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bokeh_dof.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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bokeh_dof.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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copy_effects.cpp
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
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copy_effects.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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debug_effects.cpp
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Change how device address is requested to avoid future API breakage
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2025-02-11 20:00:18 -03:00 |
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debug_effects.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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fsr.cpp
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Metal: Add MetalFX upscaling support
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2025-01-06 06:03:18 -07:00 |
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fsr.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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fsr2.cpp
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Optimize RenderForwardClustered::_setup_render_pass_uniform_set by reducing Vector allocations during push_back operations
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2024-12-02 15:03:50 +01:00 |
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fsr2.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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luminance.cpp
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Fix uninitialized value in Tonemap
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2025-02-20 16:51:41 -03:00 |
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luminance.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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metal_fx.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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metal_fx.mm
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Metal: Add MetalFX upscaling support
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2025-01-06 06:03:18 -07:00 |
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motion_vectors_store.cpp
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Metal: Add MetalFX upscaling support
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2025-01-06 06:03:18 -07:00 |
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motion_vectors_store.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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resolve.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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resolve.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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roughness_limiter.cpp
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Move roughness limiter and sort into their own classes
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2023-03-09 21:58:55 +11:00 |
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roughness_limiter.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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SCsub
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Metal: Add MetalFX upscaling support
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2025-01-06 06:03:18 -07:00 |
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sort_effects.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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sort_effects.h
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Add Span struct (replacing StrRange). Spans represent read-only access to a contiguous array, resembling std::span.
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2025-03-09 18:19:51 +01:00 |
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spatial_upscaler.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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ss_effects.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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ss_effects.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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taa.cpp
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Tune TAA disocclusion scale to avoid rejecting all samples during motion.
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2024-01-04 17:06:57 -08:00 |
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taa.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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tone_mapper.cpp
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Resolve load and store ops automatically for render passes for discardable textures.
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2024-11-25 11:27:48 -03:00 |
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tone_mapper.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |
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vrs.cpp
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Allow to compile the engine without XR support
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2025-02-25 17:07:21 -03:00 |
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vrs.h
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Style: Replace header guards with #pragma once
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2025-03-07 17:33:47 -06:00 |