godot/scene
Rémi Verschelde f5918a9d35
Merge pull request #113395 from mihe/objectdb-snapshot-crash
Fix crash when capturing ObjectDB snapshot
2025-12-01 13:38:47 +01:00
..
2d Merge pull request #112810 from lawnjelly/fti_camera2d_accept_resets 2025-11-25 09:52:26 -06:00
3d Remove is_penetrated check from IK as role overlap/excessive behavior 2025-11-29 00:37:01 +09:00
animation Merge pull request #113187 from TokageItLab/anim-map-revert 2025-11-26 23:44:27 +01:00
audio Remove display_server.h transitive include from node.h. 2025-10-14 00:43:02 +02:00
debugger Fix crash when capturing ObjectDB snapshot 2025-12-01 13:27:03 +01:00
gui Fix redundant attempts to connect popup hidden signal on submenu 2025-11-27 08:53:34 -06:00
main [Editor] Simplify native menu icon generation. 2025-11-27 23:04:51 +02:00
resources Merge pull request #113176 from xuhuisheng/dev/ske-mod-error 2025-12-01 13:13:19 +01:00
theme Deprecate TextEdit background_color 2025-11-13 22:48:04 -05:00
property_list_helper.cpp Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_list_helper.h Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_utils.cpp Remove transitive mesh.h, rendering_server.h and shader.h includes from node.h. 2025-10-08 12:16:52 +02:00
property_utils.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
register_scene_types.cpp Move the line of importing JointLimitation3D to 3D from Physics3D 2025-11-17 03:30:02 +09:00
register_scene_types.h Style: Replace header guards with #pragma once 2025-03-07 17:33:47 -06:00
scene_string_names.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00