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			883 lines
		
	
	
	
		
			28 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /**************************************************************************/
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| /*  webxr_interface_js.cpp                                                */
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| /**************************************************************************/
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| /*                         This file is part of:                          */
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| /*                             GODOT ENGINE                               */
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| /*                        https://godotengine.org                         */
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| /**************************************************************************/
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| /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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| /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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| /*                                                                        */
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| /* Permission is hereby granted, free of charge, to any person obtaining  */
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| /* a copy of this software and associated documentation files (the        */
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| /* "Software"), to deal in the Software without restriction, including    */
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| /* without limitation the rights to use, copy, modify, merge, publish,    */
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| /* distribute, sublicense, and/or sell copies of the Software, and to     */
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| /* permit persons to whom the Software is furnished to do so, subject to  */
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| /* the following conditions:                                              */
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| /*                                                                        */
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| /* The above copyright notice and this permission notice shall be         */
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| /* included in all copies or substantial portions of the Software.        */
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| /*                                                                        */
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| /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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| /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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| /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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| /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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| /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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| /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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| /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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| /**************************************************************************/
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| 
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| #include "webxr_interface_js.h"
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| 
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| #ifdef WEB_ENABLED
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| 
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| #include "godot_webxr.h"
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| 
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| #include "core/input/input.h"
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| #include "core/os/os.h"
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| #include "drivers/gles3/storage/texture_storage.h"
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| #include "scene/main/scene_tree.h"
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| #include "scene/main/window.h"
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| #include "scene/scene_string_names.h"
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| #include "servers/rendering/renderer_compositor.h"
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| #include "servers/rendering/rendering_server_globals.h"
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| #include "servers/xr/xr_hand_tracker.h"
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| 
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| #include <emscripten.h>
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| #include <stdlib.h>
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| 
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| void _emwebxr_on_session_supported(char *p_session_mode, int p_supported) {
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| 	XRServer *xr_server = XRServer::get_singleton();
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| 	ERR_FAIL_NULL(xr_server);
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| 
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| 	Ref<WebXRInterfaceJS> interface = xr_server->find_interface("WebXR");
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| 	ERR_FAIL_COND(interface.is_null());
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| 
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| 	String session_mode = String(p_session_mode);
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| 	interface->emit_signal(SNAME("session_supported"), session_mode, p_supported ? true : false);
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| }
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| 
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| void _emwebxr_on_session_started(char *p_reference_space_type, char *p_enabled_features, char *p_environment_blend_mode) {
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| 	XRServer *xr_server = XRServer::get_singleton();
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| 	ERR_FAIL_NULL(xr_server);
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| 
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| 	Ref<WebXRInterfaceJS> interface = xr_server->find_interface("WebXR");
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| 	ERR_FAIL_COND(interface.is_null());
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| 
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| 	String reference_space_type = String(p_reference_space_type);
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| 	interface->_set_reference_space_type(reference_space_type);
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| 	interface->_set_enabled_features(p_enabled_features);
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| 	interface->_set_environment_blend_mode(p_environment_blend_mode);
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| 	interface->emit_signal(SNAME("session_started"));
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| }
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| 
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| void _emwebxr_on_session_ended() {
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| 	XRServer *xr_server = XRServer::get_singleton();
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| 	ERR_FAIL_NULL(xr_server);
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| 
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| 	Ref<WebXRInterfaceJS> interface = xr_server->find_interface("WebXR");
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| 	ERR_FAIL_COND(interface.is_null());
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| 
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| 	interface->uninitialize();
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| 	interface->emit_signal(SNAME("session_ended"));
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| }
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| 
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| void _emwebxr_on_session_failed(char *p_message) {
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| 	XRServer *xr_server = XRServer::get_singleton();
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| 	ERR_FAIL_NULL(xr_server);
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| 
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| 	Ref<WebXRInterfaceJS> interface = xr_server->find_interface("WebXR");
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| 	ERR_FAIL_COND(interface.is_null());
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| 
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| 	interface->uninitialize();
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| 
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| 	String message = String(p_message);
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| 	interface->emit_signal(SNAME("session_failed"), message);
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| }
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| 
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| extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_input_event(int p_event_type, int p_input_source_id) {
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| 	XRServer *xr_server = XRServer::get_singleton();
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| 	ERR_FAIL_NULL(xr_server);
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| 
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| 	Ref<WebXRInterfaceJS> interface = xr_server->find_interface("WebXR");
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| 	ERR_FAIL_COND(interface.is_null());
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| 
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| 	interface->_on_input_event(p_event_type, p_input_source_id);
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| }
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| 
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| extern "C" EMSCRIPTEN_KEEPALIVE void _emwebxr_on_simple_event(char *p_signal_name) {
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| 	XRServer *xr_server = XRServer::get_singleton();
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| 	ERR_FAIL_NULL(xr_server);
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| 
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| 	Ref<WebXRInterfaceJS> interface = xr_server->find_interface("WebXR");
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| 	ERR_FAIL_COND(interface.is_null());
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| 
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| 	StringName signal_name = StringName(p_signal_name);
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| 	interface->emit_signal(signal_name);
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| }
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| 
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| void WebXRInterfaceJS::is_session_supported(const String &p_session_mode) {
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| 	godot_webxr_is_session_supported(p_session_mode.utf8().get_data(), &_emwebxr_on_session_supported);
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| }
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| 
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| void WebXRInterfaceJS::set_session_mode(String p_session_mode) {
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| 	session_mode = p_session_mode;
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| }
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| 
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| String WebXRInterfaceJS::get_session_mode() const {
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| 	return session_mode;
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| }
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| 
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| void WebXRInterfaceJS::set_required_features(String p_required_features) {
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| 	required_features = p_required_features;
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| }
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| 
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| String WebXRInterfaceJS::get_required_features() const {
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| 	return required_features;
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| }
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| 
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| void WebXRInterfaceJS::set_optional_features(String p_optional_features) {
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| 	optional_features = p_optional_features;
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| }
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| 
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| String WebXRInterfaceJS::get_optional_features() const {
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| 	return optional_features;
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| }
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| 
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| void WebXRInterfaceJS::set_requested_reference_space_types(String p_requested_reference_space_types) {
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| 	requested_reference_space_types = p_requested_reference_space_types;
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| }
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| 
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| String WebXRInterfaceJS::get_requested_reference_space_types() const {
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| 	return requested_reference_space_types;
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| }
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| 
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| String WebXRInterfaceJS::get_reference_space_type() const {
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| 	return reference_space_type;
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| }
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| 
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| String WebXRInterfaceJS::get_enabled_features() const {
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| 	return enabled_features;
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| }
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| 
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| bool WebXRInterfaceJS::is_input_source_active(int p_input_source_id) const {
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| 	ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, false);
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| 	return input_sources[p_input_source_id].active;
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| }
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| 
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| Ref<XRControllerTracker> WebXRInterfaceJS::get_input_source_tracker(int p_input_source_id) const {
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| 	ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, Ref<XRControllerTracker>());
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| 	return input_sources[p_input_source_id].tracker;
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| }
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| 
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| WebXRInterface::TargetRayMode WebXRInterfaceJS::get_input_source_target_ray_mode(int p_input_source_id) const {
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| 	ERR_FAIL_INDEX_V(p_input_source_id, input_source_count, WebXRInterface::TARGET_RAY_MODE_UNKNOWN);
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| 	if (!input_sources[p_input_source_id].active) {
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| 		return WebXRInterface::TARGET_RAY_MODE_UNKNOWN;
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| 	}
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| 	return input_sources[p_input_source_id].target_ray_mode;
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| }
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| 
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| String WebXRInterfaceJS::get_visibility_state() const {
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| 	char *c_str = godot_webxr_get_visibility_state();
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| 	if (c_str) {
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| 		String visibility_state = String(c_str);
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| 		free(c_str);
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| 
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| 		return visibility_state;
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| 	}
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| 	return String();
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| }
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| 
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| PackedVector3Array WebXRInterfaceJS::get_play_area() const {
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| 	PackedVector3Array ret;
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| 
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| 	float *points;
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| 	int point_count = godot_webxr_get_bounds_geometry(&points);
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| 	if (point_count > 0) {
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| 		ret.resize(point_count);
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| 		for (int i = 0; i < point_count; i++) {
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| 			float *js_vector3 = points + (i * 3);
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| 			ret.set(i, Vector3(js_vector3[0], js_vector3[1], js_vector3[2]));
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| 		}
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| 		free(points);
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| 	}
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| 
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| 	return ret;
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| }
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| 
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| float WebXRInterfaceJS::get_display_refresh_rate() const {
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| 	return godot_webxr_get_frame_rate();
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| }
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| 
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| void WebXRInterfaceJS::set_display_refresh_rate(float p_refresh_rate) {
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| 	godot_webxr_update_target_frame_rate(p_refresh_rate);
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| }
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| 
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| Array WebXRInterfaceJS::get_available_display_refresh_rates() const {
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| 	Array ret;
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| 
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| 	float *rates;
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| 	int rate_count = godot_webxr_get_supported_frame_rates(&rates);
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| 	if (rate_count > 0) {
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| 		ret.resize(rate_count);
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| 		for (int i = 0; i < rate_count; i++) {
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| 			ret[i] = rates[i];
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| 		}
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| 		free(rates);
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| 	}
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| 
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| 	return ret;
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| }
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| 
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| Array WebXRInterfaceJS::get_supported_environment_blend_modes() {
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| 	Array blend_modes;
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| 	// The blend mode can't be changed, so return the current blend mode as the only supported one.
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| 	blend_modes.push_back(environment_blend_mode);
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| 	return blend_modes;
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| }
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| 
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| XRInterface::EnvironmentBlendMode WebXRInterfaceJS::get_environment_blend_mode() const {
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| 	return environment_blend_mode;
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| }
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| 
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| bool WebXRInterfaceJS::set_environment_blend_mode(EnvironmentBlendMode p_new_environment_blend_mode) {
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| 	if (environment_blend_mode == p_new_environment_blend_mode) {
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| 		// Environment blend mode can't be changed, but we'll consider it a success to set it
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| 		// to what it already is.
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| 		return true;
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| 	}
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| 	return false;
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| }
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| 
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| void WebXRInterfaceJS::_set_environment_blend_mode(String p_blend_mode_string) {
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| 	if (p_blend_mode_string == "opaque") {
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| 		environment_blend_mode = XRInterface::XR_ENV_BLEND_MODE_OPAQUE;
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| 	} else if (p_blend_mode_string == "additive") {
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| 		environment_blend_mode = XRInterface::XR_ENV_BLEND_MODE_ADDITIVE;
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| 	} else if (p_blend_mode_string == "alpha-blend") {
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| 		environment_blend_mode = XRInterface::XR_ENV_BLEND_MODE_ALPHA_BLEND;
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| 	} else {
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| 		// Not all browsers can give us this information, so as a fallback,
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| 		// we'll make some guesses about the blend mode.
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| 		if (session_mode == "immersive-ar") {
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| 			environment_blend_mode = XRInterface::XR_ENV_BLEND_MODE_ALPHA_BLEND;
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| 		} else {
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| 			environment_blend_mode = XRInterface::XR_ENV_BLEND_MODE_OPAQUE;
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| 		}
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| 	}
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| }
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| 
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| StringName WebXRInterfaceJS::get_name() const {
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| 	return "WebXR";
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| }
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| 
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| uint32_t WebXRInterfaceJS::get_capabilities() const {
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| 	return XRInterface::XR_STEREO | XRInterface::XR_MONO | XRInterface::XR_VR | XRInterface::XR_AR;
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| }
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| 
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| uint32_t WebXRInterfaceJS::get_view_count() {
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| 	return godot_webxr_get_view_count();
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| }
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| 
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| bool WebXRInterfaceJS::is_initialized() const {
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| 	return (initialized);
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| }
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| 
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| bool WebXRInterfaceJS::initialize() {
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| 	XRServer *xr_server = XRServer::get_singleton();
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| 	ERR_FAIL_NULL_V(xr_server, false);
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| 
 | |
| 	if (!initialized) {
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| 		if (!godot_webxr_is_supported()) {
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| 			return false;
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| 		}
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| 
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| 		if (requested_reference_space_types.is_empty()) {
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| 			return false;
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| 		}
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| 
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| 		enabled_features.clear();
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| 
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| 		// We must create a tracker for our head.
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| 		head_transform.basis = Basis();
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| 		head_transform.origin = Vector3();
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| 		head_tracker.instantiate();
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| 		head_tracker->set_tracker_type(XRServer::TRACKER_HEAD);
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| 		head_tracker->set_tracker_name("head");
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| 		head_tracker->set_tracker_desc("Players head");
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| 		xr_server->add_tracker(head_tracker);
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| 
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| 		// Make this our primary interface.
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| 		xr_server->set_primary_interface(this);
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| 
 | |
| 		// Clear render_targetsize to make sure it gets reset to the new size.
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| 		// Clearing in uninitialize() doesn't work because a frame can still be
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| 		// rendered after it's called, which will fill render_targetsize again.
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| 		render_targetsize.width = 0;
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| 		render_targetsize.height = 0;
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| 
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| 		initialized = true;
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| 
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| 		godot_webxr_initialize(
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| 				session_mode.utf8().get_data(),
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| 				required_features.utf8().get_data(),
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| 				optional_features.utf8().get_data(),
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| 				requested_reference_space_types.utf8().get_data(),
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| 				&_emwebxr_on_session_started,
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| 				&_emwebxr_on_session_ended,
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| 				&_emwebxr_on_session_failed,
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| 				&_emwebxr_on_input_event,
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| 				&_emwebxr_on_simple_event);
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| 	};
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| 
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| 	return true;
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| }
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| 
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| void WebXRInterfaceJS::uninitialize() {
 | |
| 	if (initialized) {
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| 		XRServer *xr_server = XRServer::get_singleton();
 | |
| 		if (xr_server != nullptr) {
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| 			if (head_tracker.is_valid()) {
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| 				xr_server->remove_tracker(head_tracker);
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| 
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| 				head_tracker.unref();
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| 			}
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| 
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| 			for (int i = 0; i < HAND_MAX; i++) {
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| 				if (hand_trackers[i].is_valid()) {
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| 					xr_server->remove_tracker(hand_trackers[i]);
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| 
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| 					hand_trackers[i].unref();
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| 				}
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| 			}
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| 
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| 			if (xr_server->get_primary_interface() == this) {
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| 				// no longer our primary interface
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| 				xr_server->set_primary_interface(nullptr);
 | |
| 			}
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| 		}
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| 
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| 		godot_webxr_uninitialize();
 | |
| 
 | |
| 		GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
 | |
| 		if (texture_storage != nullptr) {
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| 			for (KeyValue<unsigned int, RID> &E : texture_cache) {
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| 				// Forcibly mark as not part of a render target so we can free it.
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| 				GLES3::Texture *texture = texture_storage->get_texture(E.value);
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| 				texture->is_render_target = false;
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| 
 | |
| 				texture_storage->texture_free(E.value);
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| 			}
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| 		}
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| 
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| 		texture_cache.clear();
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| 		reference_space_type.clear();
 | |
| 		enabled_features.clear();
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| 		environment_blend_mode = XRInterface::XR_ENV_BLEND_MODE_OPAQUE;
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| 		initialized = false;
 | |
| 	};
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| }
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| 
 | |
| Dictionary WebXRInterfaceJS::get_system_info() {
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| 	Dictionary dict;
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| 
 | |
| 	// TODO get actual information from WebXR to return here
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| 	dict[SNAME("XRRuntimeName")] = String("WebXR");
 | |
| 	dict[SNAME("XRRuntimeVersion")] = String("");
 | |
| 
 | |
| 	return dict;
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| }
 | |
| 
 | |
| Transform3D WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) {
 | |
| 	Transform3D transform;
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| 
 | |
| 	transform.basis.rows[0].x = p_js_matrix[0];
 | |
| 	transform.basis.rows[1].x = p_js_matrix[1];
 | |
| 	transform.basis.rows[2].x = p_js_matrix[2];
 | |
| 	transform.basis.rows[0].y = p_js_matrix[4];
 | |
| 	transform.basis.rows[1].y = p_js_matrix[5];
 | |
| 	transform.basis.rows[2].y = p_js_matrix[6];
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| 	transform.basis.rows[0].z = p_js_matrix[8];
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| 	transform.basis.rows[1].z = p_js_matrix[9];
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| 	transform.basis.rows[2].z = p_js_matrix[10];
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| 	transform.origin.x = p_js_matrix[12];
 | |
| 	transform.origin.y = p_js_matrix[13];
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| 	transform.origin.z = p_js_matrix[14];
 | |
| 
 | |
| 	return transform;
 | |
| }
 | |
| 
 | |
| Size2 WebXRInterfaceJS::get_render_target_size() {
 | |
| 	if (render_targetsize.width != 0 && render_targetsize.height != 0) {
 | |
| 		return render_targetsize;
 | |
| 	}
 | |
| 
 | |
| 	int js_size[2];
 | |
| 	bool has_size = godot_webxr_get_render_target_size(js_size);
 | |
| 
 | |
| 	if (!initialized || !has_size) {
 | |
| 		// As a temporary default (until WebXR is fully initialized), use the
 | |
| 		// window size.
 | |
| 		return DisplayServer::get_singleton()->window_get_size();
 | |
| 	}
 | |
| 
 | |
| 	render_targetsize.width = (float)js_size[0];
 | |
| 	render_targetsize.height = (float)js_size[1];
 | |
| 
 | |
| 	return render_targetsize;
 | |
| }
 | |
| 
 | |
| Transform3D WebXRInterfaceJS::get_camera_transform() {
 | |
| 	Transform3D camera_transform;
 | |
| 
 | |
| 	XRServer *xr_server = XRServer::get_singleton();
 | |
| 	ERR_FAIL_NULL_V(xr_server, camera_transform);
 | |
| 
 | |
| 	if (initialized) {
 | |
| 		double world_scale = xr_server->get_world_scale();
 | |
| 
 | |
| 		Transform3D _head_transform = head_transform;
 | |
| 		_head_transform.origin *= world_scale;
 | |
| 
 | |
| 		camera_transform = (xr_server->get_reference_frame()) * _head_transform;
 | |
| 	}
 | |
| 
 | |
| 	return camera_transform;
 | |
| }
 | |
| 
 | |
| Transform3D WebXRInterfaceJS::get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) {
 | |
| 	XRServer *xr_server = XRServer::get_singleton();
 | |
| 	ERR_FAIL_NULL_V(xr_server, p_cam_transform);
 | |
| 	ERR_FAIL_COND_V(!initialized, p_cam_transform);
 | |
| 
 | |
| 	float js_matrix[16];
 | |
| 	bool has_transform = godot_webxr_get_transform_for_view(p_view, js_matrix);
 | |
| 	if (!has_transform) {
 | |
| 		return p_cam_transform;
 | |
| 	}
 | |
| 
 | |
| 	Transform3D transform_for_view = _js_matrix_to_transform(js_matrix);
 | |
| 
 | |
| 	double world_scale = xr_server->get_world_scale();
 | |
| 	transform_for_view.origin *= world_scale;
 | |
| 
 | |
| 	return p_cam_transform * xr_server->get_reference_frame() * transform_for_view;
 | |
| }
 | |
| 
 | |
| Projection WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) {
 | |
| 	Projection view;
 | |
| 
 | |
| 	ERR_FAIL_COND_V(!initialized, view);
 | |
| 
 | |
| 	float js_matrix[16];
 | |
| 	bool has_projection = godot_webxr_get_projection_for_view(p_view, js_matrix);
 | |
| 	if (!has_projection) {
 | |
| 		return view;
 | |
| 	}
 | |
| 
 | |
| 	int k = 0;
 | |
| 	for (int i = 0; i < 4; i++) {
 | |
| 		for (int j = 0; j < 4; j++) {
 | |
| 			view.columns[i][j] = js_matrix[k++];
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Copied from godot_oculus_mobile's ovr_mobile_session.cpp
 | |
| 	view.columns[2][2] = -(p_z_far + p_z_near) / (p_z_far - p_z_near);
 | |
| 	view.columns[3][2] = -(2.0f * p_z_far * p_z_near) / (p_z_far - p_z_near);
 | |
| 
 | |
| 	return view;
 | |
| }
 | |
| 
 | |
| bool WebXRInterfaceJS::pre_draw_viewport(RID p_render_target) {
 | |
| 	GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
 | |
| 	if (texture_storage == nullptr) {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	// Cache the resources so we don't have to get them from JS twice.
 | |
| 	color_texture = _get_color_texture();
 | |
| 	depth_texture = _get_depth_texture();
 | |
| 
 | |
| 	// Per the WebXR spec, it returns "opaque textures" to us, which may be the
 | |
| 	// same WebGLTexture object (which would be the same GLuint in C++) but
 | |
| 	// represent a different underlying resource (probably the next texture in
 | |
| 	// the XR device's swap chain). In order to render to this texture, we need
 | |
| 	// to re-attach it to the FBO, otherwise we get an "incomplete FBO" error.
 | |
| 	//
 | |
| 	// See: https://immersive-web.github.io/layers/#xropaquetextures
 | |
| 	//
 | |
| 	// So, even if the color and depth textures have the same GLuint as the last
 | |
| 	// frame, we need to re-attach them again.
 | |
| 	texture_storage->render_target_set_reattach_textures(p_render_target, true);
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| Vector<BlitToScreen> WebXRInterfaceJS::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) {
 | |
| 	Vector<BlitToScreen> blit_to_screen;
 | |
| 
 | |
| 	GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
 | |
| 	if (texture_storage == nullptr) {
 | |
| 		return blit_to_screen;
 | |
| 	}
 | |
| 
 | |
| 	texture_storage->render_target_set_reattach_textures(p_render_target, false);
 | |
| 
 | |
| 	return blit_to_screen;
 | |
| }
 | |
| 
 | |
| RID WebXRInterfaceJS::_get_color_texture() {
 | |
| 	unsigned int texture_id = godot_webxr_get_color_texture();
 | |
| 	if (texture_id == 0) {
 | |
| 		return RID();
 | |
| 	}
 | |
| 
 | |
| 	return _get_texture(texture_id);
 | |
| }
 | |
| 
 | |
| RID WebXRInterfaceJS::_get_depth_texture() {
 | |
| 	unsigned int texture_id = godot_webxr_get_depth_texture();
 | |
| 	if (texture_id == 0) {
 | |
| 		return RID();
 | |
| 	}
 | |
| 
 | |
| 	return _get_texture(texture_id);
 | |
| }
 | |
| 
 | |
| RID WebXRInterfaceJS::_get_texture(unsigned int p_texture_id) {
 | |
| 	RBMap<unsigned int, RID>::Element *cache = texture_cache.find(p_texture_id);
 | |
| 	if (cache != nullptr) {
 | |
| 		return cache->get();
 | |
| 	}
 | |
| 
 | |
| 	GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
 | |
| 	if (texture_storage == nullptr) {
 | |
| 		return RID();
 | |
| 	}
 | |
| 
 | |
| 	uint32_t view_count = godot_webxr_get_view_count();
 | |
| 	Size2 texture_size = get_render_target_size();
 | |
| 
 | |
| 	RID texture = texture_storage->texture_create_from_native_handle(
 | |
| 			view_count == 1 ? RS::TEXTURE_TYPE_2D : RS::TEXTURE_TYPE_LAYERED,
 | |
| 			Image::FORMAT_RGBA8,
 | |
| 			p_texture_id,
 | |
| 			(int)texture_size.width,
 | |
| 			(int)texture_size.height,
 | |
| 			1,
 | |
| 			view_count);
 | |
| 
 | |
| 	texture_cache.insert(p_texture_id, texture);
 | |
| 
 | |
| 	return texture;
 | |
| }
 | |
| 
 | |
| RID WebXRInterfaceJS::get_color_texture() {
 | |
| 	return color_texture;
 | |
| }
 | |
| 
 | |
| RID WebXRInterfaceJS::get_depth_texture() {
 | |
| 	return depth_texture;
 | |
| }
 | |
| 
 | |
| RID WebXRInterfaceJS::get_velocity_texture() {
 | |
| 	unsigned int texture_id = godot_webxr_get_velocity_texture();
 | |
| 	if (texture_id == 0) {
 | |
| 		return RID();
 | |
| 	}
 | |
| 
 | |
| 	return _get_texture(texture_id);
 | |
| }
 | |
| 
 | |
| void WebXRInterfaceJS::process() {
 | |
| 	if (initialized) {
 | |
| 		// Get the "head" position.
 | |
| 		float js_matrix[16];
 | |
| 		if (godot_webxr_get_transform_for_view(-1, js_matrix)) {
 | |
| 			head_transform = _js_matrix_to_transform(js_matrix);
 | |
| 		}
 | |
| 		if (head_tracker.is_valid()) {
 | |
| 			head_tracker->set_pose("default", head_transform, Vector3(), Vector3());
 | |
| 		}
 | |
| 
 | |
| 		// Update all input sources.
 | |
| 		for (int i = 0; i < input_source_count; i++) {
 | |
| 			_update_input_source(i);
 | |
| 		}
 | |
| 	};
 | |
| }
 | |
| 
 | |
| void WebXRInterfaceJS::_update_input_source(int p_input_source_id) {
 | |
| 	XRServer *xr_server = XRServer::get_singleton();
 | |
| 	ERR_FAIL_NULL(xr_server);
 | |
| 
 | |
| 	InputSource &input_source = input_sources[p_input_source_id];
 | |
| 
 | |
| 	float target_pose[16];
 | |
| 	int tmp_target_ray_mode;
 | |
| 	int touch_index;
 | |
| 	int has_grip_pose;
 | |
| 	float grip_pose[16];
 | |
| 	int has_standard_mapping;
 | |
| 	int button_count;
 | |
| 	float buttons[10];
 | |
| 	int axes_count;
 | |
| 	float axes[10];
 | |
| 	int has_hand_data;
 | |
| 	float hand_joints[WEBXR_HAND_JOINT_MAX * 16];
 | |
| 	float hand_radii[WEBXR_HAND_JOINT_MAX];
 | |
| 
 | |
| 	input_source.active = godot_webxr_update_input_source(
 | |
| 			p_input_source_id,
 | |
| 			target_pose,
 | |
| 			&tmp_target_ray_mode,
 | |
| 			&touch_index,
 | |
| 			&has_grip_pose,
 | |
| 			grip_pose,
 | |
| 			&has_standard_mapping,
 | |
| 			&button_count,
 | |
| 			buttons,
 | |
| 			&axes_count,
 | |
| 			axes,
 | |
| 			&has_hand_data,
 | |
| 			hand_joints,
 | |
| 			hand_radii);
 | |
| 
 | |
| 	if (!input_source.active) {
 | |
| 		if (input_source.tracker.is_valid()) {
 | |
| 			xr_server->remove_tracker(input_source.tracker);
 | |
| 			input_source.tracker.unref();
 | |
| 		}
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	input_source.target_ray_mode = (WebXRInterface::TargetRayMode)tmp_target_ray_mode;
 | |
| 	input_source.touch_index = touch_index;
 | |
| 
 | |
| 	Ref<XRControllerTracker> &tracker = input_source.tracker;
 | |
| 
 | |
| 	if (tracker.is_null()) {
 | |
| 		tracker.instantiate();
 | |
| 
 | |
| 		StringName tracker_name;
 | |
| 		if (input_source.target_ray_mode == WebXRInterface::TargetRayMode::TARGET_RAY_MODE_SCREEN) {
 | |
| 			tracker_name = touch_names[touch_index];
 | |
| 		} else {
 | |
| 			tracker_name = tracker_names[p_input_source_id];
 | |
| 		}
 | |
| 
 | |
| 		// Input source id's 0 and 1 are always the left and right hands.
 | |
| 		if (p_input_source_id < 2) {
 | |
| 			tracker->set_tracker_name(tracker_name);
 | |
| 			tracker->set_tracker_desc(p_input_source_id == 0 ? "Left hand controller" : "Right hand controller");
 | |
| 			tracker->set_tracker_hand(p_input_source_id == 0 ? XRPositionalTracker::TRACKER_HAND_LEFT : XRPositionalTracker::TRACKER_HAND_RIGHT);
 | |
| 		} else {
 | |
| 			tracker->set_tracker_name(tracker_name);
 | |
| 			tracker->set_tracker_desc(tracker_name);
 | |
| 		}
 | |
| 		xr_server->add_tracker(tracker);
 | |
| 	}
 | |
| 
 | |
| 	Transform3D aim_transform = _js_matrix_to_transform(target_pose);
 | |
| 	tracker->set_pose(SceneStringName(default_), aim_transform, Vector3(), Vector3());
 | |
| 	tracker->set_pose(SNAME("aim"), aim_transform, Vector3(), Vector3());
 | |
| 	if (has_grip_pose) {
 | |
| 		tracker->set_pose(SNAME("grip"), _js_matrix_to_transform(grip_pose), Vector3(), Vector3());
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < button_count; i++) {
 | |
| 		StringName button_name = has_standard_mapping ? standard_button_names[i] : unknown_button_names[i];
 | |
| 		StringName button_pressure_name = has_standard_mapping ? standard_button_pressure_names[i] : unknown_button_pressure_names[i];
 | |
| 		float value = buttons[i];
 | |
| 		bool state = value > 0.0;
 | |
| 		tracker->set_input(button_name, state);
 | |
| 		tracker->set_input(button_pressure_name, value);
 | |
| 	}
 | |
| 
 | |
| 	for (int i = 0; i < axes_count; i++) {
 | |
| 		StringName axis_name = has_standard_mapping ? standard_axis_names[i] : unknown_axis_names[i];
 | |
| 		float value = axes[i];
 | |
| 		if (has_standard_mapping && (i == 1 || i == 3)) {
 | |
| 			// Invert the Y-axis on thumbsticks and trackpads, in order to
 | |
| 			// match OpenXR and other XR platform SDKs.
 | |
| 			value = -value;
 | |
| 		}
 | |
| 		tracker->set_input(axis_name, value);
 | |
| 	}
 | |
| 
 | |
| 	// Also create Vector2's for the thumbstick and trackpad when we have the
 | |
| 	// standard mapping.
 | |
| 	if (has_standard_mapping) {
 | |
| 		if (axes_count >= 2) {
 | |
| 			tracker->set_input(standard_vector_names[0], Vector2(axes[0], -axes[1]));
 | |
| 		}
 | |
| 		if (axes_count >= 4) {
 | |
| 			tracker->set_input(standard_vector_names[1], Vector2(axes[2], -axes[3]));
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (input_source.target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) {
 | |
| 		if (touch_index < 5 && axes_count >= 2) {
 | |
| 			Vector2 joy_vector = Vector2(axes[0], axes[1]);
 | |
| 			Vector2 position = _get_screen_position_from_joy_vector(joy_vector);
 | |
| 
 | |
| 			if (touches[touch_index].is_touching) {
 | |
| 				Vector2 delta = position - touches[touch_index].position;
 | |
| 
 | |
| 				// If position has changed by at least 1 pixel, generate a drag event.
 | |
| 				if (abs(delta.x) >= 1.0 || abs(delta.y) >= 1.0) {
 | |
| 					Ref<InputEventScreenDrag> event;
 | |
| 					event.instantiate();
 | |
| 					event->set_index(touch_index);
 | |
| 					event->set_position(position);
 | |
| 					event->set_relative(delta);
 | |
| 					event->set_relative_screen_position(delta);
 | |
| 					Input::get_singleton()->parse_input_event(event);
 | |
| 				}
 | |
| 			}
 | |
| 
 | |
| 			touches[touch_index].position = position;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (p_input_source_id < 2) {
 | |
| 		Ref<XRHandTracker> hand_tracker = hand_trackers[p_input_source_id];
 | |
| 		if (has_hand_data) {
 | |
| 			// Transform orientations to match Godot Humanoid skeleton.
 | |
| 			const Basis bone_adjustment(
 | |
| 					Vector3(-1.0, 0.0, 0.0),
 | |
| 					Vector3(0.0, 0.0, -1.0),
 | |
| 					Vector3(0.0, -1.0, 0.0));
 | |
| 
 | |
| 			if (unlikely(hand_tracker.is_null())) {
 | |
| 				hand_tracker.instantiate();
 | |
| 				hand_tracker->set_tracker_hand(p_input_source_id == 0 ? XRPositionalTracker::TRACKER_HAND_LEFT : XRPositionalTracker::TRACKER_HAND_RIGHT);
 | |
| 				hand_tracker->set_tracker_name(p_input_source_id == 0 ? "/user/hand_tracker/left" : "/user/hand_tracker/right");
 | |
| 
 | |
| 				// These flags always apply, since WebXR doesn't give us enough insight to be more fine grained.
 | |
| 				BitField<XRHandTracker::HandJointFlags> joint_flags(XRHandTracker::HAND_JOINT_FLAG_POSITION_VALID | XRHandTracker::HAND_JOINT_FLAG_ORIENTATION_VALID | XRHandTracker::HAND_JOINT_FLAG_POSITION_TRACKED | XRHandTracker::HAND_JOINT_FLAG_ORIENTATION_TRACKED);
 | |
| 				for (int godot_joint = 0; godot_joint < XRHandTracker::HAND_JOINT_MAX; godot_joint++) {
 | |
| 					hand_tracker->set_hand_joint_flags((XRHandTracker::HandJoint)godot_joint, joint_flags);
 | |
| 				}
 | |
| 
 | |
| 				hand_trackers[p_input_source_id] = hand_tracker;
 | |
| 				xr_server->add_tracker(hand_tracker);
 | |
| 			}
 | |
| 
 | |
| 			hand_tracker->set_has_tracking_data(true);
 | |
| 			for (int webxr_joint = 0; webxr_joint < WEBXR_HAND_JOINT_MAX; webxr_joint++) {
 | |
| 				XRHandTracker::HandJoint godot_joint = (XRHandTracker::HandJoint)(webxr_joint + 1);
 | |
| 
 | |
| 				Transform3D joint_transform = _js_matrix_to_transform(hand_joints + (16 * webxr_joint));
 | |
| 				joint_transform.basis *= bone_adjustment;
 | |
| 				hand_tracker->set_hand_joint_transform(godot_joint, joint_transform);
 | |
| 
 | |
| 				hand_tracker->set_hand_joint_radius(godot_joint, hand_radii[webxr_joint]);
 | |
| 			}
 | |
| 
 | |
| 			// WebXR doesn't have a palm joint, so we calculate it by finding the middle of the middle finger metacarpal bone.
 | |
| 			{
 | |
| 				// Start by getting the middle finger metacarpal joint.
 | |
| 				// Note: 10 is the WebXR middle finger metacarpal joint.
 | |
| 				Transform3D palm_transform = _js_matrix_to_transform(hand_joints + (10 * 16));
 | |
| 				palm_transform.basis *= bone_adjustment;
 | |
| 
 | |
| 				// Get the middle finger phalanx position.
 | |
| 				// Note: 11 is the WebXR middle finger phalanx proximal joint and 12 is the origin offset.
 | |
| 				const float *phalanx_pos = hand_joints + (11 * 16) + 12;
 | |
| 				Vector3 phalanx(phalanx_pos[0], phalanx_pos[1], phalanx_pos[2]);
 | |
| 
 | |
| 				// Offset the palm half-way towards the phalanx joint.
 | |
| 				palm_transform.origin = (palm_transform.origin + phalanx) / 2.0;
 | |
| 
 | |
| 				// Set the palm joint and the pose.
 | |
| 				hand_tracker->set_hand_joint_transform(XRHandTracker::HAND_JOINT_PALM, palm_transform);
 | |
| 				hand_tracker->set_pose("default", palm_transform, Vector3(), Vector3());
 | |
| 			}
 | |
| 
 | |
| 		} else if (hand_tracker.is_valid()) {
 | |
| 			hand_tracker->set_has_tracking_data(false);
 | |
| 			hand_tracker->invalidate_pose("default");
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void WebXRInterfaceJS::_on_input_event(int p_event_type, int p_input_source_id) {
 | |
| 	// Get the latest data for this input source. For transient input sources,
 | |
| 	// we may not have any data at all yet!
 | |
| 	_update_input_source(p_input_source_id);
 | |
| 
 | |
| 	if (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART || p_event_type == WEBXR_INPUT_EVENT_SELECTEND) {
 | |
| 		const InputSource &input_source = input_sources[p_input_source_id];
 | |
| 		if (input_source.target_ray_mode == WebXRInterface::TARGET_RAY_MODE_SCREEN) {
 | |
| 			int touch_index = input_source.touch_index;
 | |
| 			if (touch_index >= 0 && touch_index < 5) {
 | |
| 				touches[touch_index].is_touching = (p_event_type == WEBXR_INPUT_EVENT_SELECTSTART);
 | |
| 
 | |
| 				Ref<InputEventScreenTouch> event;
 | |
| 				event.instantiate();
 | |
| 				event->set_index(touch_index);
 | |
| 				event->set_position(touches[touch_index].position);
 | |
| 				event->set_pressed(p_event_type == WEBXR_INPUT_EVENT_SELECTSTART);
 | |
| 
 | |
| 				Input::get_singleton()->parse_input_event(event);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	switch (p_event_type) {
 | |
| 		case WEBXR_INPUT_EVENT_SELECTSTART:
 | |
| 			emit_signal("selectstart", p_input_source_id);
 | |
| 			break;
 | |
| 
 | |
| 		case WEBXR_INPUT_EVENT_SELECTEND:
 | |
| 			emit_signal("selectend", p_input_source_id);
 | |
| 			// Emit the 'select' event on our own (rather than intercepting the
 | |
| 			// one from JavaScript) so that we don't have to needlessly call
 | |
| 			// _update_input_source() a second time.
 | |
| 			emit_signal("select", p_input_source_id);
 | |
| 			break;
 | |
| 
 | |
| 		case WEBXR_INPUT_EVENT_SQUEEZESTART:
 | |
| 			emit_signal("squeezestart", p_input_source_id);
 | |
| 			break;
 | |
| 
 | |
| 		case WEBXR_INPUT_EVENT_SQUEEZEEND:
 | |
| 			emit_signal("squeezeend", p_input_source_id);
 | |
| 			// Again, we emit the 'squeeze' event on our own to avoid extra work.
 | |
| 			emit_signal("squeeze", p_input_source_id);
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Vector2 WebXRInterfaceJS::_get_screen_position_from_joy_vector(const Vector2 &p_joy_vector) {
 | |
| 	SceneTree *scene_tree = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
 | |
| 	if (!scene_tree) {
 | |
| 		return Vector2();
 | |
| 	}
 | |
| 
 | |
| 	Window *viewport = scene_tree->get_root();
 | |
| 
 | |
| 	Vector2 position_percentage((p_joy_vector.x + 1.0f) / 2.0f, ((p_joy_vector.y) + 1.0f) / 2.0f);
 | |
| 	Vector2 position = (Size2)viewport->get_size() * position_percentage;
 | |
| 
 | |
| 	return position;
 | |
| }
 | |
| 
 | |
| WebXRInterfaceJS::WebXRInterfaceJS() {
 | |
| 	initialized = false;
 | |
| 	session_mode = "inline";
 | |
| 	requested_reference_space_types = "local";
 | |
| }
 | |
| 
 | |
| WebXRInterfaceJS::~WebXRInterfaceJS() {
 | |
| 	// and make sure we cleanup if we haven't already
 | |
| 	if (initialized) {
 | |
| 		uninitialize();
 | |
| 	};
 | |
| }
 | |
| 
 | |
| #endif // WEB_ENABLED
 | 
