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		81064cc239
		
			
		
	
	
	
	
		
			
			We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
		
			
				
	
	
		
			11 lines
		
	
	
	
		
			720 B
		
	
	
	
		
			XML
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
	
		
			720 B
		
	
	
	
		
			XML
		
	
	
	
	
	
| <?xml version="1.0" encoding="UTF-8" ?>
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| <class name="VisualShaderNodeGlobalExpression" inherits="VisualShaderNodeExpression" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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| 	<brief_description>
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| 		A custom global visual shader graph expression written in Godot Shading Language.
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| 	</brief_description>
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| 	<description>
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| 		Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in [VisualShaderNodeExpression]s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants.
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| 	</description>
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| 	<tutorials>
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| 	</tutorials>
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| </class>
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