godot/servers/rendering/renderer_rd
Thaddeus Crews c1b7865ae9
Merge pull request #103557 from aaronfranke/godot-version-defines
Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
..
effects Add Span struct (replacing StrRange). Spans represent read-only access to a contiguous array, resembling std::span. 2025-03-09 18:19:51 +01:00
environment Merge pull request #101971 from clayjohn/sky-light-size-fix 2025-03-11 09:35:09 -05:00
forward_clustered Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
forward_mobile Merge pull request #103641 from darksylinc/matias-mobile-shadows-update 2025-03-11 09:35:05 -05:00
shaders 2D: Fix light shader accessing TEXTURE_PIXEL_SIZE 2025-03-06 05:30:20 +11:00
spirv-reflect SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
storage_rd Merge pull request #103766 from BlueCube3310/basisu-hdr-astc 2025-03-12 10:31:49 -05:00
cluster_builder_rd.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
cluster_builder_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
framebuffer_cache_rd.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
framebuffer_cache_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
pipeline_cache_rd.cpp Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile. 2024-10-02 15:11:58 -03:00
pipeline_cache_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
pipeline_hash_map_rd.h fix deadlock between PilelineHashMapRD::local_mutex and GDScriptCache::mutex 2025-03-10 17:48:28 +03:00
renderer_canvas_render_rd.cpp Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
renderer_canvas_render_rd.h Clean up more dynamic allocations in the RD renderers with a focus on 2D. 2025-03-10 13:16:12 -07:00
renderer_compositor_rd.cpp rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_compositor_rd.h rendering: compositor has is_opengl API; minor optimisations 2025-03-13 15:41:44 +11:00
renderer_scene_render_rd.cpp Merge pull request #99407 from devloglogan/rec-resolution 2025-01-10 23:05:46 +01:00
renderer_scene_render_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shader_rd.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
shader_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
uniform_set_cache_rd.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
uniform_set_cache_rd.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00