatibility). This broke
backward compatibility with existing projects like the Kenney 3D
Platformer starter kit.

Changed files:
- scene/resources/environment.h
- servers/rendering/storage/environment_storage.h
- drivers/gles3/effects/glow.h
- drivers/gles3/rasterizer_scene_gles3.cpp
- doc/classes/Environment.xml

Setting the value back to 1.0 aligns with documented recommendations
and restores visual consistency.

Fixes #112469
2025-11-07 04:07:41 +00:00
..
camera_attributes_storage.cpp Standardize terms for renderers in error strings 2024-11-10 13:30:44 -08:00
camera_attributes_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
compositor_storage.cpp Change RID_Owner::get_owned_list. 2025-04-21 01:04:27 +08:00
compositor_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
environment_storage.cpp Merge pull request #109447 from jon1solution/ssao-in-gles3 2025-11-01 19:04:57 +01:00
environment_storage.h Fix glow visual compatibility regression (issue #112469) 2025-11-07 04:07:41 +00:00
light_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
material_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
mesh_storage.cpp FTI - Add multimesh_instances_reset_physics_interpolation() 2025-10-08 16:17:18 +01:00
mesh_storage.h FTI - Add multimesh_instances_reset_physics_interpolation() 2025-10-08 16:17:18 +01:00
particles_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
render_data.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_data.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
render_scene_buffers.cpp Add SMAA 1x 2025-05-21 15:02:09 -04:00
render_scene_buffers.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
render_scene_data.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_data.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
texture_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
utilities.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
utilities.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
variant_converters.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00