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			106 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  android_input_handler.h                                               */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#pragma once
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#include "core/input/input.h"
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// This class encapsulates all the handling of input events that come from the Android UI thread.
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// Remarks:
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// - It's not thread-safe by itself, so its functions must only be called on a single thread, which is the Android UI thread.
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// - Its functions must only call thread-safe methods.
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class AndroidInputHandler {
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public:
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	struct TouchPos {
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		int id = 0;
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		Point2 pos;
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		float pressure = 0;
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		Vector2 tilt;
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	};
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	struct MouseEventInfo {
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		bool valid = false;
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		Point2 pos;
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	};
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	enum {
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		JOY_EVENT_BUTTON = 0,
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		JOY_EVENT_AXIS = 1,
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		JOY_EVENT_HAT = 2
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	};
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	struct JoypadEvent {
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		int device = 0;
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		int type = 0;
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		int index = 0; // Can be either JoyAxis or JoyButton.
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		bool pressed = false;
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		float value = 0;
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		BitField<HatMask> hat = HatMask::CENTER;
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	};
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private:
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	bool alt_mem = false;
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	bool shift_mem = false;
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	bool control_mem = false;
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	bool meta_mem = false;
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	BitField<MouseButtonMask> buttons_state = MouseButtonMask::NONE;
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	Vector<TouchPos> touch;
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	MouseEventInfo mouse_event_info;
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	Point2 hover_prev_pos; // needed to calculate the relative position on hover events
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	void _set_key_modifier_state(Ref<InputEventWithModifiers> ev, Key p_keycode);
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	static MouseButton _button_index_from_mask(BitField<MouseButtonMask> button_mask);
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	static BitField<MouseButtonMask> _android_button_mask_to_godot_button_mask(int android_button_mask);
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	void _wheel_button_click(BitField<MouseButtonMask> event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor);
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	void _parse_mouse_event_info(BitField<MouseButtonMask> event_buttons_mask, bool p_pressed, bool p_canceled, bool p_double_click, bool p_source_mouse_relative);
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	void _release_mouse_event_info(bool p_source_mouse_relative = false);
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	void _cancel_mouse_event_info(bool p_source_mouse_relative = false);
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	void _parse_all_touch(bool p_pressed, bool p_canceled = false, bool p_double_tap = false);
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	void _release_all_touch();
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	void _cancel_all_touch();
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public:
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	void process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative, float p_pressure, Vector2 p_tilt);
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	void process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap);
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	void process_magnify(Point2 p_pos, float p_factor);
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	void process_pan(Point2 p_pos, Vector2 p_delta);
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	void process_joy_event(JoypadEvent p_event);
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	void process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed, bool p_echo);
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};
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