Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
Find a file
Rémi Verschelde c2ee46011f
Merge pull request #111755 from xuhuisheng/dev/signal_too_early
Game View Plugin: Fix signal connected too early causing theme warning
2025-12-01 11:48:20 +01:00
.github [CODEOWNERS] Add 2D skeleton resources to the Animation team 2025-11-26 14:46:27 +01:00
core Replace usage of Zstandard advanced API 2025-11-27 14:28:16 +01:00
doc EditorResourcePreviewGenerator::request_draw_and_wait 2025-11-27 14:12:14 -08:00
drivers Merge pull request #112994 from dsnopek/openxr-meta-foveation-eye-tracked-on-meta 2025-11-27 09:55:45 +01:00
editor Merge pull request #111755 from xuhuisheng/dev/signal_too_early 2025-12-01 11:48:20 +01:00
main Merge pull request #107845 from dsnopek/gdextension-interface-json 2025-11-24 10:21:36 -06:00
misc Revert "improve the Cpp dialect selection for Rider, when MSVC is not used" 2025-11-27 21:55:36 +01:00
modules Fix documentation typos and broken links 2025-11-27 12:24:58 +01:00
platform Merge pull request #113213 from akien-mga/windows-d3d12-default 2025-11-27 21:48:20 +01:00
scene Don't show exported script variables twice in the remote inspector 2025-11-30 18:45:13 -03:00
servers Check for pending clears in every RD texture function. 2025-11-27 17:26:26 +03:00
tests Merge pull request #90411 from kitbdev/multisplit 2025-11-25 07:06:53 -06:00
thirdparty libogg: Update to 1.3.6 2025-11-30 22:27:18 +01:00
.clang-format
.clang-tidy
.clangd
.editorconfig
.git-blame-ignore-revs
.gitattributes
.gitignore
.mailmap
.pre-commit-config.yaml
AUTHORS.md
CHANGELOG.md
CONTRIBUTING.md
COPYRIGHT.txt Wayland: Implement game embedding 2025-11-19 21:24:18 +01:00
DONORS.md
gles3_builders.py
glsl_builders.py
icon.png
icon.svg
icon_outlined.png
icon_outlined.svg
LICENSE.txt
logo.png
logo.svg
LOGO_LICENSE.txt
logo_outlined.png
logo_outlined.svg
methods.py SCons: Integrate annotations where relevant 2025-11-22 13:22:31 -06:00
platform_methods.py
pyproject.toml SCons: Integrate annotations where relevant 2025-11-22 13:22:31 -06:00
README.md
SConstruct SCons: Fix logic when passing optimize=auto explicitly from command-line 2025-11-24 19:24:47 +01:00
scu_builders.py
version.py

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs