godot/drivers/d3d12
Thaddeus Crews 4594de69fd
Merge pull request #111013 from stuartcarnie/shader_container_ext
Renderer: Move `reflect_spirv` to `RenderingShaderContainer`
2025-10-01 17:54:09 -05:00
..
d3d12_godot_nir_bridge.h Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
d3d12_hooks.cpp Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
d3d12_hooks.h Add support for Direct3D 12 OpenXR backend. 2025-04-19 20:39:33 -07:00
d3d12ma.cpp D3D12: Silence -Wmaybe-uninitialized warning in D3D12MemAlloc 2025-05-14 16:20:53 +02:00
dxil_hash.cpp CI: Add MinGW/GCC build to Windows GHA 2024-10-10 10:10:55 -05:00
dxil_hash.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_context_driver_d3d12.cpp SCons: Revert Mesa includes to CPPPATH 2025-08-18 13:37:46 -05:00
rendering_context_driver_d3d12.h [Windows] Drop support for Windows 7/8/8.1. 2025-05-30 17:30:23 +03:00
rendering_device_driver_d3d12.cpp Fix d3d12 stencil buffer not clearing 2025-09-29 13:16:29 +02:00
rendering_device_driver_d3d12.h Merge pull request #110360 from zorbathut/pr/memorybarrierrename 2025-09-17 11:34:15 -05:00
rendering_shader_container_d3d12.cpp Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
rendering_shader_container_d3d12.h Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
SCsub SCons: Revert Mesa includes to CPPPATH 2025-08-18 13:37:46 -05:00