godot/platform/macos
Rémi Verschelde b275237bbd
Merge pull request #113267 from bruvzg/mac_headless_inst
[macOS] Do not use `openApplicationAtURL` for headless instances.
2025-12-01 11:49:36 +01:00
..
doc_classes Fix typo in MacOS and iOS export settings 2025-11-19 13:05:57 -05:00
editor [macOS] Make embedded window focus behavior more similar to Windows/X11. 2025-10-13 08:32:18 +03:00
export Fix typo in MacOS and iOS export settings 2025-11-19 13:05:57 -05:00
crash_handler_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
crash_handler_macos.mm MacOS: Improve crash handler performance 2025-10-09 06:19:21 +11:00
detect.py Build: Fix container build path for swift 2025-10-15 06:32:31 +11:00
dir_access_macos.h Implement get_filesystem_type on macOS and Linux. 2025-05-23 23:05:06 +03:00
dir_access_macos.mm Implement get_filesystem_type on macOS and Linux. 2025-05-23 23:05:06 +03:00
display_server_embedded.h Fix editor embedded windows partially resizing. 2025-10-06 09:12:20 +03:00
display_server_embedded.mm Merge pull request #111313 from bruvzg/emb_res 2025-10-13 12:30:08 -05:00
display_server_macos.h [macOS] Move keyboard layout related code to base display server. 2025-06-24 10:45:19 +03:00
display_server_macos.mm [macOS] Add missing "move" system cursor. 2025-11-26 13:59:27 +02:00
display_server_macos_base.h Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00
display_server_macos_base.mm Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00
embedded_debugger.h [macOS] Process joypad input directly in the embedded process. 2025-08-29 13:40:56 +03:00
embedded_debugger.mm Merge pull request #111313 from bruvzg/emb_res 2025-10-13 12:30:08 -05:00
embedded_gl_manager.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
embedded_gl_manager.mm MacOS: Move includes inside #ifdef so OpenGL can be disabled 2025-10-06 06:20:44 +11:00
gl_manager_macos_angle.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
gl_manager_macos_angle.mm [macOS] Switch Angle to Metal backend. 2025-06-09 10:29:30 +03:00
gl_manager_macos_legacy.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
gl_manager_macos_legacy.mm Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
godot_application.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
godot_application.mm Fix macOS build with dev_build=yes and target=template_debug 2025-05-14 09:47:51 +03:00
godot_application_delegate.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
godot_application_delegate.mm Core: Cleanup headers in core/config 2025-10-06 09:20:56 -05:00
godot_button_view.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
godot_button_view.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_content_view.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
godot_content_view.mm Add some important profiling hooks. 2025-11-08 00:08:48 +01:00
godot_core_cursor.h [macOS] Add missing "move" system cursor. 2025-11-26 13:59:27 +02:00
godot_core_cursor.mm [macOS] Add missing "move" system cursor. 2025-11-26 13:59:27 +02:00
godot_main_macos.mm [macOS] Do not use openApplicationAtURL for headless instances. 2025-11-28 14:23:08 +02:00
godot_menu_delegate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_menu_delegate.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_menu_item.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
godot_menu_item.mm [macOS] Fix native menu submenu items have wrong action and accelerators set. 2025-04-03 18:47:23 +03:00
godot_open_save_delegate.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_open_save_delegate.mm Fix native file dialog crash with invalid filter. 2025-06-06 09:24:42 +03:00
godot_status_item.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
godot_status_item.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_window.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
godot_window.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
godot_window_delegate.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
godot_window_delegate.mm [macOS] Fix borderless window maximization. 2025-05-30 00:13:53 +03:00
key_mapping_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
key_mapping_macos.mm Replace std::size usage with std_size to avoid <iterator> include. 2025-10-05 00:26:11 +02:00
libgodot_macos.mm LibGodot: Core - Build Godot Engine as a Library 2025-10-07 02:15:41 +02:00
macos_quartz_core_spi.h MacOS: Embedded window support. 2025-05-06 06:09:05 +10:00
msvs.py Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
native_menu_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
native_menu_macos.mm [macOS] Fix native menu submenu items have wrong action and accelerators set. 2025-04-03 18:47:23 +03:00
os_macos.h [macOS] Do not use openApplicationAtURL for headless instances. 2025-11-28 14:23:08 +02:00
os_macos.mm [macOS] Do not use openApplicationAtURL for headless instances. 2025-11-28 14:23:08 +02:00
platform_config.h Apple: Add pthread implementation of Thread class 2025-04-10 09:35:40 +10:00
platform_gl.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
platform_macos_builders.py SCons: Begin decoupling generation & build code 2025-04-25 08:23:01 -05:00
platform_thread.h Apple: Add pthread implementation of Thread class 2025-04-10 09:35:40 +10:00
README.md Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
rendering_context_driver_vulkan_macos.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
rendering_context_driver_vulkan_macos.mm Style: Standardize Obj-C #import syntax 2025-03-08 09:28:34 -06:00
SCsub [macOS] Add missing "move" system cursor. 2025-11-26 13:59:27 +02:00
tts_macos.h Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00
tts_macos.mm Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00

macOS platform port

This folder contains the C++, Objective-C and Objective-C++ code for the macOS platform port.

This platform uses shared Apple code (drivers/apple).

See also misc/dist/macos folder for additional files used by this platform. misc/dist/macos_tools.app is an .app bundle template used for packaging the macOS editor, while misc/dist/macos_template.app is used for packaging macOS export templates.

Documentation