godot/core/input
风青山 95403207e8
Use EditorUndoRedoManager to track the property changes of the
configured `InputEvent` in the plugin

This allows undo and redo, and can mark in time whether the handled
`InputEvent` resource is edited.

`command_or_control_autoremap` needs to be handled separately, as
its value will change the usage of other properties.
2025-07-27 13:57:16 +08:00
..
default_controller_mappings.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
gamecontrollerdb.txt Sync controller mappings DB with SDL community repo 2025-06-25 12:42:43 +02:00
godotcontrollerdb.txt Fix Xbox Controller on Android 2025-05-03 01:09:05 +02:00
input.compat.inc Implement amplitude to Input.vibrate_handheld 2024-05-02 19:09:42 +03:00
input.cpp Fix screen_accum not being reset when it should be in Input::VelocityTrack 2025-06-26 20:06:03 +08:00
input.h Inline static variables (part 1) 2025-04-29 18:10:44 +02:00
input_builders.py Introduce 'drivers/apple_embedded' abstract platform for code reuse 2025-05-19 15:37:13 -07:00
input_enums.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
input_event.cpp Use EditorUndoRedoManager to track the property changes of the 2025-07-27 13:57:16 +08:00
input_event.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
input_event_codec.cpp MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
input_event_codec.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
input_map.compat.inc Changed the default deadzone value for new actions from 0.5 to 0.2 2024-10-01 16:47:44 +04:00
input_map.cpp Fix action name for ui_colorpicker_delete_preset in built-in InputMap 2025-06-13 02:24:34 +02:00
input_map.h Optimize InputMap::get_actions. 2025-05-12 17:51:27 +08:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
shortcut.cpp Apply iwyu suggestion in core. 2024-12-19 00:43:47 +08:00
shortcut.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00