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814 lines
32 KiB
C++
814 lines
32 KiB
C++
/**************************************************************************/
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/* bone_twist_disperser_3d.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "bone_twist_disperser_3d.h"
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bool BoneTwistDisperser3D::_set(const StringName &p_path, const Variant &p_value) {
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String path = p_path;
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if (path.begins_with("settings/")) {
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int which = path.get_slicec('/', 1).to_int();
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String what = path.get_slicec('/', 2);
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ERR_FAIL_INDEX_V(which, (int)settings.size(), false);
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if (what == "root_bone_name") {
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set_root_bone_name(which, p_value);
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} else if (what == "root_bone") {
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set_root_bone(which, p_value);
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} else if (what == "end_bone_name") {
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set_end_bone_name(which, p_value);
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} else if (what == "end_bone") {
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set_end_bone(which, p_value);
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} else if (what == "end_bone_direction") {
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set_end_bone_direction(which, static_cast<BoneDirection>((int)p_value));
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} else if (what == "extend_end_bone") {
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set_extend_end_bone(which, p_value);
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} else if (what == "twist_from_rest") {
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set_twist_from_rest(which, p_value);
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} else if (what == "twist_from") {
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set_twist_from(which, p_value);
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} else if (what == "disperse_mode") {
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set_disperse_mode(which, static_cast<DisperseMode>((int)p_value));
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} else if (what == "weight_position") {
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set_weight_position(which, p_value);
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} else if (what == "damping_curve") {
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set_damping_curve(which, p_value);
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} else if (what == "joint_count") {
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set_joint_count(which, p_value);
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} else if (what == "joints") {
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int idx = path.get_slicec('/', 3).to_int();
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String prop = path.get_slicec('/', 4);
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if (prop == "bone_name") {
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set_joint_bone_name(which, idx, p_value);
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} else if (prop == "bone") {
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set_joint_bone(which, idx, p_value);
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} else if (prop == "twist_amount") {
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set_joint_twist_amount(which, idx, p_value);
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} else {
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return false;
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}
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} else {
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return false;
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}
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}
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return true;
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}
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bool BoneTwistDisperser3D::_get(const StringName &p_path, Variant &r_ret) const {
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String path = p_path;
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if (path.begins_with("settings/")) {
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int which = path.get_slicec('/', 1).to_int();
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String what = path.get_slicec('/', 2);
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ERR_FAIL_INDEX_V(which, (int)settings.size(), false);
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if (what == "root_bone_name") {
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r_ret = get_root_bone_name(which);
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} else if (what == "root_bone") {
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r_ret = get_root_bone(which);
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} else if (what == "end_bone_name") {
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r_ret = get_end_bone_name(which);
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} else if (what == "end_bone") {
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r_ret = get_end_bone(which);
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} else if (what == "end_bone_direction") {
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r_ret = (int)get_end_bone_direction(which);
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} else if (what == "reference_bone_name") {
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r_ret = get_reference_bone_name(which);
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} else if (what == "extend_end_bone") {
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r_ret = is_end_bone_extended(which);
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} else if (what == "twist_from_rest") {
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r_ret = is_twist_from_rest(which);
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} else if (what == "twist_from") {
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r_ret = get_twist_from(which);
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} else if (what == "disperse_mode") {
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r_ret = (int)get_disperse_mode(which);
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} else if (what == "weight_position") {
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r_ret = get_weight_position(which);
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} else if (what == "damping_curve") {
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r_ret = get_damping_curve(which);
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} else if (what == "joint_count") {
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r_ret = get_joint_count(which);
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} else if (what == "joints") {
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int idx = path.get_slicec('/', 3).to_int();
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String prop = path.get_slicec('/', 4);
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if (prop == "bone_name") {
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r_ret = get_joint_bone_name(which, idx);
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} else if (prop == "bone") {
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r_ret = get_joint_bone(which, idx);
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} else if (prop == "twist_amount") {
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r_ret = get_joint_twist_amount(which, idx);
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} else {
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return false;
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}
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} else {
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return false;
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}
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}
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return true;
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}
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void BoneTwistDisperser3D::_get_property_list(List<PropertyInfo> *p_list) const {
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String enum_hint;
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Skeleton3D *skeleton = get_skeleton();
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if (skeleton) {
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enum_hint = skeleton->get_concatenated_bone_names();
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}
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LocalVector<PropertyInfo> props;
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for (uint32_t i = 0; i < settings.size(); i++) {
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String path = "settings/" + itos(i) + "/";
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props.push_back(PropertyInfo(Variant::STRING, path + "root_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint));
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props.push_back(PropertyInfo(Variant::INT, path + "root_bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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props.push_back(PropertyInfo(Variant::STRING, path + "end_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint));
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props.push_back(PropertyInfo(Variant::INT, path + "end_bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
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props.push_back(PropertyInfo(Variant::BOOL, path + "extend_end_bone"));
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props.push_back(PropertyInfo(Variant::INT, path + "end_bone_direction", PROPERTY_HINT_ENUM, SkeletonModifier3D::get_hint_bone_direction()));
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props.push_back(PropertyInfo(Variant::STRING, path + "reference_bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY));
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props.push_back(PropertyInfo(Variant::BOOL, path + "twist_from_rest"));
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props.push_back(PropertyInfo(Variant::QUATERNION, path + "twist_from"));
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props.push_back(PropertyInfo(Variant::INT, path + "disperse_mode", PROPERTY_HINT_ENUM, "Even,Weighted,Custom"));
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props.push_back(PropertyInfo(Variant::FLOAT, path + "weight_position", PROPERTY_HINT_RANGE, "0,1,0.001"));
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props.push_back(PropertyInfo(Variant::OBJECT, path + "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"));
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props.push_back(PropertyInfo(Variant::INT, path + "joint_count", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Joints," + path + "joints/,static,const"));
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for (uint32_t j = 0; j < settings[i]->joints.size(); j++) {
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String joint_path = path + "joints/" + itos(j) + "/";
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props.push_back(PropertyInfo(Variant::STRING, joint_path + "bone_name", PROPERTY_HINT_ENUM_SUGGESTION, enum_hint, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY));
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props.push_back(PropertyInfo(Variant::INT, joint_path + "bone", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_READ_ONLY));
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props.push_back(PropertyInfo(Variant::FLOAT, joint_path + "twist_amount", PROPERTY_HINT_RANGE, "0,1,0.001,or_greater,or_less"));
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}
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}
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for (PropertyInfo &p : props) {
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_validate_dynamic_prop(p);
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p_list->push_back(p);
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}
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}
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void BoneTwistDisperser3D::_validate_dynamic_prop(PropertyInfo &p_property) const {
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PackedStringArray split = p_property.name.split("/");
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if (split.size() > 2 && split[0] == "settings") {
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int which = split[1].to_int();
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// Extended end bone option.
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bool force_hide = false;
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if (split[2] == "extend_end_bone" && get_end_bone(which) == -1) {
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p_property.usage = PROPERTY_USAGE_NONE;
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force_hide = true;
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}
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if (force_hide || (split[2] == "end_bone_direction" && !is_end_bone_extended(which))) {
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p_property.usage = PROPERTY_USAGE_NONE;
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}
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if (split[2] == "twist_from" && is_twist_from_rest(which)) {
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p_property.usage = PROPERTY_USAGE_NONE;
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}
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if (split[2] == "weight_position" && get_disperse_mode(which) != DISPERSE_MODE_WEIGHTED) {
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p_property.usage = PROPERTY_USAGE_NONE;
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}
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if (split[2] == "damping_curve" && get_disperse_mode(which) != DISPERSE_MODE_CUSTOM) {
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p_property.usage = PROPERTY_USAGE_NONE;
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}
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if (split[2] == "joints" && split[4] == "twist_amount") {
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bool mutable_amount = true;
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if (get_disperse_mode(which) != DISPERSE_MODE_CUSTOM) {
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mutable_amount = false;
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} else if (!is_end_bone_extended(which)) {
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int joint = split[3].to_int();
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mutable_amount = joint < get_joint_count(which) - 1; // Hide child of reference bone.
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}
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if (get_damping_curve(which).is_valid()) {
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p_property.usage |= PROPERTY_USAGE_READ_ONLY;
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}
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if (!mutable_amount) {
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p_property.usage = PROPERTY_USAGE_NONE;
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}
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}
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}
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}
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void BoneTwistDisperser3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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_make_all_joints_dirty();
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} break;
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}
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}
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void BoneTwistDisperser3D::_set_active(bool p_active) {
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if (p_active) {
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_make_all_joints_dirty();
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}
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}
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void BoneTwistDisperser3D::_skeleton_changed(Skeleton3D *p_old, Skeleton3D *p_new) {
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_make_all_joints_dirty();
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}
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// Setting.
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void BoneTwistDisperser3D::set_mutable_bone_axes(bool p_enabled) {
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mutable_bone_axes = p_enabled;
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}
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bool BoneTwistDisperser3D::are_bone_axes_mutable() const {
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return mutable_bone_axes;
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}
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void BoneTwistDisperser3D::set_root_bone_name(int p_index, const String &p_bone_name) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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settings[p_index]->root_bone.name = p_bone_name;
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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set_root_bone(p_index, sk->find_bone(settings[p_index]->root_bone.name));
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}
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}
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String BoneTwistDisperser3D::get_root_bone_name(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), String());
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return settings[p_index]->root_bone.name;
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}
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void BoneTwistDisperser3D::set_root_bone(int p_index, int p_bone) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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bool changed = settings[p_index]->root_bone.bone != p_bone;
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settings[p_index]->root_bone.bone = p_bone;
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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if (settings[p_index]->root_bone.bone <= -1 || settings[p_index]->root_bone.bone >= sk->get_bone_count()) {
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WARN_PRINT("Root bone index out of range!");
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settings[p_index]->root_bone.bone = -1;
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} else {
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settings[p_index]->root_bone.name = sk->get_bone_name(settings[p_index]->root_bone.bone);
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}
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}
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if (changed) {
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_make_joints_dirty(p_index);
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}
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}
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int BoneTwistDisperser3D::get_root_bone(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
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return settings[p_index]->root_bone.bone;
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}
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void BoneTwistDisperser3D::set_end_bone_name(int p_index, const String &p_bone_name) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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settings[p_index]->end_bone.name = p_bone_name;
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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set_end_bone(p_index, sk->find_bone(settings[p_index]->end_bone.name));
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}
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}
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String BoneTwistDisperser3D::get_end_bone_name(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), String());
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return settings[p_index]->end_bone.name;
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}
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void BoneTwistDisperser3D::set_end_bone(int p_index, int p_bone) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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bool changed = settings[p_index]->end_bone.bone != p_bone;
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settings[p_index]->end_bone.bone = p_bone;
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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if (settings[p_index]->end_bone.bone <= -1 || settings[p_index]->end_bone.bone >= sk->get_bone_count()) {
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WARN_PRINT("End bone index out of range!");
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settings[p_index]->end_bone.bone = -1;
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} else {
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settings[p_index]->end_bone.name = sk->get_bone_name(settings[p_index]->end_bone.bone);
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}
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}
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if (changed) {
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_make_joints_dirty(p_index);
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}
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notify_property_list_changed();
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}
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int BoneTwistDisperser3D::get_end_bone(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
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return settings[p_index]->end_bone.bone;
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}
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void BoneTwistDisperser3D::set_extend_end_bone(int p_index, bool p_enabled) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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settings[p_index]->extend_end_bone = p_enabled;
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_update_reference_bone(p_index);
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notify_property_list_changed();
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}
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bool BoneTwistDisperser3D::is_end_bone_extended(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), false);
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return settings[p_index]->extend_end_bone;
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}
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void BoneTwistDisperser3D::set_end_bone_direction(int p_index, BoneDirection p_bone_direction) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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settings[p_index]->end_bone_direction = p_bone_direction;
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}
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SkeletonModifier3D::BoneDirection BoneTwistDisperser3D::get_end_bone_direction(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), BONE_DIRECTION_FROM_PARENT);
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return settings[p_index]->end_bone_direction;
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}
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void BoneTwistDisperser3D::set_twist_from_rest(int p_index, bool p_enabled) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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settings[p_index]->twist_from_rest = p_enabled;
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notify_property_list_changed();
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}
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bool BoneTwistDisperser3D::is_twist_from_rest(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), true);
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return settings[p_index]->twist_from_rest;
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}
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void BoneTwistDisperser3D::set_twist_from(int p_index, const Quaternion &p_from) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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settings[p_index]->twist_from = p_from;
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}
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Quaternion BoneTwistDisperser3D::get_twist_from(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), Quaternion());
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return settings[p_index]->twist_from;
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}
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void BoneTwistDisperser3D::_update_reference_bone(int p_index) {
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ERR_FAIL_INDEX(p_index, (int)settings.size());
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LocalVector<DisperseJointSetting> &joints = settings[p_index]->joints;
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if (joints.size() >= 2) {
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if (settings[p_index]->extend_end_bone) {
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settings[p_index]->reference_bone = settings[p_index]->end_bone;
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_update_curve(p_index);
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return;
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} else {
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Skeleton3D *sk = get_skeleton();
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if (sk) {
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int parent = sk->get_bone_parent(settings[p_index]->end_bone.bone);
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if (parent >= 0) {
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settings[p_index]->reference_bone.bone = parent;
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settings[p_index]->reference_bone.name = sk->get_bone_name(parent);
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_update_curve(p_index);
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return;
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}
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}
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}
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}
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settings[p_index]->reference_bone.bone = -1;
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settings[p_index]->reference_bone.name = String();
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}
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void BoneTwistDisperser3D::_update_curve(int p_index) {
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Ref<Curve> curve = settings[p_index]->damping_curve;
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if (curve.is_null()) {
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return;
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}
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LocalVector<DisperseJointSetting> &joints = settings[p_index]->joints;
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float unit = (int)joints.size() > 0 ? (1.0 / float((int)joints.size() - 1)) : 0.0;
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for (uint32_t i = 0; i < joints.size(); i++) {
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joints[i].custom_amount = curve->sample_baked(i * unit);
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}
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}
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String BoneTwistDisperser3D::get_reference_bone_name(int p_index) const {
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ERR_FAIL_INDEX_V(p_index, (int)settings.size(), String());
|
|
return settings[p_index]->reference_bone.name;
|
|
}
|
|
|
|
int BoneTwistDisperser3D::get_reference_bone(int p_index) const {
|
|
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
|
|
return settings[p_index]->reference_bone.bone;
|
|
}
|
|
|
|
void BoneTwistDisperser3D::set_disperse_mode(int p_index, DisperseMode p_disperse_mode) {
|
|
ERR_FAIL_INDEX(p_index, (int)settings.size());
|
|
settings[p_index]->disperse_mode = p_disperse_mode;
|
|
notify_property_list_changed();
|
|
}
|
|
|
|
BoneTwistDisperser3D::DisperseMode BoneTwistDisperser3D::get_disperse_mode(int p_index) const {
|
|
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), DISPERSE_MODE_EVEN);
|
|
return settings[p_index]->disperse_mode;
|
|
}
|
|
|
|
void BoneTwistDisperser3D::set_weight_position(int p_index, float p_position) {
|
|
ERR_FAIL_INDEX(p_index, (int)settings.size());
|
|
settings[p_index]->weight_position = p_position;
|
|
}
|
|
|
|
float BoneTwistDisperser3D::get_weight_position(int p_index) const {
|
|
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0.0);
|
|
return settings[p_index]->weight_position;
|
|
}
|
|
|
|
void BoneTwistDisperser3D::set_damping_curve(int p_index, const Ref<Curve> &p_damping_curve) {
|
|
ERR_FAIL_INDEX(p_index, (int)settings.size());
|
|
bool changed = settings[p_index]->damping_curve != p_damping_curve;
|
|
if (settings[p_index]->damping_curve.is_valid()) {
|
|
settings[p_index]->damping_curve->disconnect_changed(callable_mp(this, &BoneTwistDisperser3D::_update_curve));
|
|
}
|
|
settings[p_index]->damping_curve = p_damping_curve;
|
|
if (settings[p_index]->damping_curve.is_valid()) {
|
|
settings[p_index]->damping_curve->connect_changed(callable_mp(this, &BoneTwistDisperser3D::_update_curve).bind(p_index));
|
|
}
|
|
if (changed) {
|
|
_make_joints_dirty(p_index);
|
|
}
|
|
notify_property_list_changed();
|
|
}
|
|
|
|
Ref<Curve> BoneTwistDisperser3D::get_damping_curve(int p_index) const {
|
|
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), Ref<Curve>());
|
|
return settings[p_index]->damping_curve;
|
|
}
|
|
|
|
// Individual joints.
|
|
|
|
void BoneTwistDisperser3D::set_joint_bone_name(int p_index, int p_joint, const String &p_bone_name) {
|
|
// Exists only for indicate bone name on the inspector, no needs to make dirty joint array.
|
|
ERR_FAIL_INDEX(p_index, (int)settings.size());
|
|
LocalVector<DisperseJointSetting> &joints = settings[p_index]->joints;
|
|
ERR_FAIL_INDEX(p_joint, (int)joints.size());
|
|
joints[p_joint].joint.name = p_bone_name;
|
|
Skeleton3D *sk = get_skeleton();
|
|
if (sk) {
|
|
set_joint_bone(p_index, p_joint, sk->find_bone(joints[p_joint].joint.name));
|
|
}
|
|
}
|
|
|
|
String BoneTwistDisperser3D::get_joint_bone_name(int p_index, int p_joint) const {
|
|
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), String());
|
|
const LocalVector<DisperseJointSetting> &joints = settings[p_index]->joints;
|
|
ERR_FAIL_INDEX_V(p_joint, (int)joints.size(), String());
|
|
return joints[p_joint].joint.name;
|
|
}
|
|
|
|
void BoneTwistDisperser3D::set_joint_bone(int p_index, int p_joint, int p_bone) {
|
|
ERR_FAIL_INDEX(p_index, (int)settings.size());
|
|
LocalVector<DisperseJointSetting> &joints = settings[p_index]->joints;
|
|
ERR_FAIL_INDEX(p_joint, (int)joints.size());
|
|
joints[p_joint].joint.bone = p_bone;
|
|
Skeleton3D *sk = get_skeleton();
|
|
if (sk) {
|
|
if (joints[p_joint].joint.bone <= -1 || joints[p_joint].joint.bone >= sk->get_bone_count()) {
|
|
WARN_PRINT("Joint bone index out of range!");
|
|
joints[p_joint].joint.bone = -1;
|
|
} else {
|
|
joints[p_joint].joint.name = sk->get_bone_name(joints[p_joint].joint.bone);
|
|
}
|
|
}
|
|
}
|
|
|
|
int BoneTwistDisperser3D::get_joint_bone(int p_index, int p_joint) const {
|
|
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), -1);
|
|
const LocalVector<DisperseJointSetting> &joints = settings[p_index]->joints;
|
|
ERR_FAIL_INDEX_V(p_joint, (int)joints.size(), -1);
|
|
return joints[p_joint].joint.bone;
|
|
}
|
|
|
|
void BoneTwistDisperser3D::set_joint_count(int p_index, int p_count) {
|
|
ERR_FAIL_INDEX(p_index, (int)settings.size());
|
|
ERR_FAIL_COND(p_count < 0);
|
|
LocalVector<DisperseJointSetting> &joints = settings[p_index]->joints;
|
|
joints.resize(p_count);
|
|
notify_property_list_changed();
|
|
}
|
|
|
|
int BoneTwistDisperser3D::get_joint_count(int p_index) const {
|
|
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
|
|
const LocalVector<DisperseJointSetting> &joints = settings[p_index]->joints;
|
|
return joints.size();
|
|
}
|
|
|
|
void BoneTwistDisperser3D::set_joint_twist_amount(int p_index, int p_joint, float p_amount) {
|
|
ERR_FAIL_INDEX(p_index, (int)settings.size());
|
|
LocalVector<DisperseJointSetting> &joints = settings[p_index]->joints;
|
|
ERR_FAIL_INDEX(p_joint, (int)joints.size());
|
|
joints[p_joint].custom_amount = p_amount;
|
|
}
|
|
|
|
float BoneTwistDisperser3D::get_joint_twist_amount(int p_index, int p_joint) const {
|
|
ERR_FAIL_INDEX_V(p_index, (int)settings.size(), 0);
|
|
const LocalVector<DisperseJointSetting> &joints = settings[p_index]->joints;
|
|
ERR_FAIL_INDEX_V(p_joint, (int)joints.size(), 0);
|
|
return joints[p_joint].custom_amount;
|
|
}
|
|
|
|
void BoneTwistDisperser3D::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("set_setting_count", "count"), &BoneTwistDisperser3D::set_setting_count);
|
|
ClassDB::bind_method(D_METHOD("get_setting_count"), &BoneTwistDisperser3D::get_setting_count);
|
|
ClassDB::bind_method(D_METHOD("clear_settings"), &BoneTwistDisperser3D::clear_settings);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_mutable_bone_axes", "enabled"), &BoneTwistDisperser3D::set_mutable_bone_axes);
|
|
ClassDB::bind_method(D_METHOD("are_bone_axes_mutable"), &BoneTwistDisperser3D::are_bone_axes_mutable);
|
|
|
|
// Setting.
|
|
ClassDB::bind_method(D_METHOD("set_root_bone_name", "index", "bone_name"), &BoneTwistDisperser3D::set_root_bone_name);
|
|
ClassDB::bind_method(D_METHOD("get_root_bone_name", "index"), &BoneTwistDisperser3D::get_root_bone_name);
|
|
ClassDB::bind_method(D_METHOD("set_root_bone", "index", "bone"), &BoneTwistDisperser3D::set_root_bone);
|
|
ClassDB::bind_method(D_METHOD("get_root_bone", "index"), &BoneTwistDisperser3D::get_root_bone);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_end_bone_name", "index", "bone_name"), &BoneTwistDisperser3D::set_end_bone_name);
|
|
ClassDB::bind_method(D_METHOD("get_end_bone_name", "index"), &BoneTwistDisperser3D::get_end_bone_name);
|
|
ClassDB::bind_method(D_METHOD("set_end_bone", "index", "bone"), &BoneTwistDisperser3D::set_end_bone);
|
|
ClassDB::bind_method(D_METHOD("get_end_bone", "index"), &BoneTwistDisperser3D::get_end_bone);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_reference_bone_name", "index"), &BoneTwistDisperser3D::get_reference_bone_name);
|
|
ClassDB::bind_method(D_METHOD("get_reference_bone", "index"), &BoneTwistDisperser3D::get_reference_bone);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_extend_end_bone", "index", "enabled"), &BoneTwistDisperser3D::set_extend_end_bone);
|
|
ClassDB::bind_method(D_METHOD("is_end_bone_extended", "index"), &BoneTwistDisperser3D::is_end_bone_extended);
|
|
ClassDB::bind_method(D_METHOD("set_end_bone_direction", "index", "bone_direction"), &BoneTwistDisperser3D::set_end_bone_direction);
|
|
ClassDB::bind_method(D_METHOD("get_end_bone_direction", "index"), &BoneTwistDisperser3D::get_end_bone_direction);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_twist_from_rest", "index", "enabled"), &BoneTwistDisperser3D::set_twist_from_rest);
|
|
ClassDB::bind_method(D_METHOD("is_twist_from_rest", "index"), &BoneTwistDisperser3D::is_twist_from_rest);
|
|
ClassDB::bind_method(D_METHOD("set_twist_from", "index", "from"), &BoneTwistDisperser3D::set_twist_from);
|
|
ClassDB::bind_method(D_METHOD("get_twist_from", "index"), &BoneTwistDisperser3D::get_twist_from);
|
|
|
|
ClassDB::bind_method(D_METHOD("set_disperse_mode", "index", "disperse_mode"), &BoneTwistDisperser3D::set_disperse_mode);
|
|
ClassDB::bind_method(D_METHOD("get_disperse_mode", "index"), &BoneTwistDisperser3D::get_disperse_mode);
|
|
ClassDB::bind_method(D_METHOD("set_weight_position", "index", "weight_position"), &BoneTwistDisperser3D::set_weight_position);
|
|
ClassDB::bind_method(D_METHOD("get_weight_position", "index"), &BoneTwistDisperser3D::get_weight_position);
|
|
ClassDB::bind_method(D_METHOD("set_damping_curve", "index", "curve"), &BoneTwistDisperser3D::set_damping_curve);
|
|
ClassDB::bind_method(D_METHOD("get_damping_curve", "index"), &BoneTwistDisperser3D::get_damping_curve);
|
|
|
|
// Individual joints.
|
|
ClassDB::bind_method(D_METHOD("get_joint_bone_name", "index", "joint"), &BoneTwistDisperser3D::get_joint_bone_name);
|
|
ClassDB::bind_method(D_METHOD("get_joint_bone", "index", "joint"), &BoneTwistDisperser3D::get_joint_bone);
|
|
ClassDB::bind_method(D_METHOD("get_joint_twist_amount", "index", "joint"), &BoneTwistDisperser3D::get_joint_twist_amount);
|
|
ClassDB::bind_method(D_METHOD("set_joint_twist_amount", "index", "joint", "twist_amount"), &BoneTwistDisperser3D::set_joint_twist_amount);
|
|
|
|
ClassDB::bind_method(D_METHOD("get_joint_count", "index"), &BoneTwistDisperser3D::get_joint_count);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mutable_bone_axes"), "set_mutable_bone_axes", "are_bone_axes_mutable");
|
|
ADD_ARRAY_COUNT("Settings", "setting_count", "set_setting_count", "get_setting_count", "settings/");
|
|
|
|
BIND_ENUM_CONSTANT(DISPERSE_MODE_EVEN);
|
|
BIND_ENUM_CONSTANT(DISPERSE_MODE_WEIGHTED);
|
|
BIND_ENUM_CONSTANT(DISPERSE_MODE_CUSTOM);
|
|
}
|
|
|
|
void BoneTwistDisperser3D::_validate_bone_names() {
|
|
for (uint32_t i = 0; i < settings.size(); i++) {
|
|
// Prior bone name.
|
|
if (!settings[i]->root_bone.name.is_empty()) {
|
|
set_root_bone_name(i, settings[i]->root_bone.name);
|
|
} else if (settings[i]->root_bone.bone != -1) {
|
|
set_root_bone(i, settings[i]->root_bone.bone);
|
|
}
|
|
// Prior bone name.
|
|
if (!settings[i]->end_bone.name.is_empty()) {
|
|
set_end_bone_name(i, settings[i]->end_bone.name);
|
|
} else if (settings[i]->end_bone.bone != -1) {
|
|
set_end_bone(i, settings[i]->end_bone.bone);
|
|
}
|
|
}
|
|
}
|
|
|
|
void BoneTwistDisperser3D::_make_all_joints_dirty() {
|
|
for (uint32_t i = 0; i < settings.size(); i++) {
|
|
_make_joints_dirty(i);
|
|
}
|
|
}
|
|
|
|
void BoneTwistDisperser3D::_make_joints_dirty(int p_index) {
|
|
ERR_FAIL_INDEX(p_index, (int)settings.size());
|
|
if (settings[p_index]->joints_dirty) {
|
|
return;
|
|
}
|
|
settings[p_index]->joints_dirty = true;
|
|
callable_mp(this, &BoneTwistDisperser3D::_update_joints).call_deferred(p_index);
|
|
}
|
|
|
|
void BoneTwistDisperser3D::_update_joints(int p_index) {
|
|
Skeleton3D *sk = get_skeleton();
|
|
int current_bone = settings[p_index]->end_bone.bone;
|
|
int root_bone = settings[p_index]->root_bone.bone;
|
|
if (!sk || current_bone < 0 || root_bone < 0) {
|
|
set_joint_count(p_index, 0);
|
|
settings[p_index]->joints_dirty = false;
|
|
return;
|
|
}
|
|
|
|
// Validation.
|
|
bool valid = false;
|
|
while (current_bone >= 0) {
|
|
current_bone = sk->get_bone_parent(current_bone);
|
|
if (current_bone == root_bone) {
|
|
valid = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!valid) {
|
|
set_joint_count(p_index, 0);
|
|
_update_reference_bone(p_index);
|
|
settings[p_index]->joints_dirty = false;
|
|
ERR_FAIL_EDMSG("End bone must be a child of the root bone.");
|
|
}
|
|
|
|
Vector<int> new_joints;
|
|
current_bone = settings[p_index]->end_bone.bone;
|
|
while (current_bone != root_bone) {
|
|
new_joints.push_back(current_bone);
|
|
current_bone = sk->get_bone_parent(current_bone);
|
|
}
|
|
new_joints.push_back(current_bone);
|
|
new_joints.reverse();
|
|
|
|
set_joint_count(p_index, new_joints.size());
|
|
for (uint32_t i = 0; i < new_joints.size(); i++) {
|
|
set_joint_bone(p_index, i, new_joints[i]);
|
|
}
|
|
|
|
_update_reference_bone(p_index);
|
|
settings[p_index]->joints_dirty = false;
|
|
}
|
|
|
|
int BoneTwistDisperser3D::get_setting_count() const {
|
|
return (int)settings.size();
|
|
}
|
|
|
|
void BoneTwistDisperser3D::set_setting_count(int p_count) {
|
|
ERR_FAIL_COND(p_count < 0);
|
|
int delta = p_count - settings.size();
|
|
if (delta < 0) {
|
|
for (int i = delta; i < 0; i++) {
|
|
memdelete(settings[settings.size() + i]);
|
|
settings[settings.size() + i] = nullptr;
|
|
}
|
|
}
|
|
settings.resize(p_count);
|
|
delta++;
|
|
if (delta > 1) {
|
|
for (int i = 1; i < delta; i++) {
|
|
settings[p_count - i] = memnew(BoneTwistDisperser3DSetting);
|
|
}
|
|
}
|
|
notify_property_list_changed();
|
|
}
|
|
|
|
void BoneTwistDisperser3D::clear_settings() {
|
|
set_setting_count(0);
|
|
}
|
|
|
|
void BoneTwistDisperser3D::_process_modification(double p_delta) {
|
|
Skeleton3D *skeleton = get_skeleton();
|
|
if (!skeleton) {
|
|
return;
|
|
}
|
|
for (BoneTwistDisperser3DSetting *setting : settings) {
|
|
if (!setting || setting->reference_bone.bone < 0) {
|
|
continue;
|
|
}
|
|
LocalVector<DisperseJointSetting> &joints = setting->joints;
|
|
// Calc amount.
|
|
int actual_joint_size = setting->extend_end_bone ? (int)joints.size() : (int)joints.size() - 1;
|
|
if (actual_joint_size <= 1) {
|
|
continue;
|
|
}
|
|
if (setting->disperse_mode == DISPERSE_MODE_EVEN) {
|
|
double div = 1.0 / actual_joint_size;
|
|
for (int i = 0; i < actual_joint_size; i++) {
|
|
joints[i].amount = ((double)i + 1.0) * div;
|
|
}
|
|
} else if (setting->disperse_mode == DISPERSE_MODE_WEIGHTED) {
|
|
// Assign length for each bone.
|
|
double total_length = 0.0;
|
|
double weight_sub = 1.0 - setting->weight_position;
|
|
if (mutable_bone_axes) {
|
|
for (int i = 0; i < actual_joint_size; i++) {
|
|
double length = 0.0;
|
|
if (i == 0) {
|
|
length = skeleton->get_bone_pose_position(joints[i + 1].joint.bone).length() * setting->weight_position;
|
|
} else if (i == actual_joint_size - 1) {
|
|
length = skeleton->get_bone_pose_position(joints[i].joint.bone).length() * weight_sub;
|
|
} else {
|
|
length = skeleton->get_bone_pose_position(joints[i].joint.bone).length() * setting->weight_position + skeleton->get_bone_pose_position(joints[i + 1].joint.bone).length() * weight_sub;
|
|
}
|
|
total_length += length;
|
|
joints[i].amount = total_length;
|
|
}
|
|
} else {
|
|
for (int i = 0; i < actual_joint_size; i++) {
|
|
double length = 0.0;
|
|
if (i == 0) {
|
|
length = skeleton->get_bone_rest(joints[i + 1].joint.bone).origin.length() * setting->weight_position;
|
|
} else if (i == actual_joint_size - 1) {
|
|
length = skeleton->get_bone_rest(joints[i].joint.bone).origin.length() * weight_sub;
|
|
} else {
|
|
length = skeleton->get_bone_rest(joints[i].joint.bone).origin.length() * setting->weight_position + skeleton->get_bone_rest(joints[i + 1].joint.bone).origin.length() * weight_sub;
|
|
}
|
|
total_length += length;
|
|
joints[i].amount = total_length;
|
|
}
|
|
}
|
|
if (Math::is_zero_approx(total_length)) {
|
|
continue;
|
|
}
|
|
// Normalize.
|
|
double div = 1.0 / total_length;
|
|
for (int i = 0; i < actual_joint_size; i++) {
|
|
joints[i].amount *= div;
|
|
}
|
|
} else {
|
|
for (int i = 0; i < actual_joint_size; i++) {
|
|
joints[i].amount = joints[i].custom_amount;
|
|
}
|
|
}
|
|
int end = actual_joint_size - 1;
|
|
joints[end].amount -= 1.0; // Remove twist from current pose.
|
|
|
|
// Retrieve axes.
|
|
if (mutable_bone_axes) {
|
|
for (int i = 0; i < end; i++) {
|
|
joints[i].axis = skeleton->get_bone_pose_position(joints[i + 1].joint.bone).normalized();
|
|
if (joints[i].axis.is_zero_approx() && i > 0) {
|
|
joints[i].axis = joints[i - 1].axis;
|
|
}
|
|
}
|
|
} else {
|
|
for (int i = 0; i < end; i++) {
|
|
joints[i].axis = skeleton->get_bone_rest(joints[i + 1].joint.bone).origin.normalized();
|
|
if (joints[i].axis.is_zero_approx() && i > 0) {
|
|
joints[i].axis = joints[i - 1].axis;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!setting->extend_end_bone) {
|
|
joints[end].axis = mutable_bone_axes ? skeleton->get_bone_pose_position(setting->end_bone.bone) : skeleton->get_bone_rest(setting->end_bone.bone).origin;
|
|
joints[end].axis.normalize();
|
|
} else if (setting->end_bone_direction == BONE_DIRECTION_FROM_PARENT) {
|
|
joints[end].axis = skeleton->get_bone_rest(setting->end_bone.bone).basis.xform_inv(mutable_bone_axes ? skeleton->get_bone_pose_position(setting->end_bone.bone) : skeleton->get_bone_rest(setting->end_bone.bone).origin);
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joints[end].axis.normalize();
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} else {
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joints[end].axis = get_vector_from_bone_axis(static_cast<BoneAxis>((int)setting->end_bone_direction));
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}
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if (joints[end].axis.is_zero_approx() && end > 0) {
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joints[end].axis = joints[end - 1].axis;
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}
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// Extract twist.
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Quaternion twist_rest = setting->twist_from_rest ? skeleton->get_bone_rest(setting->reference_bone.bone).basis.get_rotation_quaternion() : setting->twist_from.normalized();
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Quaternion ref_rot = twist_rest.inverse() * skeleton->get_bone_pose_rotation(setting->reference_bone.bone);
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ref_rot.normalize();
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double twist = get_roll_angle(ref_rot, joints[end].axis);
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// Apply twist for each bone by their amount.
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// Twist parent, then cancel all twists caused by this modifier in child, and re-apply accumulated twist.
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Quaternion prev_rot;
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if (mutable_bone_axes) {
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for (int i = 0; i < actual_joint_size; i++) {
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int bn = joints[i].joint.bone;
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Quaternion cur_rot = Quaternion(joints[i].axis, twist * joints[i].amount);
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skeleton->set_bone_pose_rotation(bn, prev_rot.inverse() * skeleton->get_bone_pose_rotation(bn) * cur_rot);
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prev_rot = cur_rot;
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}
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} else {
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for (int i = 0; i < actual_joint_size; i++) {
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int bn = joints[i].joint.bone;
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Quaternion cur_rot = Quaternion(joints[i].axis, twist * joints[i].amount);
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skeleton->set_bone_pose_rotation(bn, prev_rot.inverse() * skeleton->get_bone_pose_rotation(bn) * cur_rot);
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prev_rot = cur_rot;
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}
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}
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}
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}
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BoneTwistDisperser3D::~BoneTwistDisperser3D() {
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clear_settings();
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}
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