godot/servers/rendering/renderer_rd/effects
2025-03-09 18:19:51 +01:00
..
bokeh_dof.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
bokeh_dof.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
copy_effects.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
copy_effects.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
debug_effects.cpp Change how device address is requested to avoid future API breakage 2025-02-11 20:00:18 -03:00
debug_effects.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
fsr.cpp Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
fsr.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
fsr2.cpp Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations 2024-12-02 15:03:50 +01:00
fsr2.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
luminance.cpp Fix uninitialized value in Tonemap 2025-02-20 16:51:41 -03:00
luminance.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
metal_fx.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
metal_fx.mm Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
motion_vectors_store.cpp Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
motion_vectors_store.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
resolve.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
resolve.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
roughness_limiter.cpp Move roughness limiter and sort into their own classes 2023-03-09 21:58:55 +11:00
roughness_limiter.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub Metal: Add MetalFX upscaling support 2025-01-06 06:03:18 -07:00
sort_effects.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
sort_effects.h Add Span struct (replacing StrRange). Spans represent read-only access to a contiguous array, resembling std::span. 2025-03-09 18:19:51 +01:00
spatial_upscaler.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
ss_effects.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
ss_effects.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
taa.cpp Tune TAA disocclusion scale to avoid rejecting all samples during motion. 2024-01-04 17:06:57 -08:00
taa.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
tone_mapper.cpp Resolve load and store ops automatically for render passes for discardable textures. 2024-11-25 11:27:48 -03:00
tone_mapper.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
vrs.cpp Allow to compile the engine without XR support 2025-02-25 17:07:21 -03:00
vrs.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00