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			124 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			124 lines
		
	
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*************************************************************************/
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| /*  websocket_client.cpp                                                 */
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| /*************************************************************************/
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| /*                       This file is part of:                           */
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| /*                           GODOT ENGINE                                */
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| /*                      https://godotengine.org                          */
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| /*************************************************************************/
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| /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur.                 */
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| /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)    */
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| /*                                                                       */
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| /* Permission is hereby granted, free of charge, to any person obtaining */
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| /* a copy of this software and associated documentation files (the       */
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| /* "Software"), to deal in the Software without restriction, including   */
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| /* without limitation the rights to use, copy, modify, merge, publish,   */
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| /* distribute, sublicense, and/or sell copies of the Software, and to    */
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| /* permit persons to whom the Software is furnished to do so, subject to */
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| /* the following conditions:                                             */
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| /*                                                                       */
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| /* The above copyright notice and this permission notice shall be        */
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| /* included in all copies or substantial portions of the Software.       */
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| /*                                                                       */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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| /*************************************************************************/
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| #include "websocket_client.h"
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| 
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| GDCINULL(WebSocketClient);
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| 
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| WebSocketClient::WebSocketClient() {
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| }
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| 
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| WebSocketClient::~WebSocketClient() {
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| }
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| 
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| Error WebSocketClient::connect_to_url(String p_url, PoolVector<String> p_protocols, bool gd_mp_api) {
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| 	_is_multiplayer = gd_mp_api;
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| 
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| 	String host = p_url;
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| 	String path = "/";
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| 	int p_len = -1;
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| 	int port = 80;
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| 	bool ssl = false;
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| 	if (host.begins_with("wss://")) {
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| 		ssl = true; // we should implement this
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| 		host = host.substr(6, host.length() - 6);
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| 		port = 443;
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| 	} else {
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| 		ssl = false;
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| 		if (host.begins_with("ws://"))
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| 			host = host.substr(5, host.length() - 5);
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| 	}
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| 
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| 	// Path
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| 	p_len = host.find("/");
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| 	if (p_len != -1) {
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| 		path = host.substr(p_len, host.length() - p_len);
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| 		host = host.substr(0, p_len);
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| 	}
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| 
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| 	// Port
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| 	p_len = host.find_last(":");
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| 	if (p_len != -1 && p_len == host.find(":")) {
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| 		port = host.substr(p_len, host.length() - p_len).to_int();
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| 		host = host.substr(0, p_len);
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| 	}
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| 
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| 	return connect_to_host(host, path, port, ssl, p_protocols);
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| }
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| 
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| bool WebSocketClient::is_server() const {
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| 
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| 	return false;
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| }
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| 
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| void WebSocketClient::_on_peer_packet() {
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| 
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| 	if (_is_multiplayer) {
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| 		_process_multiplayer(get_peer(1), 1);
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| 	} else {
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| 		emit_signal("data_received");
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| 	}
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| }
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| 
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| void WebSocketClient::_on_connect(String p_protocol) {
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| 
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| 	if (_is_multiplayer) {
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| 		// need to wait for ID confirmation...
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| 	} else {
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| 		emit_signal("connection_established", p_protocol);
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| 	}
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| }
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| 
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| void WebSocketClient::_on_disconnect() {
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| 
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| 	if (_is_multiplayer) {
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| 		emit_signal("connection_failed");
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| 	} else {
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| 		emit_signal("connection_closed");
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| 	}
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| }
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| 
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| void WebSocketClient::_on_error() {
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| 
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| 	if (_is_multiplayer) {
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| 		emit_signal("connection_failed");
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| 	} else {
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| 		emit_signal("connection_error");
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| 	}
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| }
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| 
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| void WebSocketClient::_bind_methods() {
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| 	ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api"), &WebSocketClient::connect_to_url, DEFVAL(PoolVector<String>()), DEFVAL(false));
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| 	ClassDB::bind_method(D_METHOD("disconnect_from_host"), &WebSocketClient::disconnect_from_host);
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| 
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| 	ADD_SIGNAL(MethodInfo("data_received"));
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| 	ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol")));
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| 	ADD_SIGNAL(MethodInfo("connection_closed"));
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| 	ADD_SIGNAL(MethodInfo("connection_error"));
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| }
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