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	We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
		
			
				
	
	
		
			91 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			91 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PhysicsTestMotionResult2D" inherits="RefCounted" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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	<brief_description>
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		Describes the motion and collision result from [method PhysicsServer2D.body_test_motion].
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	</brief_description>
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	<description>
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		Describes the motion and collision result from [method PhysicsServer2D.body_test_motion].
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	</description>
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	<tutorials>
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	</tutorials>
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	<methods>
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		<method name="get_collider" qualifiers="const">
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			<return type="Object" />
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			<description>
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				Returns the colliding body's attached [Object], if a collision occurred.
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			</description>
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		</method>
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		<method name="get_collider_id" qualifiers="const">
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			<return type="int" />
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			<description>
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				Returns the unique instance ID of the colliding body's attached [Object], if a collision occurred. See [method Object.get_instance_id].
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			</description>
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		</method>
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		<method name="get_collider_rid" qualifiers="const">
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			<return type="RID" />
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			<description>
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				Returns the colliding body's [RID] used by the [PhysicsServer2D], if a collision occurred.
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			</description>
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		</method>
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		<method name="get_collider_shape" qualifiers="const">
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			<return type="int" />
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			<description>
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				Returns the colliding body's shape index, if a collision occurred. See [CollisionObject2D].
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			</description>
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		</method>
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		<method name="get_collider_velocity" qualifiers="const">
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			<return type="Vector2" />
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			<description>
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				Returns the colliding body's velocity, if a collision occurred.
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			</description>
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		</method>
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		<method name="get_collision_depth" qualifiers="const">
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			<return type="float" />
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			<description>
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				Returns the length of overlap along the collision normal, if a collision occurred.
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			</description>
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		</method>
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		<method name="get_collision_local_shape" qualifiers="const">
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			<return type="int" />
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			<description>
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				Returns the moving object's colliding shape, if a collision occurred.
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			</description>
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		</method>
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		<method name="get_collision_normal" qualifiers="const">
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			<return type="Vector2" />
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			<description>
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				Returns the colliding body's shape's normal at the point of collision, if a collision occurred.
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			</description>
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		</method>
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		<method name="get_collision_point" qualifiers="const">
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			<return type="Vector2" />
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			<description>
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				Returns the point of collision in global coordinates, if a collision occurred.
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			</description>
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		</method>
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		<method name="get_collision_safe_fraction" qualifiers="const">
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			<return type="float" />
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			<description>
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				Returns the maximum fraction of the motion that can occur without a collision, between [code]0[/code] and [code]1[/code].
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			</description>
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		</method>
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		<method name="get_collision_unsafe_fraction" qualifiers="const">
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			<return type="float" />
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			<description>
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				Returns the minimum fraction of the motion needed to collide, if a collision occurred, between [code]0[/code] and [code]1[/code].
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			</description>
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		</method>
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		<method name="get_remainder" qualifiers="const">
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			<return type="Vector2" />
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			<description>
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				Returns the moving object's remaining movement vector.
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			</description>
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		</method>
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		<method name="get_travel" qualifiers="const">
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			<return type="Vector2" />
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			<description>
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				Returns the moving object's travel before collision.
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			</description>
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		</method>
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	</methods>
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</class>
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