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Didn't commit all the changes where it wants to initialize a struct
with `{}`. Should be reviewed in a separate PR.
Option `IgnoreArrays` enabled for now to be conservative, can be
disabled to see if it proposes more useful changes.
Also fixed manually a handful of other missing initializations / moved
some from constructors.
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|---|---|---|
| .. | ||
| default_controller_mappings.h | ||
| gamecontrollerdb.txt | ||
| godotcontrollerdb.txt | ||
| input.cpp | ||
| input.h | ||
| input_builders.py | ||
| input_enums.h | ||
| input_event.cpp | ||
| input_event.h | ||
| input_map.cpp | ||
| input_map.h | ||
| SCsub | ||
| shortcut.cpp | ||
| shortcut.h | ||