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		12a519bae2
		
	
	
	
	
		
			
			Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
		
			
				
	
	
		
			102 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //*********************************************************
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| //
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| // Copyright (c) Microsoft Corporation.
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| // Licensed under the MIT License (MIT).
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| //
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| //*********************************************************
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| 
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| #pragma once
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| 
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| #ifndef __cplusplus
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| #error D3DX12 requires C++
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| #endif
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| 
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| #include "d3d12.h"
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| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
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| inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
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| {
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|     return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
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| }
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| 
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| inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
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| {
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|     return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
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| }
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| 
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| inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& a, const D3D12_RENDER_PASS_ENDING_ACCESS_PRESERVE_LOCAL_PARAMETERS& b) noexcept
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| {
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|     return ((a.AdditionalWidth == b.AdditionalWidth) && (a.AdditionalHeight == b.AdditionalHeight));
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| }
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| #endif
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| 
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| inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept
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| {
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|     return a.ClearValue == b.ClearValue;
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| }
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| 
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| inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept
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| {
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|     if (a.pSrcResource != b.pSrcResource) return false;
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|     if (a.pDstResource != b.pDstResource) return false;
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|     if (a.SubresourceCount != b.SubresourceCount) return false;
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|     if (a.Format != b.Format) return false;
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|     if (a.ResolveMode != b.ResolveMode) return false;
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|     if (a.PreserveResolveSource != b.PreserveResolveSource) return false;
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|     return true;
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| }
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| 
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| inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept
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| {
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|     if (a.Type != b.Type) return false;
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|     switch (a.Type)
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|     {
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|     case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR:
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|         if (!(a.Clear == b.Clear)) return false;
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|         break;
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| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
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|     case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER:
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|     case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_SRV:
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|     case D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_PRESERVE_LOCAL_UAV:
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|         if (!(a.PreserveLocal == b.PreserveLocal)) return false;
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|         break;
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| #endif
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|     }
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|     return true;
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| }
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| 
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| inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS& a, const D3D12_RENDER_PASS_ENDING_ACCESS& b) noexcept
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| {
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|     if (a.Type != b.Type) return false;
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|     switch (a.Type)
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|     {
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|     case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE:
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|         if (!(a.Resolve == b.Resolve)) return false;
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|         break;
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| #if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 609)
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|     case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_RENDER:
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|     case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_SRV:
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|     case D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_PRESERVE_LOCAL_UAV:
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|         if (!(a.PreserveLocal == b.PreserveLocal)) return false;
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|         break;
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| #endif
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|     }
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| 
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|     return true;
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| }
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| 
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| inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept
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| {
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|     if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
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|     if (!(a.BeginningAccess == b.BeginningAccess)) return false;
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|     if (!(a.EndingAccess == b.EndingAccess)) return false;
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|     return true;
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| }
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| inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept
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| {
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|     if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
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|     if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false;
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|     if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false;
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|     if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false;
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|     if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false;
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|     return true;
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| }
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