godot/platform/android/export
Thaddeus Crews 5240f1c283
Merge pull request #108658 from bruvzg/ed_pl_init
[EditorExportPlatform] Move initialization to a dedicated method.
2025-09-30 18:35:25 -05:00
..
export.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
export.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
export_plugin.cpp Merge pull request #108658 from bruvzg/ed_pl_init 2025-09-30 18:35:25 -05:00
export_plugin.h Merge pull request #108658 from bruvzg/ed_pl_init 2025-09-30 18:35:25 -05:00
godot_plugin_config.cpp Re-architect how Android plugins are packaged and handled at export time 2023-07-18 19:14:53 +02:00
godot_plugin_config.h Style: Begin integrating simple .clangd fixes 2025-03-22 13:24:35 -05:00
gradle_export_util.cpp Implement sparse bundle PCK support. 2025-06-26 00:47:25 +02:00
gradle_export_util.h Implement sparse bundle PCK support. 2025-06-26 00:47:25 +02:00
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
run_icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00