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			339 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			339 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  test_shader_lang.cpp                                                 */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                    http://www.godotengine.org                         */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                 */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "test_shader_lang.h"
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| 
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| 
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| #include "os/main_loop.h"
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| #include "os/os.h"
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| #include "os/file_access.h"
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| 
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| #include "scene/gui/control.h"
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| #include "scene/gui/text_edit.h"
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| #include "print_string.h"
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| #include "servers/visual/shader_language.h"
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| #include "drivers/gles2/shader_compiler_gles2.h"
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| 
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| 
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| typedef ShaderLanguage SL;
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| 
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| namespace TestShaderLang {
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| 
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| 
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| static String _mktab(int p_level) {
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| 
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| 	String tb;
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| 	for(int i=0;i<p_level;i++) {
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| 		tb+="\t";
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| 	}
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| 
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| 	return tb;
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| }
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| 
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| static String _typestr(SL::DataType p_type) {
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| 
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| 	switch(p_type) {
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| 
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| 		case SL::TYPE_VOID: return "void";
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| 		case SL::TYPE_BOOL: return "bool";
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| 		case SL::TYPE_FLOAT: return "float";
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| 		case SL::TYPE_VEC2: return "vec2";
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| 		case SL::TYPE_VEC3: return "vec3";
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| 		case SL::TYPE_VEC4: return "vec4";
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| 		case SL::TYPE_MAT3: return "mat3";
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| 		case SL::TYPE_MAT4: return "mat4";
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| 		case SL::TYPE_TEXTURE: return "texture";
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| 		case SL::TYPE_CUBEMAP: return "cubemap";
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| 		default: {}
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| 	}
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| 
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| 	return "";
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| }
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| 
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| static String _opstr(SL::Operator p_op) {
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| 
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| 	switch(p_op) {
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| 		case SL::OP_ASSIGN: return "=";
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| 		case SL::OP_ADD: return "+";
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| 		case SL::OP_SUB: return "-";
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| 		case SL::OP_MUL: return "*";
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| 		case SL::OP_DIV: return "/";
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| 		case SL::OP_ASSIGN_ADD: return "+=";
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| 		case SL::OP_ASSIGN_SUB: return "-=";
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| 		case SL::OP_ASSIGN_MUL: return "*=";
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| 		case SL::OP_ASSIGN_DIV: return "/=";
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| 		case SL::OP_NEG: return "-";
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| 		case SL::OP_NOT: return "!";
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| 		case SL::OP_CMP_EQ: return "==";
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| 		case SL::OP_CMP_NEQ: return "!=";
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| 		case SL::OP_CMP_LEQ: return "<=";
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| 		case SL::OP_CMP_GEQ: return ">=";
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| 		case SL::OP_CMP_LESS: return "<";
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| 		case SL::OP_CMP_GREATER: return ">";
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| 		case SL::OP_CMP_OR: return "||";
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| 		case SL::OP_CMP_AND: return "&&";
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| 		default: return "";
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| 	}
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| 
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| 	return "";
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| }
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| 
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| static String dump_node_code(SL::Node *p_node,int p_level) {
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| 
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| 	String code;
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| 
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| 	switch(p_node->type) {
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| 
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| 		case SL::Node::TYPE_PROGRAM: {
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| 
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| 			SL::ProgramNode *pnode=(SL::ProgramNode*)p_node;
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| 
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| 			for(Map<StringName,SL::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) {
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| 
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| 				String ucode="uniform ";
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| 				ucode+=_typestr(E->get().type)+"="+String(E->get().default_value)+"\n";
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| 				code+=ucode;
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| 
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| 			}
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| 
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| 			for(int i=0;i<pnode->functions.size();i++) {
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| 
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| 				SL::FunctionNode *fnode=pnode->functions[i].function;
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| 
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| 				String header;
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| 				header=_typestr(fnode->return_type)+" "+fnode->name+"(";
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| 				for(int i=0;i<fnode->arguments.size();i++) {
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| 
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| 					if (i>0)
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| 						header+=", ";
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| 					header+=_typestr(fnode->arguments[i].type)+" "+fnode->arguments[i].name;
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| 				}
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| 
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| 				header+=") {\n";
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| 				code+=header;
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| 				code+=dump_node_code(fnode->body,p_level+1);
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| 				code+="}\n";
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| 			}
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| 
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| 			code+=dump_node_code(pnode->body,p_level);
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| 		} break;
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| 		case SL::Node::TYPE_FUNCTION: {
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| 
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| 		} break;
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| 		case SL::Node::TYPE_BLOCK: {
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| 			SL::BlockNode *bnode=(SL::BlockNode*)p_node;
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| 
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| 			//variables
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| 			for(Map<StringName,SL::DataType>::Element *E=bnode->variables.front();E;E=E->next()) {
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| 
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| 				code+=_mktab(p_level)+_typestr(E->value())+" "+E->key()+";\n";
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| 			}
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| 
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| 			for(int i=0;i<bnode->statements.size();i++) {
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| 
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| 				code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";\n";
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| 			}
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| 
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| 
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| 		} break;
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| 		case SL::Node::TYPE_VARIABLE: {
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| 			SL::VariableNode *vnode=(SL::VariableNode*)p_node;
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| 			code=vnode->name;
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| 
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| 		} break;
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| 		case SL::Node::TYPE_CONSTANT: {
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| 			SL::ConstantNode *cnode=(SL::ConstantNode*)p_node;
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| 			switch(cnode->datatype) {
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| 
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| 
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| 				case SL::TYPE_BOOL: code=cnode->value.operator bool()?"true":"false"; break;
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| 				case SL::TYPE_FLOAT: code=cnode->value; break;
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| 				case SL::TYPE_VEC2: { Vector2 v = cnode->value; code="vec2("+rtos(v.x)+", "+rtos(v.y)+")"; } break;
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| 				case SL::TYPE_VEC3: { Vector3 v = cnode->value; code="vec3("+rtos(v.x)+", "+rtos(v.y)+", "+rtos(v.z)+")"; } break;
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| 				case SL::TYPE_VEC4: { Plane v = cnode->value; code="vec4("+rtos(v.normal.x)+", "+rtos(v.normal.y)+", "+rtos(v.normal.z)+", "+rtos(v.d)+")"; } break;
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| 				case SL::TYPE_MAT3: { Matrix3 x = cnode->value; code="mat3( vec3("+rtos(x.get_axis(0).x)+", "+rtos(x.get_axis(0).y)+", "+rtos(x.get_axis(0).z)+"), vec3("+rtos(x.get_axis(1).x)+", "+rtos(x.get_axis(1).y)+", "+rtos(x.get_axis(1).z)+"), vec3("+rtos(x.get_axis(2).x)+", "+rtos(x.get_axis(2).y)+", "+rtos(x.get_axis(2).z)+"))"; } break;
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| 				case SL::TYPE_MAT4: { Transform x = cnode->value; code="mat4( vec3("+rtos(x.basis.get_axis(0).x)+", "+rtos(x.basis.get_axis(0).y)+", "+rtos(x.basis.get_axis(0).z)+"), vec3("+rtos(x.basis.get_axis(1).x)+", "+rtos(x.basis.get_axis(1).y)+", "+rtos(x.basis.get_axis(1).z)+"), vec3("+rtos(x.basis.get_axis(2).x)+", "+rtos(x.basis.get_axis(2).y)+", "+rtos(x.basis.get_axis(2).z)+"), vec3("+rtos(x.origin.x)+", "+rtos(x.origin.y)+", "+rtos(x.origin.z)+"))"; } break;
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| 				default: code="<error: "+Variant::get_type_name(cnode->value.get_type())+" ("+itos(cnode->datatype)+">";
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| 			}
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| 
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| 		} break;
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| 		case SL::Node::TYPE_OPERATOR: {
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| 			SL::OperatorNode *onode=(SL::OperatorNode*)p_node;
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| 
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| 
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| 			switch(onode->op) {
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| 
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| 				case SL::OP_ASSIGN:
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| 				case SL::OP_ASSIGN_ADD:
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| 				case SL::OP_ASSIGN_SUB:
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| 				case SL::OP_ASSIGN_MUL:
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| 				case SL::OP_ASSIGN_DIV:
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| 					code=dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level);
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| 					break;
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| 
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| 				case SL::OP_ADD:
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| 				case SL::OP_SUB:
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| 				case SL::OP_MUL:
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| 				case SL::OP_DIV:
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| 				case SL::OP_CMP_EQ:
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| 				case SL::OP_CMP_NEQ:
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| 				case SL::OP_CMP_LEQ:
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| 				case SL::OP_CMP_GEQ:
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| 				case SL::OP_CMP_LESS:
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| 				case SL::OP_CMP_GREATER:
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| 				case SL::OP_CMP_OR:
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| 				case SL::OP_CMP_AND:
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| 
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| 					code="("+dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")";
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| 					break;
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| 				case SL::OP_NEG:
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| 				case SL::OP_NOT:
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| 					code=_opstr(onode->op)+dump_node_code(onode->arguments[0],p_level);
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| 					break;
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| 				case SL::OP_CALL:
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| 				case SL::OP_CONSTRUCT:
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| 					code=dump_node_code(onode->arguments[0],p_level)+"(";
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| 					for(int i=1;i<onode->arguments.size();i++) {
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| 						if (i>1)
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| 							code+=", ";
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| 						code+=dump_node_code(onode->arguments[i],p_level);
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| 					}
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| 					code+=")";
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| 					break;
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| 				default: {}
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| 			}
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| 
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| 		} break;
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| 		case SL::Node::TYPE_CONTROL_FLOW: {
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| 			SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node;
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| 			if (cfnode->flow_op==SL::FLOW_OP_IF) {
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| 
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| 				code+="if ("+dump_node_code(cfnode->statements[0],p_level)+") {\n";
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| 				code+=dump_node_code(cfnode->statements[1],p_level+1);
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| 				if (cfnode->statements.size()==3) {
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| 
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| 					code+="} else {\n";
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| 					code+=dump_node_code(cfnode->statements[2],p_level+1);
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| 				}
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| 
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| 				code+="}\n";
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| 
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| 			} else if (cfnode->flow_op==SL::FLOW_OP_RETURN) {
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| 
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| 				if (cfnode->statements.size()) {
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| 					code="return "+dump_node_code(cfnode->statements[0],p_level);
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| 				} else {
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| 					code="return";
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| 				}
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| 			}
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| 
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| 		} break;
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| 		case SL::Node::TYPE_MEMBER: {
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| 			SL::MemberNode *mnode=(SL::MemberNode*)p_node;
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| 			code=dump_node_code(mnode->owner,p_level)+"."+mnode->name;
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| 
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| 		} break;
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| 	}
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| 
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| 	return code;
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| 
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| }
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| 
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| static void recreate_code(void *p_str,SL::ProgramNode *p_program) {
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| 
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| 	print_line("recr");
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| 	String *str=(String*)p_str;
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| 
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| 	*str=dump_node_code(p_program,0);
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| 
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| 
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| }
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| 
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| 
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| MainLoop* test() {
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| 
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| 	List<String> cmdlargs = OS::get_singleton()->get_cmdline_args();
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| 
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| 	if (cmdlargs.empty()) {
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| 		//try editor!
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| 		return NULL;
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| 	}
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| 
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| 	String test = cmdlargs.back()->get();
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| 
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| 	FileAccess *fa = FileAccess::open(test,FileAccess::READ);
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| 
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| 	if (!fa) {
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| 		memdelete(fa);
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| 		ERR_FAIL_V(NULL);
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| 	}
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| 
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| 	String code;
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| 
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| 	while(true) {
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| 		CharType c = fa->get_8();
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| 		if (fa->eof_reached())
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| 			break;
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| 		code+=c;
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| 	}
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| 
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| 	int errline;
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| 	int errcol;
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| 	String error;
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| 	print_line(SL::lex_debug(code));
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| 	Error err = SL::compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,NULL,NULL,&error,&errline,&errcol);
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| 
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| 	if (err) {
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| 
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| 		print_line("Error: "+itos(errline)+":"+itos(errcol)+" "+error);
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| 		return NULL;
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| 	}
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| 
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| 	print_line("Compile OK! - pretty printing");
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| 
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| 	String rcode;
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| 	err = SL::compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,recreate_code,&rcode,&error,&errline,&errcol);
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| 
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| 	if (!err) {
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| 		print_line(rcode);
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| 	}
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| 
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| 	ShaderCompilerGLES2 comp;
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| 	String codeline,globalsline;
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| 	SL::VarInfo vi;
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| 	vi.name="mongs";
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| 	vi.type=SL::TYPE_VEC3;
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| 
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| 
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| 	ShaderCompilerGLES2::Flags fl;
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| 	comp.compile(code,ShaderLanguage::SHADER_MATERIAL_FRAGMENT,codeline,globalsline,fl);
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| 
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| 	return NULL;
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| }
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| 
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| }
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