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			188 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			188 lines
		
	
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**************************************************************************/
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/*  file_access_android.cpp                                               */
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/**************************************************************************/
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/*                         This file is part of:                          */
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/*                             GODOT ENGINE                               */
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/*                        https://godotengine.org                         */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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/*                                                                        */
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/* Permission is hereby granted, free of charge, to any person obtaining  */
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/* a copy of this software and associated documentation files (the        */
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/* "Software"), to deal in the Software without restriction, including    */
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/* without limitation the rights to use, copy, modify, merge, publish,    */
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/* distribute, sublicense, and/or sell copies of the Software, and to     */
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/* permit persons to whom the Software is furnished to do so, subject to  */
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/* the following conditions:                                              */
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/*                                                                        */
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/* The above copyright notice and this permission notice shall be         */
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/* included in all copies or substantial portions of the Software.        */
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/*                                                                        */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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/**************************************************************************/
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#include "file_access_android.h"
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#include "core/string/print_string.h"
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#include "thread_jandroid.h"
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#include <android/asset_manager_jni.h>
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AAssetManager *FileAccessAndroid::asset_manager = nullptr;
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jobject FileAccessAndroid::j_asset_manager = nullptr;
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String FileAccessAndroid::get_path() const {
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	return path_src;
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}
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String FileAccessAndroid::get_path_absolute() const {
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	return absolute_path;
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}
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Error FileAccessAndroid::open_internal(const String &p_path, int p_mode_flags) {
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	_close();
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	path_src = p_path;
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	String path = fix_path(p_path).simplify_path();
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	absolute_path = path;
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	if (path.begins_with("/")) {
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		path = path.substr(1);
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	} else if (path.begins_with("res://")) {
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		path = path.substr(6);
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	}
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	ERR_FAIL_COND_V(p_mode_flags & FileAccess::WRITE, ERR_UNAVAILABLE); //can't write on android..
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	asset = AAssetManager_open(asset_manager, path.utf8().get_data(), AASSET_MODE_STREAMING);
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	if (!asset) {
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		return ERR_CANT_OPEN;
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	}
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	len = AAsset_getLength(asset);
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	pos = 0;
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	eof = false;
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	return OK;
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}
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void FileAccessAndroid::_close() {
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	if (!asset) {
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		return;
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	}
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	AAsset_close(asset);
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	asset = nullptr;
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}
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bool FileAccessAndroid::is_open() const {
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	return asset != nullptr;
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}
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void FileAccessAndroid::seek(uint64_t p_position) {
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	ERR_FAIL_NULL(asset);
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	AAsset_seek(asset, p_position, SEEK_SET);
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	pos = p_position;
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	if (pos > len) {
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		pos = len;
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		eof = true;
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	} else {
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		eof = false;
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	}
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}
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void FileAccessAndroid::seek_end(int64_t p_position) {
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	ERR_FAIL_NULL(asset);
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	AAsset_seek(asset, p_position, SEEK_END);
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	pos = len + p_position;
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}
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uint64_t FileAccessAndroid::get_position() const {
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	return pos;
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}
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uint64_t FileAccessAndroid::get_length() const {
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	return len;
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}
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bool FileAccessAndroid::eof_reached() const {
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	return eof;
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}
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uint64_t FileAccessAndroid::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
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	ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
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	int r = AAsset_read(asset, p_dst, p_length);
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	if (pos + p_length > len) {
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		eof = true;
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	}
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	if (r >= 0) {
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		pos += r;
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		if (pos > len) {
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			pos = len;
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		}
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	}
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	return r;
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}
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int64_t FileAccessAndroid::_get_size(const String &p_file) {
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	return AAsset_getLength64(asset);
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}
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Error FileAccessAndroid::get_error() const {
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	return eof ? ERR_FILE_EOF : OK; // not sure what else it may happen
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}
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void FileAccessAndroid::flush() {
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	ERR_FAIL();
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}
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bool FileAccessAndroid::store_buffer(const uint8_t *p_src, uint64_t p_length) {
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	ERR_FAIL_V(false);
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}
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bool FileAccessAndroid::file_exists(const String &p_path) {
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	String path = fix_path(p_path).simplify_path();
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	if (path.begins_with("/")) {
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		path = path.substr(1);
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	} else if (path.begins_with("res://")) {
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		path = path.substr(6);
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	}
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	AAsset *at = AAssetManager_open(asset_manager, path.utf8().get_data(), AASSET_MODE_STREAMING);
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	if (!at) {
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		return false;
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	}
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	AAsset_close(at);
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	return true;
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}
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void FileAccessAndroid::close() {
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	_close();
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}
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FileAccessAndroid::~FileAccessAndroid() {
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	_close();
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}
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void FileAccessAndroid::setup(jobject p_asset_manager) {
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	JNIEnv *env = get_jni_env();
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	j_asset_manager = env->NewGlobalRef(p_asset_manager);
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	asset_manager = AAssetManager_fromJava(env, j_asset_manager);
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}
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void FileAccessAndroid::terminate() {
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	JNIEnv *env = get_jni_env();
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	ERR_FAIL_NULL(env);
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	env->DeleteGlobalRef(j_asset_manager);
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}
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