godot/platform/windows
Rémi Verschelde b87fcf7e79
Windows: Make Direct3D 12 the default RD driver for new projects
For compatibility reasons, `vulkan` is kept as the technical default for the
setting, but projects created in Godot 4.6 and later will set `d3d12` as the
driver automatically.

Users upgrading to 4.6 are recommended to adopt `d3d12` as a default if it
fits their needs.

Enable `d3d12=yes` by default in SCons so that custom Windows builds include
Direct3D 12 support.
2025-11-27 10:26:25 +01:00
..
doc_classes Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
export Misc cleanup in EditorExportPlatform 2025-10-29 22:25:37 +01:00
console_wrapper_windows.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
cpu_feature_validation.c [Windows] Additionally use cpuid instruction to detect SSE4.2 support. 2025-08-03 22:13:59 +03:00
crash_handler_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
crash_handler_windows_seh.cpp Core: Cleanup headers in core/config 2025-10-06 09:20:56 -05:00
crash_handler_windows_signal.cpp [Windows] Fix MinGW build 2025-10-07 16:06:04 +02:00
detect.py Windows: Make Direct3D 12 the default RD driver for new projects 2025-11-27 10:26:25 +01:00
display_server_windows.cpp Fix pressed keys resetted when hiding a window on Windows 2025-11-18 10:23:56 -06:00
display_server_windows.h Merge pull request #112379 from bruvzg/tts64id 2025-11-14 14:23:17 -06:00
drop_target_windows.cpp Add support for SDL3 joystick input driver 2025-06-25 01:28:50 +02:00
drop_target_windows.h Core: Integrate warning suppression macro helpers 2025-04-03 10:13:46 -05:00
gl_manager_windows_angle.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
gl_manager_windows_angle.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
gl_manager_windows_native.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
gl_manager_windows_native.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
godot.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot.manifest Windows: Migrate godot.manifest to platform/windows 2025-09-25 09:15:00 -05:00
godot.natvis Fix HashMap/HashSet in natvis after member renames 2025-09-24 21:51:03 -07:00
godot_console.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res.rc Windows: Migrate godot.manifest to platform/windows 2025-09-25 09:15:00 -05:00
godot_res_wrap.rc Windows: Migrate godot.manifest to platform/windows 2025-09-25 09:15:00 -05:00
godot_windows.cpp Add profiler option to SCons builds. 2025-11-08 00:08:45 +01:00
key_mapping_windows.cpp Add InputEventKey.location to tell left from right 2024-01-26 14:42:28 +01:00
key_mapping_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
lang_table.h Add missing includes 2025-10-26 18:25:17 -04:00
libgodot_windows.cpp LibGodot: Core - Build Godot Engine as a Library 2025-10-07 02:15:41 +02:00
msvs.py Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 2025-04-08 15:40:05 +02:00
native_menu_windows.cpp Rename String::resize to resize_uninitialized, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
native_menu_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
os_windows.cpp Merge pull request #113013 from bruvzg/hid_hook 2025-11-24 10:21:44 -06:00
os_windows.h Add error message when trying to load project from CWD. 2025-11-20 23:19:09 +02:00
platform_config.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
platform_gl.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
platform_windows_builders.py SCons: Extend MinGW support & checks 2024-10-11 14:24:00 -05:00
README.md Update links to the contributing section of the docs to the appropriate new sections. 2025-09-12 01:04:14 +02:00
rendering_context_driver_vulkan_windows.cpp Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan_windows.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
SCsub LibGodot: Core - Build Godot Engine as a Library 2025-10-07 02:15:41 +02:00
tts_windows.cpp Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00
tts_windows.h Make utterance_id 64-bit. 2025-11-07 10:21:20 +02:00
uiautomationcore.arm32.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.arm64.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.x86_32.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
uiautomationcore.x86_64.def AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
wgl_detect_version.cpp Core: Modernize C headers with C++ equivalents 2025-05-02 08:23:01 -05:00
wgl_detect_version.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
windows_terminal_logger.cpp Remove file_access.h and script_backtrace.h includes from logger.h. 2025-10-05 17:49:23 +09:00
windows_terminal_logger.h Ability to print and log script backtraces 2025-04-24 18:54:41 +02:00
windows_utils.cpp Fix WindowUtils::copy_and_rename_pdb path shortening regression 2025-09-04 11:56:06 +02:00
windows_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation